1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- #ifndef CORE_MATRIX_H
- #define CORE_MATRIX_H
- #include "math/Quaternion.h"
- #include "utils/ArrayString.h"
- namespace Core {
- class Matrix final {
- Vector4 data[4];
- public:
- Matrix();
- Matrix& unit();
- Matrix& set(int index, const Vector4& v);
- Matrix transpose();
- const float* getValues() const;
- Matrix& operator*=(const Matrix& other);
- Matrix operator*(const Matrix& other) const;
- Vector3 operator*(const Vector3& v) const;
- Matrix& scale(const Vector3& v);
- Matrix& scale(float f);
- Matrix& translate(const Vector3& v);
- Matrix& translateX(float tx);
- Matrix& translateY(float ty);
- Matrix& translateZ(float tz);
- Matrix& translateTo(const Vector3& v);
- Matrix& rotateX(float degrees);
- Matrix& rotateY(float degrees);
- Matrix& rotateZ(float degrees);
- Matrix& rotate(const Quaternion& q);
- // returns true on error and calls the error callback
- template<int L>
- check_return bool toString(ArrayString<L>& s) const {
- return s.append('[') || s.append(data[0]) || s.append(", ") ||
- s.append(data[1]) || s.append(", ") || s.append(data[2]) ||
- s.append(", ") || s.append(data[3]) || s.append("]");
- }
- private:
- Matrix& rotate(float degrees, int a, int b);
- };
- }
- #endif
|