12345678910111213141516171819202122232425262728293031323334353637 |
- #ifndef RENDERER_H
- #define RENDERER_H
- #include <GL/glew.h>
- #include "utils/Types.h"
- class Renderer final {
- public:
- Renderer();
- ~Renderer();
- Renderer(const Renderer& other) = delete;
- Renderer(Renderer&& other) = delete;
- Renderer& operator=(const Renderer& other) = delete;
- Renderer& operator=(Renderer&& other) = delete;
-
- void setPointSize(float size);
- void drawPoint(float x, float y, uint color);
- void drawLine(float x, float y, float x2, float y2, uint color);
- private:
- void bind();
- void reset(u64 size);
- Renderer& add(float f);
- void draw(uint floatPerVertex);
- float getColorChannel(uint color, uint shifts) const;
-
- GLuint vertexArray;
- GLuint vertexBuffer;
-
- u64 bufferSize;
- u64 offset;
- u64 index;
- float* buffer;
- };
- #endif
|