MatrixTests.c 5.8 KB

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  1. #include "../Tests.h"
  2. #include "core/Generic.h"
  3. typedef CoreVector3 V3;
  4. #define CV3(a, b, c) (&(V3){{a, b, c}})
  5. #define CV30 CV3(0.0f, 0.0f, 0.0f)
  6. static void testInit() {
  7. Matrix m = UNIT_MATRIX;
  8. const float* data = (float*)&m;
  9. for(int i = 0; i < 16; i++) {
  10. int x = i % 4;
  11. int y = i / 4;
  12. TEST_FLOAT(x == y, data[i], 0.0f);
  13. }
  14. }
  15. static void testTranspose() {
  16. Matrix m;
  17. float* data = (float*)&m;
  18. for(int i = 0; i < 16; i++) {
  19. data[i] = (float)(i + 1);
  20. }
  21. Matrix t = m;
  22. transposeMatrix(&t);
  23. Matrix m2 = t;
  24. transposeMatrix(&m2);
  25. const float* mp = (float*)&m;
  26. const float* tp = (float*)&t;
  27. for(int x = 0; x < 4; x++) {
  28. for(int y = 0; y < 4; y++) {
  29. TEST_FLOAT(mp[y * 4 + x], tp[x * 4 + y], 0.0f);
  30. }
  31. }
  32. const float* mp2 = (float*)&m2;
  33. for(int i = 0; i < 16; i++) {
  34. TEST_FLOAT(mp[i], mp2[i], 0.0f);
  35. }
  36. }
  37. static void testScale() {
  38. Matrix m = UNIT_MATRIX;
  39. scaleMatrix(&m, CV3(2.0f, 3.0f, 4.0f));
  40. TEST_V3(CV3(-8.0f, 18.0f, 28.0f), mul(CV30, &m, CV3(-4.0f, 6.0f, 7.0f)));
  41. }
  42. static void testUniformScale() {
  43. Matrix m = UNIT_MATRIX;
  44. scaleMatrixF(&m, 2.0f);
  45. TEST_V3(CV3(-8.0f, 12.0f, 14.0f), mul(CV30, &m, CV3(-4.0f, 6.0f, 7.0f)));
  46. }
  47. static void testTranslateX() {
  48. Matrix m = UNIT_MATRIX;
  49. translateMatrixX(&m, 5.0f);
  50. TEST_V3(CV3(1.0f, 6.0f, 7.0f), mul(CV30, &m, CV3(-4.0f, 6.0f, 7.0f)));
  51. }
  52. static void testTranslateY() {
  53. Matrix m = UNIT_MATRIX;
  54. translateMatrixY(&m, 6.0f);
  55. TEST_V3(CV3(-4.0f, 12.0f, 7.0f), mul(CV30, &m, CV3(-4.0f, 6.0f, 7.0f)));
  56. }
  57. static void testTranslateZ() {
  58. Matrix m = UNIT_MATRIX;
  59. translateMatrixZ(&m, 7.0f);
  60. TEST_V3(CV3(-4.0f, 6.0f, 14.0f), mul(CV30, &m, CV3(-4.0f, 6.0f, 7.0f)));
  61. }
  62. static void testTranslate() {
  63. Matrix m = UNIT_MATRIX;
  64. translateMatrix(&m, CV3(1.0f, 2.0f, 3.0f));
  65. TEST_V3(CV3(-3.0f, 8.0f, 10.0f), mul(CV30, &m, CV3(-4.0f, 6.0f, 7.0f)));
  66. }
  67. static void testTranslateTo() {
  68. char buffer[1024];
  69. Matrix m;
  70. for(int i = 0; i < 16; i++) {
  71. ((float*)&m)[i] = (float)i + 1.0f;
  72. }
  73. translateMatrixTo(&m, CV3(6.0f, 8.0f, 9.0f));
  74. toStringMatrix(&m, buffer, sizeof(buffer));
  75. TEST_STRING("[[1.000, 0.000, 0.000, 6.000], [0.000, 1.000, 0.000, 8.000], "
  76. "[0.000, 0.000, 1.000, 9.000], [0.000, 0.000, 0.000, 1.000]]",
  77. buffer);
  78. }
  79. static void testCombination() {
  80. Matrix m = UNIT_MATRIX;
  81. scaleMatrixF(&m, 2.0f);
  82. translateMatrixX(&m, 1.0f);
  83. translateMatrixY(&m, 2.0f);
  84. translateMatrixZ(&m, 3.0f);
  85. translateMatrix(&m, CV3(-4.0f, 2.0f, 3.0f));
  86. scaleMatrix(&m, CV3(2.0f, 3.0f, 4.0f));
  87. scaleMatrixF(&m, 0.5f);
  88. TEST_V3(CV3(-1.0f, 9.0f, 16.0f), mul(CV30, &m, CV3(1.0f, 1.0f, 1.0f)));
  89. }
  90. static void testMatrixCombination() {
  91. Matrix a = UNIT_MATRIX;
  92. scaleMatrixF(&a, 2.0f);
  93. translateMatrix(&a, CV3(1.0f, 2.0f, 3.0f));
  94. Matrix b = UNIT_MATRIX;
