vertex.vs 187 B

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  1. #version 460
  2. layout (location = 0) in vec2 pos;
  3. layout (location = 1) in vec4 color;
  4. out vec4 varColor;
  5. void main(void) {
  6. gl_Position = vec4(pos, 0.0, 1.0);
  7. varColor = color;
  8. }