import datetime import json import os import ssl import subprocess import sys import urllib.parse import urllib.request """ official api documentation: https://github.com/ToontownRewritten/api-doc/blob/master/login.md https://github.com/ToontownRewritten/api-doc/blob/master/invasions.md """ INVASIONS_API_URL = "https://www.toontownrewritten.com/api/invasions?format=json" LOGIN_API_URL = "https://www.toontownrewritten.com/api/login?format=json" if sys.platform == "darwin": TOONTOWN_LIBRARY_PATH = os.path.join( os.path.expanduser("~"), "Library", "Application Support", "Toontown Rewritten", ) TOONTOWN_ENGINE_DEFAULT_PATH = os.path.join( TOONTOWN_LIBRARY_PATH, "Toontown Rewritten", ) else: TOONTOWN_LIBRARY_PATH = None TOONTOWN_ENGINE_DEFAULT_PATH = None def start_engine(engine_path, gameserver, playcookie, **kwargs): env = { "TTR_GAMESERVER": gameserver, "TTR_PLAYCOOKIE": playcookie, } if sys.platform == "darwin": env["DYLD_LIBRARY_PATH"] = os.path.join( TOONTOWN_LIBRARY_PATH, "Libraries.bundle", ) env["DYLD_FRAMEWORK_PATH"] = os.path.join(TOONTOWN_LIBRARY_PATH, "Frameworks",) elif sys.platform == "linux" and "XAUTHORITY" in os.environ: """ Fix for TTREngine reporting: > :display:x11display(error): Could not open display ":0.0". > :ToonBase: Default graphics pipe is glxGraphicsPipe (OpenGL). > :ToonBase(warning): Unable to open 'onscreen' window. > Traceback (most recent call last): > File "", line 0, in > [...] > File "", line 0, in vltf05fd21b > Exception: Could not open window. """ env["XAUTHORITY"] = os.environ["XAUTHORITY"] return subprocess.Popen( args=[engine_path], cwd=os.path.dirname(engine_path), env=env, **kwargs, ) def api_request(url, params=None, validate_ssl_cert=True): resp = urllib.request.urlopen( url=url, data=urllib.parse.urlencode(params).encode("ascii") if params else None, context=None if validate_ssl_cert else ssl._create_unverified_context(), ) return json.loads(resp.read().decode("ascii")) class LoginSuccessful: def __init__(self, playcookie, gameserver): self.playcookie = playcookie self.gameserver = gameserver class LoginDelayed: def __init__(self, queue_token): self.queue_token = queue_token def login(username=None, password=None, queue_token=None, validate_ssl_cert=True): if username is not None and queue_token is None: assert password is not None req_params = { "username": username, "password": password, } elif username is None and queue_token is not None: req_params = { "queueToken": queue_token, } else: raise Exception("either specify username or queue token") resp_data = api_request( url=LOGIN_API_URL, params=req_params, validate_ssl_cert=validate_ssl_cert, ) if resp_data["success"] == "true": return LoginSuccessful( playcookie=resp_data["cookie"], gameserver=resp_data["gameserver"], ) elif resp_data["success"] == "delayed": return LoginDelayed(queue_token=resp_data["queueToken"],) else: raise Exception(repr(resp_data)) def launch( engine_path, username, password, validate_ssl_certs=True, cpu_limit_percent=None ): result = login( username=username, password=password, validate_ssl_cert=validate_ssl_certs, ) if isinstance(result, LoginDelayed): result = login( queue_token=result.queue_token, validate_ssl_cert=validate_ssl_certs, ) if isinstance(result, LoginSuccessful): p = start_engine( engine_path=engine_path, gameserver=result.gameserver, playcookie=result.playcookie, ) if cpu_limit_percent is not None: subprocess.Popen( args=[ "cpulimit", "--pid", str(p.pid), "--limit", str(cpu_limit_percent), # '--verbose', ] ) p.wait() else: raise Exception(repr(result)) class InvasionProgress: def __init__(self, district, date, cog_type, despawned_number, total_number): self.district = district self.date = date self.cog_type = cog_type self.despawned_number = despawned_number self.total_number = total_number @property def remaining_number(self): return self.total_number - self.despawned_number def request_active_invasions(validate_ssl_certs=True): resp_data = api_request(INVASIONS_API_URL) if resp_data["error"] is not None: raise Exception(resp_data["error"]) else: invs = {} for district, inv_data in resp_data["invasions"].items(): despawned_number, total_number = inv_data["progress"].split("/") invs[district] = InvasionProgress( district=district, date=datetime.datetime.utcfromtimestamp(inv_data["asOf"]), cog_type=inv_data["type"], despawned_number=int(despawned_number), total_number=int(total_number), ) return invs