#ifndef CORE_VECTOR_H #define CORE_VECTOR_H #include "core/Types.h" #define CORE_VECTOR_OP2(name) name *r, const name *a #define CORE_VECTOR_OP3(name) CORE_VECTOR_OP2(name), const name* b #define CORE_DEFINE_VECTOR(N, name, sname, type, factor) \ typedef struct { \ type data[N]; \ } name; \ name* coreAddSet##sname(CORE_VECTOR_OP2(name)); \ name* coreAdd##sname(CORE_VECTOR_OP3(name)); \ name* coreSubSet##sname(CORE_VECTOR_OP2(name)); \ name* coreSub##sname(CORE_VECTOR_OP3(name)); \ name* coreMulSet##sname(CORE_VECTOR_OP2(name)); \ name* coreMul##sname(CORE_VECTOR_OP3(name)); \ name* coreDivSet##sname(CORE_VECTOR_OP2(name)); \ name* coreDiv##sname(CORE_VECTOR_OP3(name)); \ name* coreMulSet##sname##factor(name* r, type f); \ name* coreMul##sname##factor(name* r, const name* a, type f); \ name* coreDivSet##sname##factor(name* r, type f); \ name* coreDiv##sname##factor(name* r, const name* a, type f); \ name* coreInvertSet##sname(name* r); \ name* coreInvert##sname(name* r, const name* a); \ type coreDot##sname(const name* a, const name* b); \ type coreSquareLength##sname(const name* a); \ type coreLength##sname(const name* a); \ name* coreNormalize##sname(name* r); \ void coreToString##sname(const name* a, char* buffer, size_t n); CORE_DEFINE_VECTOR(2, CoreVector2, V2, float, F) CORE_DEFINE_VECTOR(3, CoreVector3, V3, float, F) CORE_DEFINE_VECTOR(4, CoreVector4, V4, float, F) CORE_DEFINE_VECTOR(2, CoreIntVector2, IV2, int, I) CORE_DEFINE_VECTOR(3, CoreIntVector3, IV3, int, I) CORE_DEFINE_VECTOR(4, CoreIntVector4, IV4, int, I) CoreVector3* coreAngles(CoreVector3* r, float lengthAngle, float widthAngle); CoreVector3* coreCross(CORE_VECTOR_OP3(CoreVector3)); #define CORE_DEFINE_VECTOR_CONVERSION(a, b, name) \ a* coreConvert##name(a* r, const b* c) CORE_DEFINE_VECTOR_CONVERSION(CoreVector2, CoreIntVector2, IV2); CORE_DEFINE_VECTOR_CONVERSION(CoreVector3, CoreIntVector3, IV3); CORE_DEFINE_VECTOR_CONVERSION(CoreVector4, CoreIntVector4, IV4); CORE_DEFINE_VECTOR_CONVERSION(CoreIntVector2, CoreVector2, V2); CORE_DEFINE_VECTOR_CONVERSION(CoreIntVector3, CoreVector3, V3); CORE_DEFINE_VECTOR_CONVERSION(CoreIntVector4, CoreVector4, V4); #endif