@@ -170,6 +170,8 @@ Vector3 World::limitMove(const Box& box, Vector3 move) {
} else if(move[i] != 0.0f) {
realMove[i] += move[i];
move[i] = 0.0f;
+ } else {
+ continue;
}
Box moved = box.offset(realMove);
for(const Box& box : boxes) {