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@@ -1,5 +1,3 @@
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-#include <iostream>
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-
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#include "client/input/Controller.h"
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#include "client/input/Controller.h"
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#include "client/rendering/Engine.h"
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#include "client/rendering/Engine.h"
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#include "client/rendering/Framebuffers.h"
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#include "client/rendering/Framebuffers.h"
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@@ -12,9 +10,6 @@
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#include "gaming-core/wrapper/GLEW.h"
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#include "gaming-core/wrapper/GLEW.h"
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#include "gaming-core/wrapper/GLFW.h"
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#include "gaming-core/wrapper/GLFW.h"
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-#include <memory>
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-#include <vector>
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-
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void updateSize(const Window& window, Size& size, Framebuffers& framebuffers) {
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void updateSize(const Window& window, Size& size, Framebuffers& framebuffers) {
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Size newSize = window.getSize();
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Size newSize = window.getSize();
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if(newSize.width != size.width || newSize.height != size.height) {
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if(newSize.width != size.width || newSize.height != size.height) {
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