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@@ -5,26 +5,27 @@
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#include "core/Utility.h"
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+#define M(m, x, y) ((m)->data[x].data[y])
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+#define CV40 (&VECTOR4)
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+
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Matrix* transposeMatrix(Matrix* m) {
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- Matrix c = CORE_ZERO_MATRIX;
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+ Matrix c = ZERO_MATRIX;
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for(size_t x = 0; x < 4; x++) {
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for(size_t y = 0; y < 4; y++) {
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- c.data[x].data[y] = m->data[y].data[x];
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+ M(&c, x, y) = M(m, y, x);
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}
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}
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*m = c;
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return m;
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}
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-#define CV40 (&CORE_VECTOR4)
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-
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Matrix* mulSetMatrix(Matrix* m, const Matrix* a) {
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for(int i = 0; i < 4; i++) {
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- CoreVector4 d = CORE_VECTOR4;
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- coreAddSetV4(&d, coreMulV4F(CV40, a->data + 0, m->data[i].data[0]));
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- coreAddSetV4(&d, coreMulV4F(CV40, a->data + 1, m->data[i].data[1]));
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- coreAddSetV4(&d, coreMulV4F(CV40, a->data + 2, m->data[i].data[2]));
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- coreAddSetV4(&d, coreMulV4F(CV40, a->data + 3, m->data[i].data[3]));
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+ Vector4 d = VECTOR4;
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+ addSetV4(&d, mulV4F(CV40, a->data + 0, m->data[i].data[0]));
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+ addSetV4(&d, mulV4F(CV40, a->data + 1, m->data[i].data[1]));
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+ addSetV4(&d, mulV4F(CV40, a->data + 2, m->data[i].data[2]));
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+ addSetV4(&d, mulV4F(CV40, a->data + 3, m->data[i].data[3]));
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m->data[i] = d;
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}
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return m;
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@@ -36,28 +37,27 @@ Matrix* mulMatrix(Matrix* m, const Matrix* a, const Matrix* b) {
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return m;
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}
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-CoreVector3* mulMatrixV3(CoreVector3* v, const Matrix* m,
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- const CoreVector3* a) {
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- CoreVector4 v4 = {{a->data[0], a->data[1], a->data[2], 1.0f}};
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- v->data[0] = coreDotV4(m->data + 0, &v4);
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- v->data[1] = coreDotV4(m->data + 1, &v4);
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- v->data[2] = coreDotV4(m->data + 2, &v4);
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- coreMulSetV3F(v, 1.0f / coreDotV4(m->data + 3, &v4));
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+Vector3* mulMatrixV3(Vector3* v, const Matrix* m, const Vector3* a) {
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+ Vector4 v4 = {{a->data[0], a->data[1], a->data[2], 1.0f}};
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+ v->data[0] = dotV4(m->data + 0, &v4);
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+ v->data[1] = dotV4(m->data + 1, &v4);
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+ v->data[2] = dotV4(m->data + 2, &v4);
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+ mulSetV3F(v, 1.0f / dotV4(m->data + 3, &v4));
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return v;
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}
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-Matrix* scaleMatrix(Matrix* m, const CoreVector3* v) {
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- coreMulSetV4F(m->data + 0, v->data[0]);
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- coreMulSetV4F(m->data + 1, v->data[1]);
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- coreMulSetV4F(m->data + 2, v->data[2]);
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+Matrix* scaleMatrix(Matrix* m, const Vector3* v) {
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+ mulSetV4F(m->data + 0, v->data[0]);
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+ mulSetV4F(m->data + 1, v->data[1]);
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+ mulSetV4F(m->data + 2, v->data[2]);
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return m;
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}
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Matrix* scaleMatrixF(Matrix* m, float f) {
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- return scaleMatrix(m, &(CoreVector3){{f, f, f}});
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+ return scaleMatrix(m, &(Vector3){{f, f, f}});
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}
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-Matrix* translateMatrix(Matrix* m, const CoreVector3* v) {
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+Matrix* translateMatrix(Matrix* m, const Vector3* v) {
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translateMatrixX(m, v->data[0]);
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translateMatrixY(m, v->data[1]);
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translateMatrixZ(m, v->data[2]);
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@@ -65,37 +65,35 @@ Matrix* translateMatrix(Matrix* m, const CoreVector3* v) {
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}
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Matrix* translateMatrixX(Matrix* m, float tx) {
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- coreAddSetV4(m->data + 0, coreMulV4F(CV40, m->data + 3, tx));
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+ addSetV4(m->data + 0, mulV4F(CV40, m->data + 3, tx));
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return m;
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}
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Matrix* translateMatrixY(Matrix* m, float ty) {
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- coreAddSetV4(m->data + 1, coreMulV4F(CV40, m->data + 3, ty));
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+ addSetV4(m->data + 1, mulV4F(CV40, m->data + 3, ty));
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return m;
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}
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Matrix* translateMatrixZ(Matrix* m, float tz) {
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- coreAddSetV4(m->data + 2, coreMulV4F(CV40, m->data + 3, tz));
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+ addSetV4(m->data + 2, mulV4F(CV40, m->data + 3, tz));
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return m;
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}
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-Matrix* translateMatrixTo(Matrix* m, const CoreVector3* v) {
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- m->data[0] = (CoreVector4){{1.0f, 0.0f, 0.0f, v->data[0]}};
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- m->data[1] = (CoreVector4){{0.0f, 1.0f, 0.0f, v->data[1]}};
