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- import datetime
- import json
- import os
- import ssl
- import subprocess
- import sys
- import urllib.parse
- import urllib.request
- """
- official api documentation:
- https://github.com/ToontownRewritten/api-doc/blob/master/login.md
- https://github.com/ToontownRewritten/api-doc/blob/master/invasions.md
- """
- INVASIONS_API_URL = 'https://www.toontownrewritten.com/api/invasions?format=json'
- LOGIN_API_URL = 'https://www.toontownrewritten.com/api/login?format=json'
- if sys.platform == 'darwin':
- TOONTOWN_LIBRARY_PATH = os.path.join(
- os.path.expanduser('~'), 'Library',
- 'Application Support', 'Toontown Rewritten',
- )
- TOONTOWN_ENGINE_DEFAULT_PATH = os.path.join(
- TOONTOWN_LIBRARY_PATH,
- 'Toontown Rewritten',
- )
- else:
- TOONTOWN_LIBRARY_PATH = None
- TOONTOWN_ENGINE_DEFAULT_PATH = None
- def start_engine(engine_path, gameserver, playcookie, **kwargs):
- env = {
- 'TTR_GAMESERVER': gameserver,
- 'TTR_PLAYCOOKIE': playcookie,
- }
- if sys.platform == 'darwin':
- env['DYLD_LIBRARY_PATH'] = os.path.join(
- TOONTOWN_LIBRARY_PATH,
- 'Libraries.bundle',
- )
- env['DYLD_FRAMEWORK_PATH'] = os.path.join(
- TOONTOWN_LIBRARY_PATH,
- 'Frameworks',
- )
- return subprocess.Popen(
- args=[engine_path],
- cwd=os.path.dirname(engine_path),
- env=env,
- **kwargs,
- )
- def api_request(url, params=None, validate_ssl_cert=True):
- resp = urllib.request.urlopen(
- url=url,
- data=urllib.parse.urlencode(params).encode('ascii')
- if params else None,
- context=None if validate_ssl_cert
- else ssl._create_unverified_context(),
- )
- return json.loads(resp.read().decode('ascii'))
- class LoginSuccessful:
- def __init__(self, playcookie, gameserver):
- self.playcookie = playcookie
- self.gameserver = gameserver
- class LoginDelayed:
- def __init__(self, queue_token):
- self.queue_token = queue_token
- def login(username=None, password=None,
- queue_token=None, validate_ssl_cert=True):
- if username is not None and queue_token is None:
- assert password is not None
- req_params = {
- 'username': username,
- 'password': password,
- }
- elif username is None and queue_token is not None:
- req_params = {
- 'queueToken': queue_token,
- }
- else:
- raise Exception('either specify username or queue token')
- resp_data = api_request(
- url=LOGIN_API_URL,
- params=req_params,
- validate_ssl_cert=validate_ssl_cert,
- )
- if resp_data['success'] == 'true':
- return LoginSuccessful(
- playcookie=resp_data['cookie'],
- gameserver=resp_data['gameserver'],
- )
- elif resp_data['success'] == 'delayed':
- return LoginDelayed(
- queue_token=resp_data['queueToken'],
- )
- else:
- raise Exception(repr(resp_data))
- def launch(engine_path, username, password, validate_ssl_certs=True):
- result = login(
- username=username,
- password=password,
- validate_ssl_cert=validate_ssl_certs,
- )
- if isinstance(result, LoginDelayed):
- result = login(
- queue_token=result.queue_token,
- validate_ssl_cert=validate_ssl_certs,
- )
- if isinstance(result, LoginSuccessful):
- p = start_engine(
- engine_path=engine_path,
- gameserver=result.gameserver,
- playcookie=result.playcookie,
- )
- p.wait()
- else:
- raise Exception(repr(result))
- class InvasionProgress:
- def __init__(self, district, date, cog_type,
- despawned_number, total_number):
- self.district = district
- self.date = date
- self.cog_type = cog_type
- self.despawned_number = despawned_number
- self.total_number = total_number
- @property
- def remaining_number(self):
- return self.total_number - self.despawned_number
- def request_active_invasions(validate_ssl_certs=True):
- resp_data = api_request(INVASIONS_API_URL)
- if resp_data['error'] is not None:
- raise Exception(resp_data['error'])
- else:
- invs = {}
- for district, inv_data in resp_data['invasions'].items():
- despawned_number, total_number = inv_data['progress'].split('/')
- invs[district] = InvasionProgress(
- district=district,
- date=datetime.datetime.utcfromtimestamp(inv_data['asOf']),
- cog_type=inv_data['type'],
- despawned_number=int(despawned_number),
- total_number=int(total_number),
- )
- return invs
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