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				+#include "BeatSequencePlayer.h" 
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				+#include <iostream> 
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				+ 
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				+namespace midi { 
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				+ 
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				+BeatSequencePlayer::BeatSequencePlayer() 
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				+    : BeatSequencePlayer(0) 
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				+{ 
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				+} 
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				+ 
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				+BeatSequencePlayer::BeatSequencePlayer(const BeatSequence* seq) 
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				+    : looping(false), nextBeat(0),  
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				+      clock(&beat, (void*)this), sequence(seq) 
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				+{ 
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				+} 
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				+ 
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				+bool BeatSequencePlayer::getLooping() 
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				+{ 
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				+    looping_mutex.lock(); 
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				+    bool l = looping; 
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				+    looping_mutex.unlock(); 
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				+    return l; 
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				+} 
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				+ 
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				+void BeatSequencePlayer::setLooping(bool l) 
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				+{ 
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				+    looping_mutex.lock(); 
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				+    looping = l; 
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				+    looping_mutex.unlock(); 
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				+} 
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				+ 
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				+BeatSequencePlayer::BeatIndex BeatSequencePlayer::getNextBeat() 
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				+{ 
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				+    nextBeat_mutex.lock(); 
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				+    BeatIndex n = nextBeat; 
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				+    nextBeat_mutex.unlock(); 
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				+    return n; 
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				+} 
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				+ 
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				+BeatSequencePlayer::Bpm BeatSequencePlayer::getBpm() 
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				+{ 
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				+    return clock.getBpm(); 
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				+} 
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				+ 
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				+void BeatSequencePlayer::setBpm(Bpm bpm) 
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				+{ 
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				+    clock.setBpm(bpm); 
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				+} 
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				+ 
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				+void BeatSequencePlayer::setNextBeat(BeatIndex n) 
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				+{ 
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				+    nextBeat_mutex.lock(); 
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				+    nextBeat = n; 
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				+    nextBeat_mutex.unlock(); 
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				+} 
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				+ 
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				+void BeatSequencePlayer::play() 
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				+{ 
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				+    setLooping(false); 
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				+    start(); 
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				+} 
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				+ 
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				+void BeatSequencePlayer::loop() 
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				+{ 
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				+    setLooping(true); 
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				+    start(); 
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				+} 
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				+ 
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				+void BeatSequencePlayer::start() 
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				+{ 
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				+    clock.start(); 
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				+} 
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				+ 
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				+void BeatSequencePlayer::stop() 
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				+{ 
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				+    clock.stop(); 
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				+} 
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				+ 
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				+bool BeatSequencePlayer::isPlaying() 
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				+{ 
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				+    return clock.isRunning(); 
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				+} 
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				+ 
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				+void BeatSequencePlayer::beat(void* data) 
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				+{ 
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				+    std::cout << "beat" << std::endl; 
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				+} 
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				+ 
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				+} // namespace 
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