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- m->data[2] = (CoreVector4){{0.0f, 0.0f, 1.0f, v->data[2]}};
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- m->data[3] = (CoreVector4){{0.0f, 0.0f, 0.0f, 1.0f}};
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+Matrix* translateMatrixTo(Matrix* m, const Vector3* v) {
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+ m->data[0] = (Vector4){{1.0f, 0.0f, 0.0f, v->data[0]}};
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+ m->data[1] = (Vector4){{0.0f, 1.0f, 0.0f, v->data[1]}};
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+ m->data[2] = (Vector4){{0.0f, 0.0f, 1.0f, v->data[2]}};
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+ m->data[3] = (Vector4){{0.0f, 0.0f, 0.0f, 1.0f}};
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return m;
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}
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static Matrix* rotate(Matrix* m, float degrees, int a, int b) {
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- degrees = coreDegreeToRadian(degrees);
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+ degrees = degreeToRadian(degrees);
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float sin = sinf(degrees);
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float cos = cosf(degrees);
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- CoreVector4 v = m->data[a];
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- coreSubV4(m->data + a, coreMulV4F(CV40, &v, cos),
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- coreMulV4F(CV40, m->data + b, sin));
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- coreAddV4(m->data + b, coreMulV4F(CV40, &v, sin),
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- coreMulV4F(CV40, m->data + b, cos));
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+ Vector4 v = m->data[a];
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+ subV4(m->data + a, mulV4F(CV40, &v, cos), mulV4F(CV40, m->data + b, sin));
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+ addV4(m->data + b, mulV4F(CV40, &v, sin), mulV4F(CV40, m->data + b, cos));
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return m;
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}
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@@ -111,39 +109,31 @@ Matrix* rotateMatrixZ(Matrix* m, float degrees) {
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return rotate(m, degrees, 0, 1);
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}
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-Matrix* rotateMatrix(Matrix* m, const CoreQuaternion* q) {
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- CoreVector3 a;
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- CoreVector3 b;
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- CoreVector3 c;
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- CoreVector3 d;
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- coreMulQV3(&a, q,
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- &(CoreVector3){{m->data[0].data[0], m->data[1].data[0],
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- m->data[2].data[0]}});
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- coreMulQV3(&b, q,
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- &(CoreVector3){{m->data[0].data[1], m->data[1].data[1],
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- m->data[2].data[1]}});
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- coreMulQV3(&c, q,
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- &(CoreVector3){{m->data[0].data[2], m->data[1].data[2],
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- m->data[2].data[2]}});
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- coreMulQV3(&d, q,
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- &(CoreVector3){{m->data[0].data[3], m->data[1].data[3],
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- m->data[2].data[3]}});
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- m->data[0] = (CoreVector4){{a.data[0], b.data[0], c.data[0], d.data[0]}};
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- m->data[1] = (CoreVector4){{a.data[1], b.data[1], c.data[1], d.data[1]}};
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- m->data[2] = (CoreVector4){{a.data[2], b.data[2], c.data[2], d.data[2]}};
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+Matrix* rotateMatrix(Matrix* m, const Quaternion* q) {
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+ Vector3 a;
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+ Vector3 b;
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+ Vector3 c;
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+ Vector3 d;
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+ mulQV3(&a, q, &(Vector3){{M(m, 0, 0), M(m, 1, 0), M(m, 2, 0)}});
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+ mulQV3(&b, q, &(Vector3){{M(m, 0, 1), M(m, 1, 1), M(m, 2, 1)}});
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+ mulQV3(&c, q, &(Vector3){{M(m, 0, 2), M(m, 1, 2), M(m, 2, 2)}});
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+ mulQV3(&d, q, &(Vector3){{M(m, 0, 3), M(m, 1, 3), M(m, 2, 3)}});
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+ m->data[0] = (Vector4){{a.data[0], b.data[0], c.data[0], d.data[0]}};
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+ m->data[1] = (Vector4){{a.data[1], b.data[1], c.data[1], d.data[1]}};
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+ m->data[2] = (Vector4){{a.data[2], b.data[2], c.data[2], d.data[2]}};
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return m;
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}
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size_t toStringMatrix(const Matrix* m, char* buffer, size_t n) {
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size_t w = 0;
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- coreStringAdd(&w, &buffer, &n, coreToString(buffer, n, "["));
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- coreStringAdd(&w, &buffer, &n, coreToStringV4(m->data + 0, buffer, n));
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- coreStringAdd(&w, &buffer, &n, coreToString(buffer, n, ", "));
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- coreStringAdd(&w, &buffer, &n, coreToStringV4(m->data + 1, buffer, n));
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- coreStringAdd(&w, &buffer, &n, coreToString(buffer, n, ", "));
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- coreStringAdd(&w, &buffer, &n, coreToStringV4(m->data + 2, buffer, n));
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- coreStringAdd(&w, &buffer, &n, coreToString(buffer, n, ", "));
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- coreStringAdd(&w, &buffer, &n, coreToStringV4(m->data + 3, buffer, n));
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- coreStringAdd(&w, &buffer, &n, coreToString(buffer, n, "]"));
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+ stringAdd(&w, &buffer, &n, toString(buffer, n, "["));
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+ stringAdd(&w, &buffer, &n, toStringV4(m->data + 0, buffer, n));
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+ stringAdd(&w, &buffer, &n, toString(buffer, n, ", "));
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+ stringAdd(&w, &buffer, &n, toStringV4(m->data + 1, buffer, n));
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+ stringAdd(&w, &buffer, &n, toString(buffer, n, ", "));
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+ stringAdd(&w, &buffer, &n, toStringV4(m->data + 2, buffer, n));
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+ stringAdd(&w, &buffer, &n, toString(buffer, n, ", "));
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+ stringAdd(&w, &buffer, &n, toStringV4(m->data + 3, buffer, n));
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+ stringAdd(&w, &buffer, &n, toString(buffer, n, "]"));
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return w;
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}
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