#ifndef FRAMEBUFFERS_H #define FRAMEBUFFERS_H #include "gaming-core/utils/Size.h" #include "gaming-core/wrapper/Framebuffer.h" struct Framebuffers final { Framebuffers(); void resize(const Size& size); bool init(const Size& size); Framebuffer<5> world; Framebuffer<1> ssao; Framebuffer<1> ssaoBlur; Framebuffer<1> shadow; }; #endif