__init__.py 4.2 KB

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  1. import datetime
  2. import json
  3. import os
  4. import pathlib
  5. import ssl
  6. import subprocess
  7. import sys
  8. import typing
  9. import urllib.parse
  10. import urllib.request
  11. # official api documentation:
  12. # https://github.com/ToontownRewritten/api-doc/blob/master/login.md
  13. # https://github.com/ToontownRewritten/api-doc/blob/master/invasions.md
  14. _LOGIN_API_URL = "https://www.toontownrewritten.com/api/login?format=json"
  15. def start_engine(
  16. engine_path: pathlib.Path, gameserver: str, playcookie: str, **popen_kwargs
  17. ) -> subprocess.Popen:
  18. # without XAUTHORITY:
  19. # > :display:x11display(error): Could not open display ":0.0".
  20. # > :ToonBase: Default graphics pipe is glxGraphicsPipe (OpenGL).
  21. # > :ToonBase(warning): Unable to open 'onscreen' window.
  22. # > Traceback (most recent call last):
  23. # > File "<compiled '__voltorbmain__'>", line 0, in <module>
  24. # > [...]
  25. # > File "<compiled 'direct.vlt8f63e471.ShowBase'>", line 0, in vltf05fd21b
  26. # > Exception: Could not open window.
  27. # optirun sets plenty of env vars
  28. env = os.environ.copy()
  29. env["TTR_GAMESERVER"] = gameserver
  30. env["TTR_PLAYCOOKIE"] = playcookie
  31. engine_path = engine_path.resolve()
  32. if sys.platform == "darwin":
  33. env["DYLD_LIBRARY_PATH"] = str(engine_path.parent.joinpath("Libraries.bundle"))
  34. env["DYLD_FRAMEWORK_PATH"] = str(engine_path.parent.joinpath("Frameworks"))
  35. return subprocess.Popen(
  36. args=[str(engine_path)], cwd=engine_path.parent, env=env, **popen_kwargs,
  37. )
  38. def _api_request(
  39. url: str, params: typing.Optional[dict] = None, validate_ssl_cert: bool = True
  40. ):
  41. request = urllib.request.Request(
  42. url=url,
  43. data=urllib.parse.urlencode(params).encode("ascii") if params else None,
  44. headers={"User-Agent": "tooncher"},
  45. )
  46. response = urllib.request.urlopen(
  47. request,
  48. context=None if validate_ssl_cert else ssl._create_unverified_context(),
  49. )
  50. return json.loads(response.read().decode("ascii"))
  51. class _LoginSuccessful:
  52. def __init__(self, playcookie: str, gameserver: str):
  53. self.playcookie = playcookie
  54. self.gameserver = gameserver
  55. class _LoginDelayed:
  56. def __init__(self, queue_token: str):
  57. self.queue_token = queue_token
  58. def _login(
  59. username: typing.Optional[str] = None,
  60. password: typing.Optional[str] = None,
  61. queue_token: typing.Optional[str] = None,
  62. validate_ssl_cert: bool = True,
  63. ) -> typing.Union[_LoginSuccessful, _LoginDelayed]:
  64. if username is not None and queue_token is None:
  65. assert password is not None
  66. req_params = {
  67. "username": username,
  68. "password": password,
  69. }
  70. elif username is None and queue_token is not None:
  71. req_params = {
  72. "queueToken": queue_token,
  73. }
  74. else:
  75. raise Exception("either specify username or queue token")
  76. resp_data = _api_request(
  77. url=_LOGIN_API_URL, params=req_params, validate_ssl_cert=validate_ssl_cert,
  78. )
  79. if resp_data["success"] == "true":
  80. return _LoginSuccessful(
  81. playcookie=resp_data["cookie"], gameserver=resp_data["gameserver"],
  82. )
  83. if resp_data["success"] == "delayed":
  84. return _LoginDelayed(queue_token=resp_data["queueToken"],)
  85. raise Exception(repr(resp_data))
  86. def launch(
  87. engine_path: pathlib.Path,
  88. username: str,
  89. password: str,
  90. validate_ssl_certs: bool = True,
  91. cpu_limit_percent: typing.Optional[int] = None,
  92. ) -> None:
  93. result = _login(
  94. username=username, password=password, validate_ssl_cert=validate_ssl_certs,
  95. )
  96. if isinstance(result, _LoginDelayed):
  97. result = _login(
  98. queue_token=result.queue_token, validate_ssl_cert=validate_ssl_certs,
  99. )
  100. if not isinstance(result, _LoginSuccessful):
  101. raise Exception("unexpected response: {!r}".format(result))
  102. process = start_engine(
  103. engine_path=engine_path,
  104. gameserver=result.gameserver,
  105. playcookie=result.playcookie,
  106. )
  107. if cpu_limit_percent is not None:
  108. subprocess.Popen(
  109. args=[
  110. "cpulimit",
  111. "--pid",
  112. str(process.pid),
  113. "--limit",
  114. str(cpu_limit_percent),
  115. # '--verbose',
  116. ]
  117. )
  118. process.wait()