#ifndef CORE_PLANE_H #define CORE_PLANE_H #include "core/Vector.h" typedef struct { Vector3 abc; float d; } Plane; void initPlane(Plane* p, const Vector3* a, const Vector3* b, const Vector3* c); float signedDistance(const Plane* p, const Vector3* v); size_t toStringPlane(const Plane* p, char* buffer, size_t n); #endif