Vector.h 3.4 KB

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  1. #ifndef CORE_VECTOR_H
  2. #define CORE_VECTOR_H
  3. #include "core/Types.h"
  4. #define VECTOR_OP2(name) name *r, const name *a
  5. #define VECTOR_OP3(name) VECTOR_OP2(name), const name* b
  6. #define DEFINE_VECTOR(N, name, sname, type) \
  7. typedef struct { \
  8. type data[N]; \
  9. } name; \
  10. name* addSet##sname(VECTOR_OP2(name)); \
  11. name* add##sname(VECTOR_OP3(name)); \
  12. name* subSet##sname(VECTOR_OP2(name)); \
  13. name* sub##sname(VECTOR_OP3(name)); \
  14. name* mulSet##sname(VECTOR_OP2(name)); \
  15. name* mul##sname(VECTOR_OP3(name)); \
  16. name* divSet##sname(VECTOR_OP2(name)); \
  17. name* div##sname(VECTOR_OP3(name)); \
  18. name* mulSet##sname##F(name* r, type f); \
  19. name* mul##sname##F(name* r, const name* a, type f); \
  20. name* divSet##sname##F(name* r, type f); \
  21. name* div##sname##F(name* r, const name* a, type f); \
  22. name* invertSet##sname(name* r); \
  23. name* invert##sname(name* r, const name* a); \
  24. size_t toString##sname(const name* a, char* buffer, size_t n);
  25. #define DEFINE_FVECTOR(N, name) \
  26. float dotV##N(const name* a, const name* b); \
  27. float squareLengthV##N(const name* a); \
  28. float lengthV##N(const name* a); \
  29. name* normalizeV##N(name* r);
  30. DEFINE_VECTOR(2, Vector2, V2, float)
  31. DEFINE_VECTOR(3, Vector3, V3, float)
  32. DEFINE_VECTOR(4, Vector4, V4, float)
  33. DEFINE_FVECTOR(2, Vector2)
  34. DEFINE_FVECTOR(3, Vector3)
  35. DEFINE_FVECTOR(4, Vector4)
  36. DEFINE_VECTOR(2, IntVector2, IV2, int)
  37. DEFINE_VECTOR(3, IntVector3, IV3, int)
  38. DEFINE_VECTOR(4, IntVector4, IV4, int)
  39. Vector3* angles(Vector3* r, float lengthAngle, float widthAngle);
  40. Vector3* cross(VECTOR_OP3(Vector3));
  41. #define DEFINE_VECTOR_CONVERSION(a, nameA, b, nameB) \
  42. a* convert##nameB(a* r, const b* c); \
  43. b* convert##nameA(b* r, const a* c)
  44. DEFINE_VECTOR_CONVERSION(Vector2, V2, IntVector2, IV2);
  45. DEFINE_VECTOR_CONVERSION(Vector3, V3, IntVector3, IV3);
  46. DEFINE_VECTOR_CONVERSION(Vector4, V4, IntVector4, IV4);
  47. #define VECTOR2 ((Vector2){0})
  48. #define VECTOR3 ((Vector3){0})
  49. #define VECTOR4 ((Vector4){0})
  50. #define INT_VECTOR2 ((IntVector2){0})
  51. #define INT_VECTOR3 ((IntVector3){0})
  52. #define INT_VECTOR4 ((IntVector4){0})
  53. #define SELECT_VECTOR(_1, _2, _3, _4, name, ...) name
  54. #define V(...) \
  55. ((SELECT_VECTOR(__VA_ARGS__, Vector4, Vector3, Vector2, 0)){{__VA_ARGS__}})
  56. #define IV(...) \
  57. ((SELECT_VECTOR(__VA_ARGS__, IntVector4, IntVector3, IntVector2, 0)){ \
  58. {__VA_ARGS__}})
  59. #endif