#include "math/Plane.h"

Core::Plane::Plane() : d(0) {
}

Core::Plane::Plane(const Vector3& a, const Vector3& b, const Vector3& c)
    : abc((b - a).cross(c - a).normalize()), d(-abc.dot(b)) {
}

float Core::Plane::getSignedDistance(const Vector3& v) const {
    return abc.dot(v) + d;
}