#include "core/Vector.h" #include #include #include "core/ToString.h" #include "core/Utility.h" typedef Vector2 V2; typedef Vector3 V3; typedef Vector4 V4; typedef IntVector2 IV2; typedef IntVector3 IV3; typedef IntVector4 IV4; V3* angles(V3* r, float lengthAngle, float widthAngle) { lengthAngle = degreeToRadian(lengthAngle); widthAngle = degreeToRadian(widthAngle); float sWidth = sinf(widthAngle); float cWidth = cosf(widthAngle); float sLength = sinf(lengthAngle); float cLength = cosf(lengthAngle); r->data[0] = cWidth * cLength; r->data[1] = sWidth; r->data[2] = -sLength * cWidth; return r; } V3* cross(V3* r, const V3* a, const V3* b) { r->data[0] = a->data[1] * b->data[2] - a->data[2] * b->data[1]; r->data[1] = a->data[2] * b->data[0] - a->data[0] * b->data[2]; r->data[2] = a->data[0] * b->data[1] - a->data[1] * b->data[0]; return r; } #define VECTOR_IMPL(T, N, FT) \ T* addSet##T(T* r, const T* a) { \ return add##T(r, r, a); \ } \ \ T* add##T(T* r, const T* a, const T* b) { \ for(int i = 0; i < N; i++) { \ r->data[i] = a->data[i] + b->data[i]; \ } \ return r; \ } \ \ T* subSet##T(T* r, const T* a) { \ return sub##T(r, r, a); \ } \ \ T* sub##T(T* r, const T* a, const T* b) { \ for(int i = 0; i < N; i++) { \ r->data[i] = a->data[i] - b->data[i]; \ } \ return r; \ } \ \ T* mulSet##T(T* r, const T* a) { \ return mul##T(r, r, a); \ } \ \ T* mul##T(T* r, const T* a, const T* b) { \ for(int i = 0; i < N; i++) { \ r->data[i] = a->data[i] * b->data[i]; \ } \ return r; \ } \ \ T* divSet##T(T* r, const T* a) { \ return div##T(r, r, a); \ } \ \ T* div##T(T* r, const T* a, const T* b) { \ for(int i = 0; i < N; i++) { \ r->data[i] = a->data[i] / b->data[i]; \ } \ return r; \ } \ \ T* mulSet##T##F(T* r, FT f) { \ return mul##T##F(r, r, f); \ } \ \ T* mul##T##F(T* r, const T* a, FT f) { \ for(int i = 0; i < N; i++) { \ r->data[i] = a->data[i] * f; \ } \ return r; \ } \ \ T* divSet##T##F(T* r, FT f) { \ return div##T##F(r, r, f); \ } \ \ T* div##T##F(T* r, const T* a, FT f) { \ for(int i = 0; i < N; i++) { \ r->data[i] = a->data[i] / f; \ } \ return r; \ } \ \ T* invertSet##T(T* r) { \ return invert##T(r, r); \ } \ \ T* invert##T(T* r, const T* a) { \ for(int i = 0; i < N; i++) { \ r->data[i] = -a->data[i]; \ } \ return r; \ } #define VECTOR_IMPL_FLOAT(T, N, CN) \ float dot##T(const T* a, const T* b) { \ float length = 0; \ for(int i = 0; i < N; i++) { \ length += a->data[i] * b->data[i]; \ } \ return length; \ } \ \ float squareLength##T(const T* a) { \ return dot##T(a, a); \ } \ \ float length##T(const T* a) { \ return sqrtf(squareLength##T(a)); \ } \ \ T* normalize##T(T* r) { \ return mulSet##T##F(r, 1.0f / length##T(r)); \ } \ \ T* convertI##T(T* r, const CN* a) { \ for(int i = 0; i < N; i++) { \ r->data[i] = (float)a->data[i]; \ } \ return r; \ } \ \ CN* convert##T(CN* r, const T* a) { \ for(int i = 0; i < N; i++) { \ r->data[i] = (int)a->data[i]; \ } \ return r; \ } VECTOR_IMPL(V2, 2, float) VECTOR_IMPL(V3, 3, float) VECTOR_IMPL(V4, 4, float) VECTOR_IMPL(IV2, 2, int) VECTOR_IMPL(IV3, 3, int) VECTOR_IMPL(IV4, 4, int) VECTOR_IMPL_FLOAT(V2, 2, IV2) VECTOR_IMPL_FLOAT(V3, 3, IV3) VECTOR_IMPL_FLOAT(V4, 4, IV4) size_t toStringV2(const V2* a, char* buffer, size_t n) { return toString(buffer, n, "[%.3f, %.3f]", (double)a->data[0], (double)a->data[1]); } size_t toStringV3(const V3* a, char* buffer, size_t n) { return toString(buffer, n, "[%.3f, %.3f, %.3f]", (double)a->data[0], (double)a->data[1], (double)a->data[2]); } size_t toStringV4(const V4* a, char* buffer, size_t n) { return toString(buffer, n, "[%.3f, %.3f, %.3f, %.3f]", (double)a->data[0], (double)a->data[1], (double)a->data[2], (double)a->data[3]); } size_t toStringIV2(const IV2* a, char* buffer, size_t n) { return toString(buffer, n, "[%d, %d]", a->data[0], a->data[1]); } size_t toStringIV3(const IV3* a, char* buffer, size_t n) { return toString(buffer, n, "[%d, %d, %d]", a->data[0], a->data[1], a->data[2]); } size_t toStringIV4(const IV4* a, char* buffer, size_t n) { return toString(buffer, n, "[%d, %d, %d, %d]", a->data[0], a->data[1], a->data[2], a->data[3]); }