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@@ -1,31 +1,31 @@
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#include "client/rendering/Shaders.h"
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Error Shaders::init() {
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- Error error = world.compile("resources/shader/world.vs", nullptr,
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- "resources/shader/world.fs");
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+ Error error =
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+ world.compile("resources/shader/world.vs", "resources/shader/world.fs");
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if(error.has()) {
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return error;
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}
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- error = ssao.compile("resources/shader/ssao.vs", nullptr,
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- "resources/shader/ssao.fs");
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+ error =
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+ ssao.compile("resources/shader/ssao.vs", "resources/shader/ssao.fs");
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if(error.has()) {
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return error;
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}
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- error = ssaoBlur.compile("resources/shader/ssaoBlur.vs", nullptr,
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+ error = ssaoBlur.compile("resources/shader/ssaoBlur.vs",
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"resources/shader/ssaoBlur.fs");
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if(error.has()) {
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return error;
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}
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- error = shadow.compile("resources/shader/worldShadow.vs", nullptr,
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+ error = shadow.compile("resources/shader/worldShadow.vs",
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"resources/shader/worldShadow.fs");
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if(error.has()) {
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return error;
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}
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- error = postWorld.compile("resources/shader/worldPost.vs", nullptr,
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+ error = postWorld.compile("resources/shader/worldPost.vs",
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"resources/shader/worldPost.fs");
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if(error.has()) {
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return error;
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}
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- return overlay.compile("resources/shader/overlay.vs", nullptr,
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+ return overlay.compile("resources/shader/overlay.vs",
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"resources/shader/overlay.fs");
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}
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