BeatSequencePlayer.cpp 2.2 KB

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  1. #include "BeatSequencePlayer.h"
  2. #include <iostream>
  3. namespace midi {
  4. BeatSequencePlayer::BeatSequencePlayer()
  5. : BeatSequencePlayer(0)
  6. {
  7. }
  8. BeatSequencePlayer::BeatSequencePlayer(const BeatSequence* seq)
  9. : looping(false), nextBeat(0),
  10. clock(&beat, (void*)this), sequence(seq)
  11. {
  12. }
  13. bool BeatSequencePlayer::getLooping()
  14. {
  15. looping_mutex.lock();
  16. bool l = looping;
  17. looping_mutex.unlock();
  18. return l;
  19. }
  20. void BeatSequencePlayer::setLooping(bool l)
  21. {
  22. looping_mutex.lock();
  23. looping = l;
  24. looping_mutex.unlock();
  25. }
  26. BeatSequencePlayer::BeatIndex BeatSequencePlayer::getNextBeat()
  27. {
  28. nextBeat_mutex.lock();
  29. BeatIndex n = nextBeat;
  30. nextBeat_mutex.unlock();
  31. return n;
  32. }
  33. BeatSequencePlayer::Bpm BeatSequencePlayer::getBpm()
  34. {
  35. return clock.getBpm();
  36. }
  37. void BeatSequencePlayer::setBpm(Bpm bpm)
  38. {
  39. clock.setBpm(bpm);
  40. }
  41. void BeatSequencePlayer::setNextBeat(BeatIndex n)
  42. {
  43. nextBeat_mutex.lock();
  44. nextBeat = n;
  45. nextBeat_mutex.unlock();
  46. }
  47. void BeatSequencePlayer::play()
  48. {
  49. setLooping(false);
  50. start();
  51. }
  52. void BeatSequencePlayer::loop()
  53. {
  54. setLooping(true);
  55. start();
  56. }
  57. void BeatSequencePlayer::start()
  58. {
  59. clock.start();
  60. }
  61. void BeatSequencePlayer::stop()
  62. {
  63. clock.stop();
  64. }
  65. bool BeatSequencePlayer::isPlaying()
  66. {
  67. return clock.isRunning();
  68. }
  69. void BeatSequencePlayer::beat(void* data)
  70. {
  71. BeatSequencePlayer& player = *(BeatSequencePlayer*)data;
  72. if(player.sequence) {
  73. BeatIndex beat = player.getNextBeat();
  74. if(beat >= player.sequence->size()) {
  75. if(player.getLooping() && player.sequence->size() > 0) {
  76. beat = 0;
  77. } else {
  78. player.clock.stop();
  79. }
  80. }
  81. if(beat < player.sequence->size()) {
  82. std::cout << "beat #" << beat << std::endl;
  83. if(beat + 1 == player.sequence->size()) {
  84. if(player.getLooping()) {
  85. player.setNextBeat(0);
  86. } else {
  87. player.clock.stop();
  88. }
  89. } else {
  90. player.setNextBeat(beat + 1);
  91. }
  92. }
  93. } else {
  94. if(!player.getLooping()) {
  95. player.clock.stop();
  96. }
  97. }
  98. }
  99. } // namespace