#include "common/world/World.h" #include "common/world/HighMap.h" #include "gaming-core/utils/Random.h" World::World(const BlockRegistry& blockRegistry) : blockRegistry(blockRegistry), blocks(7, 7) { } void World::setBlock(int x, int y, int z, const Block& block) { blocks.set(x, y, z, block.getId()); } const Block& World::getBlock(int x, int y, int z) const { return blockRegistry.getBlock(blocks.get(x, y, z)); } int World::getSize() const { return blocks.getSize(); } int World::getHeight() const { return blocks.getHeight(); }