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@@ -6,23 +6,35 @@
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#define VECTOR_OP2(name) name *r, const name *a
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#define VECTOR_OP2(name) name *r, const name *a
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#define VECTOR_OP3(name) VECTOR_OP2(name), const name* b
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#define VECTOR_OP3(name) VECTOR_OP2(name), const name* b
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-#define VECTOR_ARG_Z2(type)
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-#define VECTOR_ARG_Z3(type) type z;
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-#define VECTOR_ARG_Z4(type) type z;
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-
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-#define VECTOR_ARG_W2(type)
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-#define VECTOR_ARG_W3(type)
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-#define VECTOR_ARG_W4(type) type w;
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-
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-#define DEFINE_VECTOR(N, name, sname, type) \
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+#define VECTOR_TYPE(type, Type) \
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+ typedef union { \
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+ type data[2]; \
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+ struct { \
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+ type x, y; \
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+ }; \
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+ } Type##2; \
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+ typedef union { \
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+ type data[3]; \
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+ struct { \
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+ type x, y, z; \
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+ }; \
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+ Type##2 xy; \
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+ } Type##3; \
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typedef union { \
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typedef union { \
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- type data[N]; \
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+ type data[4]; \
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+ struct { \
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+ type x, y, z, w; \
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+ }; \
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struct { \
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struct { \
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- type x; \
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- type y; \
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- VECTOR_ARG_Z##N(type) VECTOR_ARG_W##N(type) \
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+ Type##2 xy, zw; \
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}; \
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}; \
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- } name; \
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+ Type##3 xyz; \
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+ } Type##4
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+
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+VECTOR_TYPE(float, Vector);
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+VECTOR_TYPE(int, IntVector);
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+
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+#define DEFINE_VECTOR(N, name, sname, type) \
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name* addSet##sname(VECTOR_OP2(name)); \
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name* addSet##sname(VECTOR_OP2(name)); \
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name* add##sname(VECTOR_OP3(name)); \
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name* add##sname(VECTOR_OP3(name)); \
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name* subSet##sname(VECTOR_OP2(name)); \
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name* subSet##sname(VECTOR_OP2(name)); \
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