#ifndef CORE_VIEW_H #define CORE_VIEW_H #include "core/Matrix.h" typedef struct { CoreMatrix view; CoreVector3 back; CoreVector3 down; CoreVector3 front; CoreVector3 left; CoreVector3 right; CoreVector3 up; } CoreView; #define CORE_VIEW ((CoreView){0}) void coreUpdateDirections(CoreView* v, float lengthAngle, float widthAngle); void coreUpdateDirectionsQ(CoreView* v, const CoreQuaternion* q); CoreMatrix* coreUpdateMatrix(CoreView* v, const CoreVector3* pos); #endif