Vector.h 5.0 KB

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  1. #ifndef CORE_VECTOR_H
  2. #define CORE_VECTOR_H
  3. #include "core/Types.h"
  4. #define VECTOR_OP2(name) name *r, const name *a
  5. #define VECTOR_OP3(name) VECTOR_OP2(name), const name* b
  6. #define VECTOR_TYPE(type, Type) \
  7. typedef union { \
  8. type data[2]; \
  9. struct { \
  10. type x, y; \
  11. }; \
  12. } Type##2; \
  13. typedef union { \
  14. type data[3]; \
  15. struct { \
  16. type x, y, z; \
  17. }; \
  18. Type##2 xy; \
  19. } Type##3; \
  20. typedef union { \
  21. type data[4]; \
  22. struct { \
  23. type x, y, z, w; \
  24. }; \
  25. struct { \
  26. Type##2 xy, zw; \
  27. }; \
  28. Type##3 xyz; \
  29. } Type##4
  30. VECTOR_TYPE(float, Vector);
  31. VECTOR_TYPE(int, IntVector);
  32. #define DEFINE_VECTOR(N, name, sname, type) \
  33. name* addSet##sname(VECTOR_OP2(name)); \
  34. name* add##sname(VECTOR_OP3(name)); \
  35. name* subSet##sname(VECTOR_OP2(name)); \
  36. name* sub##sname(VECTOR_OP3(name)); \
  37. name* mulSet##sname(VECTOR_OP2(name)); \
  38. name* mul##sname(VECTOR_OP3(name)); \
  39. name* divSet##sname(VECTOR_OP2(name)); \
  40. name* div##sname(VECTOR_OP3(name)); \
  41. name* mulSet##sname##F(name* r, type f); \
  42. name* mul##sname##F(name* r, const name* a, type f); \
  43. name* divSet##sname##F(name* r, type f); \
  44. name* div##sname##F(name* r, const name* a, type f); \
  45. name* invertSet##sname(name* r); \
  46. name* invert##sname(name* r, const name* a); \
  47. size_t toString##sname(const name* a, char* buffer, size_t n);
  48. #define DEFINE_FVECTOR(N, name) \
  49. float dotV##N(const name* a, const name* b); \
  50. float squareLengthV##N(const name* a); \
  51. float lengthV##N(const name* a); \
  52. name* normalizeV##N(name* r);
  53. DEFINE_VECTOR(2, Vector2, V2, float)
  54. DEFINE_VECTOR(3, Vector3, V3, float)
  55. DEFINE_VECTOR(4, Vector4, V4, float)
  56. DEFINE_FVECTOR(2, Vector2)
  57. DEFINE_FVECTOR(3, Vector3)
  58. DEFINE_FVECTOR(4, Vector4)
  59. DEFINE_VECTOR(2, IntVector2, IV2, int)
  60. DEFINE_VECTOR(3, IntVector3, IV3, int)
  61. DEFINE_VECTOR(4, IntVector4, IV4, int)
  62. Vector3* angles(Vector3* r, float lengthAngle, float widthAngle);
  63. Vector3* cross(VECTOR_OP3(Vector3));
  64. #define DEFINE_VECTOR_CONVERSION(a, nameA, b, nameB) \
  65. a* convert##nameB(a* r, const b* c); \
  66. b* convert##nameA(b* r, const a* c)
  67. DEFINE_VECTOR_CONVERSION(Vector2, V2, IntVector2, IV2);
  68. DEFINE_VECTOR_CONVERSION(Vector3, V3, IntVector3, IV3);
  69. DEFINE_VECTOR_CONVERSION(Vector4, V4, IntVector4, IV4);
  70. #define VECTOR2 ((Vector2){0})
  71. #define VECTOR3 ((Vector3){0})
  72. #define VECTOR4 ((Vector4){0})
  73. #define INT_VECTOR2 ((IntVector2){0})
  74. #define INT_VECTOR3 ((IntVector3){0})
  75. #define INT_VECTOR4 ((IntVector4){0})
  76. #define SELECT_VECTOR(_1, _2, _3, _4, name, ...) name
  77. #define V(...) \
  78. ((SELECT_VECTOR(__VA_ARGS__, Vector4, Vector3, Vector2, 0)){{__VA_ARGS__}})
  79. #define IV(...) \
  80. ((SELECT_VECTOR(__VA_ARGS__, IntVector4, IntVector3, IntVector2, 0)){ \
  81. {__VA_ARGS__}})
  82. #endif