import json import os import ssl import subprocess import sys import urllib.parse import urllib.request """ official api documentation: https://github.com/ToontownRewritten/api-doc/blob/master/login.md https://github.com/ToontownRewritten/api-doc/blob/master/invasions.md """ INVASIONS_API_URL = 'https://www.toontownrewritten.com/api/invasions?format=json' LOGIN_API_URL = 'https://www.toontownrewritten.com/api/login?format=json' if sys.platform == 'darwin': TOONTOWN_LIBRARY_PATH = os.path.join( os.path.expanduser('~'), 'Library', 'Application Support', 'Toontown Rewritten', ) else: TOONTOWN_LIBRARY_PATH = None def start_engine(engine_path, gameserver, playcookie, **kwargs): env = { 'TTR_GAMESERVER': gameserver, 'TTR_PLAYCOOKIE': playcookie, } if sys.platform == 'darwin': env['DYLD_LIBRARY_PATH'] = os.path.join( TOONTOWN_LIBRARY_PATH, 'Libraries.bundle', ) env['DYLD_FRAMEWORK_PATH'] = os.path.join( TOONTOWN_LIBRARY_PATH, 'Frameworks', ) return subprocess.Popen( args=[engine_path], cwd=os.path.dirname(engine_path), env=env, **kwargs, ) def api_request(url, params=None, validate_ssl_cert=True): resp = urllib.request.urlopen( url=url, data=urllib.parse.urlencode(params).encode('ascii') if params else None, context=None if validate_ssl_cert else ssl._create_unverified_context(), ) return json.loads(resp.read().decode('ascii')) class LoginSuccessful: def __init__(self, playcookie, gameserver): self.playcookie = playcookie self.gameserver = gameserver class LoginDelayed: def __init__(self, queue_token): self.queue_token = queue_token def login(username=None, password=None, queue_token=None, validate_ssl_cert=True): if username is not None and queue_token is None: assert password is not None req_params = { 'username': username, 'password': password, } elif username is None and queue_token is not None: req_params = { 'queueToken': queue_token, } else: raise Exception('either specify username or queue token') resp_data = api_request( url=LOGIN_API_URL, params=req_params, validate_ssl_cert=validate_ssl_cert, ) if resp_data['success'] == 'true': return LoginSuccessful( playcookie=resp_data['cookie'], gameserver=resp_data['gameserver'], ) elif resp_data['success'] == 'delayed': return LoginDelayed( queue_token=resp_data['queueToken'], ) else: raise Exception(repr(resp_data)) def launch(engine_path, username, password, validate_ssl_certs=True): result = login( username=username, password=password, validate_ssl_cert=validate_ssl_certs, ) if isinstance(result, LoginDelayed): result = login( queue_token=result.queue_token, validate_ssl_cert=validate_ssl_certs, ) if isinstance(result, LoginSuccessful): p = start_engine( engine_path=engine_path, gameserver=result.gameserver, playcookie=result.playcookie, ) p.wait() else: raise Exception(repr(result))