  95. scaleMatrixF(&b, 3.0f);
  96. translateMatrix(&b, CV3(1.0f, 1.0f, 1.0f));
  97. Matrix c = UNIT_MATRIX;
  98. translateMatrix(&c, CV3(-1.0f, -2.0f, -3.0f));
  99. mulSet(&c, mul(&ZERO_MATRIX, &b, &a));
  100. TEST_V3(CV3(9.0f, 11.0f, 13.0f), mul(CV30, &c, CV3(1.0f, 1.0f, 1.0f)));
  101. }
  102. static void testRotateX() {
  103. Matrix m = UNIT_MATRIX;
  104. rotateMatrixX(&m, 90.0f);
  105. TEST_V3(CV3(1.0f, 0.0f, 0.0f), mul(CV30, &m, CV3(1.0f, 0.0f, 0.0f)));
  106. TEST_V3(CV3(0.0f, 0.0f, 1.0f), mul(CV30, &m, CV3(0.0f, 1.0f, 0.0f)));
  107. TEST_V3(CV3(0.0f, -1.0f, 0.0f), mul(CV30, &m, CV3(0.0f, 0.0f, 1.0f)));
  108. }
  109. static void testRotateY() {
  110. Matrix m = UNIT_MATRIX;
  111. rotateMatrixY(&m, 90.0f);
  112. TEST_V3(CV3(0.0f, 0.0f, -1.0f), mul(CV30, &m, CV3(1.0f, 0.0f, 0.0f)));
  113. TEST_V3(CV3(0.0f, 1.0f, 0.0f), mul(CV30, &m, CV3(0.0f, 1.0f, 0.0f)));
  114. TEST_V3(CV3(1.0f, 0.0f, 0.0f), mul(CV30, &m, CV3(0.0f, 0.0f, 1.0f)));
  115. }
  116. static void testRotateZ() {
  117. Matrix m = UNIT_MATRIX;
  118. rotateMatrixZ(&m, 90.0f);
  119. TEST_V3(CV3(0.0f, 1.0f, 0.0f), mul(CV30, &m, CV3(1.0f, 0.0f, 0.0f)));
  120. TEST_V3(CV3(-1.0f, 0.0f, 0.0f), mul(CV30, &m, CV3(0.0f, 1.0f, 0.0f)));
  121. TEST_V3(CV3(0.0f, 0.0f, 1.0f), mul(CV30, &m, CV3(0.0f, 0.0f, 1.0f)));
  122. }
  123. static void testQuaternionMatrix() {
  124. Quaternion q1 = UNIT_QUATERNION;
  125. axisAngleQ(&q1, CV3(1.0f, 0.0f, 0.0f), 48.0f);
  126. Quaternion q2 = UNIT_QUATERNION;
  127. axisAngleQ(&q2, CV3(0.0f, 1.0f, 0.0f), 52.0f);
  128. Quaternion q3 = UNIT_QUATERNION;
  129. axisAngleQ(&q3, CV3(0.0f, 0.0f, 1.0f), 60.0f);
  130. Matrix m = UNIT_MATRIX;
  131. translateMatrix(&m, CV3(1.0f, 2.0f, 3.0f));
  132. rotateMatrix(&m, &q1);
  133. rotateMatrix(&m, &q2);
  134. rotateMatrix(&m, &q3);
  135. translateMatrix(&m, CV3(1.0f, 2.0f, 3.0f));
  136. Matrix check = UNIT_MATRIX;
  137. translateMatrix(&check, CV3(1.0f, 2.0f, 3.0f));
  138. rotateMatrixX(&check, 48.0f);
  139. rotateMatrixY(&check, 52.0f);
  140. rotateMatrixZ(&check, 60.0f);
  141. translateMatrix(&check, CV3(1.0f, 2.0f, 3.0f));
  142. for(int i = 0; i < 16; i++) {
  143. TEST_FLOAT(((float*)&check)[i], ((float*)&m)[i], 0.0001f);
  144. }
  145. }
  146. static void testToString() {
  147. Matrix m;
  148. for(int i = 0; i < 16; i++) {
  149. ((float*)&m)[i] = (float)i + 1.0f;
  150. }
  151. char buffer[1024];
  152. size_t n = toStringMatrix(&m, buffer, sizeof(buffer));
  153. TEST_SIZE(127, n);
  154. TEST_STRING(
  155. "[[1.000, 2.000, 3.000, 4.000], [5.000, 6.000, 7.000, 8.000], "
  156. "[9.000, 10.000, 11.000, 12.000], [13.000, 14.000, 15.000, 16.000]]",
  157. buffer);
  158. n = toStringMatrix(&m, buffer, 20);
  159. TEST_SIZE(127, n);
  160. TEST_STRING("[[1.000, 2.000, 3.0", buffer);
  161. }
  162. void testMatrix() {
  163. testInit();
  164. testTranspose();
  165. testScale();
  166. testUniformScale();
  167. testTranslateX();
  168. testTranslateY();
  169. testTranslateZ();
  170. testTranslate();
  171. testTranslateTo();
  172. testCombination();
  173. testMatrixCombination();
  174. testRotateX();
  175. testRotateY();
  176. testRotateZ();
  177. testQuaternionMatrix();
  178. testToString();
  179. }