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- #ifndef CORE_VECTOR_H
- #define CORE_VECTOR_H
- #include "core/Types.h"
- #define CORE_VECTOR_OP2(name) name *r, const name *a
- #define CORE_VECTOR_OP3(name) CORE_VECTOR_OP2(name), const name* b
- #define CORE_DEFINE_VECTOR(N, name, sname, type, factor) \
- typedef struct { \
- type data[N]; \
- } name; \
- name* coreAddSet##sname(CORE_VECTOR_OP2(name)); \
- name* coreAdd##sname(CORE_VECTOR_OP3(name)); \
- name* coreSubSet##sname(CORE_VECTOR_OP2(name)); \
- name* coreSub##sname(CORE_VECTOR_OP3(name)); \
- name* coreMulSet##sname(CORE_VECTOR_OP2(name)); \
- name* coreMul##sname(CORE_VECTOR_OP3(name)); \
- name* coreDivSet##sname(CORE_VECTOR_OP2(name)); \
- name* coreDiv##sname(CORE_VECTOR_OP3(name)); \
- name* coreMulSet##sname##factor(name* r, type f); \
- name* coreMul##sname##factor(name* r, const name* a, type f); \
- name* coreDivSet##sname##factor(name* r, type f); \
- name* coreDiv##sname##factor(name* r, const name* a, type f); \
- name* coreInvertSet##sname(name* r); \
- name* coreInvert##sname(name* r, const name* a); \
- type coreDot##sname(const name* a, const name* b); \
- type coreSquareLength##sname(const name* a); \
- type coreLength##sname(const name* a); \
- name* coreNormalize##sname(name* r); \
- void coreToString##sname(const name* a, char* buffer, size_t n);
- CORE_DEFINE_VECTOR(2, CoreVector2, V2, float, F)
- CORE_DEFINE_VECTOR(3, CoreVector3, V3, float, F)
- CORE_DEFINE_VECTOR(4, CoreVector4, V4, float, F)
- CORE_DEFINE_VECTOR(2, CoreIntVector2, IV2, int, I)
- CORE_DEFINE_VECTOR(3, CoreIntVector3, IV3, int, I)
- CORE_DEFINE_VECTOR(4, CoreIntVector4, IV4, int, I)
- CoreVector3* coreAngles(CoreVector3* r, float lengthAngle, float widthAngle);
- CoreVector3* coreCross(CORE_VECTOR_OP3(CoreVector3));
- #define CORE_DEFINE_VECTOR_CONVERSION(a, b, name) \
- a* coreConvert##name(a* r, const b* c)
- CORE_DEFINE_VECTOR_CONVERSION(CoreVector2, CoreIntVector2, IV2);
- CORE_DEFINE_VECTOR_CONVERSION(CoreVector3, CoreIntVector3, IV3);
- CORE_DEFINE_VECTOR_CONVERSION(CoreVector4, CoreIntVector4, IV4);
- CORE_DEFINE_VECTOR_CONVERSION(CoreIntVector2, CoreVector2, V2);
- CORE_DEFINE_VECTOR_CONVERSION(CoreIntVector3, CoreVector3, V3);
- CORE_DEFINE_VECTOR_CONVERSION(CoreIntVector4, CoreVector4, V4);
- #endif
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