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- #define IMPORT_CORE
- #include <stdio.h>
- #include "core/HashMap.h"
- #include "core/Random.h"
- #include "core/Utility.h"
- static i64 testSearch(const HashMap* m) {
- i64 nanos = coreGetNanos();
- volatile int sum = 0;
- for(int i = 0; i < 10000; i++) {
- for(int k = -5000; k < 5000; k++) {
- const int* s = coreSearchTypedHashMapKey(m, int, i + k, int);
- if(s != nullptr) {
- sum = sum + *s;
- }
- }
- }
- return coreGetNanos() - nanos;
- }
- static i64 testEmptySearch(const HashMap* m) {
- i64 nanos = coreGetNanos();
- volatile int sum = 0;
- for(int i = 0; i < 100'000'000; i++) {
- const int* s = coreSearchTypedHashMapKey(m, int, -i, int);
- if(s != nullptr) {
- sum = sum + *s;
- }
- }
- return coreGetNanos() - nanos;
- }
- static void fillOrder(HashMap* m) {
- i64 nanos = coreGetNanos();
- for(int i = 0; i < 10000; i++) {
- corePutTypedHashMapPair(m, int, i, int, i* i);
- }
- printf("Fill Order: %ldns\n", coreGetNanos() - nanos);
- }
- static void fillChaos(HashMap* m) {
- i64 nanos = coreGetNanos();
- Random random;
- coreInitRandom(&random, 0);
- for(int i = 0; i < 10000; i++) {
- int r = coreRandomI32(&random, 0, 10000);
- corePutTypedHashMapPair(m, int, r, int, r* r);
- }
- printf("Fill Chaos: %ldns\n", coreGetNanos() - nanos);
- }
- static i64 average(HashMap* m, i64 (*f)(const HashMap* m), int n) {
- i64 sum = 0;
- for(int i = 0; i < n; i++) {
- sum += f(m);
- }
- return (i64)(sum / (n * 1'000'000));
- }
- static void order(int n) {
- HashMap m;
- coreInitHashMap(&m, sizeof(int), sizeof(int));
- fillOrder(&m);
- puts("Order Probing");
- printf("Search | %ld ms\n", average(&m, testSearch, n));
- printf("EmptySearch | %ld ms\n", average(&m, testEmptySearch, n));
- coreDestroyHashMap(&m);
- }
- static void chaos(int n) {
- HashMap m;
- coreInitHashMap(&m, sizeof(int), sizeof(int));
- fillChaos(&m);
- puts("Chaos Probing");
- printf("Search | %ld ms\n", average(&m, testSearch, n));
- printf("EmptySearch | %ld ms\n", average(&m, testEmptySearch, n));
- coreDestroyHashMap(&m);
- }
- int main() {
- order(3);
- chaos(3);
- return 0;
- }
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