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- #ifndef CORE_GENERIC_H
- #define CORE_GENERIC_H
- #include "core/Matrix.h"
- #ifdef IMPORT_CORE
- #define GENERIC_FLOAT_VECTOR(a, name) \
- _Generic((a), \
- Vector2 *: name##V2, \
- const Vector2*: name##V2, \
- Vector3*: name##V3, \
- const Vector3*: name##V3, \
- Vector4*: name##V4, \
- const Vector4*: name##V4)
- #define GENERIC_VECTOR(a, name) \
- _Generic((a), \
- Vector2 *: name##V2, \
- const Vector2*: name##V2, \
- Vector3*: name##V3, \
- const Vector3*: name##V3, \
- Vector4*: name##V4, \
- const Vector4*: name##V4, \
- IntVector2*: name##IV2, \
- const IntVector2*: name##IV2, \
- IntVector3*: name##IV3, \
- const IntVector3*: name##IV3, \
- IntVector4*: name##IV4, \
- const IntVector4*: name##IV4)
- #define addSet(a, b) GENERIC_VECTOR(a, addSet)(a, b)
- #define add(a, b, c) GENERIC_VECTOR(a, add)(a, b, c)
- #define subSet(a, b) GENERIC_VECTOR(a, subSet)(a, b)
- #define sub(a, b, c) GENERIC_VECTOR(a, sub)(a, b, c)
- #define mulSet(a, b) \
- _Generic((a), \
- Matrix *: mulSetMatrix, \
- Quaternion *: mulSetQ, \
- Vector2 *: _Generic((b), Vector2 *: mulSetV2, default: mulSetV2F), \
- Vector3 *: _Generic((b), Vector3 *: mulSetV3, default: mulSetV3F), \
- Vector4 *: _Generic((b), Vector4 *: mulSetV4, default: mulSetV4F), \
- IntVector2 *: _Generic((b), \
- IntVector2 *: mulSetIV2, \
- default: mulSetIV2F), \
- IntVector3 *: _Generic((b), \
- IntVector3 *: mulSetIV3, \
- default: mulSetIV3F), \
- IntVector4 *: _Generic((b), \
- IntVector4 *: mulSetIV4, \
- default: mulSetIV4F))(a, b)
- #define mul(a, b, c) \
- _Generic((a), \
- Matrix *: mulMatrix, \
- Quaternion *: mulQ, \
- Vector2 *: _Generic((c), Vector2 *: mulV2, default: mulV2F), \
- Vector3 *: _Generic((c), \
- Vector3 *: _Generic((b), \
- Quaternion *: mulQV3, \
- const Quaternion*: mulQV3, \
- const Matrix*: mulMatrixV3, \
- Matrix*: mulMatrixV3, \
- default: mulV3), \
- default: mulV3F), \
- Vector4 *: _Generic((c), Vector4 *: mulV4, default: mulV4F), \
- IntVector2 *: _Generic((c), IntVector2 *: mulIV2, default: mulIV2F), \
- IntVector3 *: _Generic((c), IntVector3 *: mulIV3, default: mulIV3F), \
- IntVector4 *: _Generic((c), IntVector4 *: mulIV4, default: mulIV4F))( \
- a, b, c)
- #define divSet(a, b) \
- _Generic((a), \
- Vector2 *: _Generic((b), Vector2 *: divSetV2, default: divSetV2F), \
- Vector3 *: _Generic((b), Vector3 *: divSetV3, default: divSetV3F), \
- Vector4 *: _Generic((b), Vector4 *: divSetV4, default: divSetV4F), \
- IntVector2 *: _Generic((b), \
- IntVector2 *: divSetIV2, \
- default: divSetIV2F), \
- IntVector3 *: _Generic((b), \
- IntVector3 *: divSetIV3, \
- default: divSetIV3F), \
- IntVector4 *: _Generic((b), \
- IntVector4 *: divSetIV4, \
- default: divSetIV4F))(a, b)
- #define div(a, b, c) \
- _Generic((a), \
- Vector2 *: _Generic((c), Vector2 *: divV2, default: divV2F), \
- Vector3 *: _Generic((c), Vector3 *: divV3, default: divV3F), \
- Vector4 *: _Generic((c), Vector4 *: divV4, default: divV4F), \
- IntVector2 *: _Generic((c), IntVector2 *: divIV2, default: divIV2F), \
- IntVector3 *: _Generic((c), IntVector3 *: divIV3, default: divIV3F), \
- IntVector4 *: _Generic((c), IntVector4 *: divIV4, default: divIV4F))( \
- a, b, c)
- #define invertSet(a) GENERIC_VECTOR(a, invertSet)(a)
- #define invert(a, b) GENERIC_VECTOR(a, invert)(a, b)
- #define dot(a, b) GENERIC_FLOAT_VECTOR(a, dot)(a, b)
- #define squareLength(a) GENERIC_FLOAT_VECTOR(a, squareLength)(a)
- #define length(a) GENERIC_FLOAT_VECTOR(a, length)(a)
- #define normalize(a) GENERIC_FLOAT_VECTOR(a, normalize)(a)
- #define convert(a, b) \
- _Generic((a), \
- Vector2 *: convertIV2, \
- Vector3 *: convertIV3, \
- Vector4 *: convertIV4, \
- IntVector2 *: convertV2, \
- IntVector3 *: convertV3, \
- IntVector4 *: convertV4)(a, b)
- // #define toStringV2 coreToStringV2
- #endif
- #endif
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