#ifndef RENDERER_H
#define RENDERER_H

#include "gaming-core/math/MatrixStack.h"
#include "gaming-core/math/Quaternion.h"
#include "gaming-core/math/Vector.h"
#include "gaming-core/rendering/Shader.h"

class Renderer final {
public:
    Renderer(Shader& shader, MatrixStack<16>& stack, Matrix& view);

    void pop();
    void push();

    Renderer& update();
    Renderer& update(const Vector3& pos, const Quaternion& rotation);

    Renderer& scale(float sx, float sy, float sz);
    Renderer& scale(float s);

    Renderer& translate(float tx, float ty, float tz);
    Renderer& translateX(float tx);
    Renderer& translateY(float ty);
    Renderer& translateZ(float tz);
    Renderer& translateTo(float tx, float ty, float tz);

    Renderer& rotateX(float degrees);
    Renderer& rotateY(float degrees);
    Renderer& rotateZ(float degrees);

private:
    Shader& shader;
    MatrixStack<16>& stack;
    Matrix& view;
};

#endif