"""Library to handle connection with Switchbot.""" from __future__ import annotations from .device import REQ_HEADER, SwitchbotDevice HUMIDIFIER_COMMAND_HEADER = "4381" HUMIDIFIER_REQUEST = f"{REQ_HEADER}4481" HUMIDIFIER_COMMAND = f"{REQ_HEADER}{HUMIDIFIER_COMMAND_HEADER}" HUMIDIFIER_OFF_KEY = f"{HUMIDIFIER_COMMAND}010080FFFFFFFF" HUMIDIFIER_ON_KEY = f"{HUMIDIFIER_COMMAND}010180FFFFFFFF" ## # OFF 570F 4381 0100 80FF FFFF FF # ON 570F 4381 0101 80FF FFFF FF # AUTO 570F 4381 0101 80FF FFFF FF # 1. 570F 4381 0101 22FF FFFF FF # 2. 570F 4381 0101 43FF FFFF FF # 3 . 570F 4381 0101 64FF FFFF FF MANUAL_BUTTON_PRESSES_TO_LEVEL = { 101: 33, 102: 66, 103: 100, } class SwitchbotHumidifier(SwitchbotDevice): """Representation of a Switchbot humidifier.""" async def update(self, interface: int | None = None) -> None: """Update state of device.""" await self.get_device_data(retry=self._retry_count, interface=interface) def _generate_command( self, on: bool | None = None, level: int | None = None ) -> str: """Generate command.""" if level is None: level = self.get_target_humidity() or 128 if on is None: on = self.is_on() on_hex = "01" if on else "00" return f"{HUMIDIFIER_COMMAND}01{on_hex}{level:02X}FFFFFFFF" async def _async_set_state(self, state: bool) -> bool: level = self.get_target_humidity() or 128 result = await self._send_command(self._generate_command(on=state, level=level)) ret = self._check_command_result(result, 0, {0x01}) self._override_state({"isOn": state, "level": level}) self._fire_callbacks() return ret async def turn_on(self) -> bool: """Turn device on.""" await self._async_set_state(True) async def turn_off(self) -> bool: """Turn device off.""" await self._async_set_state(False) async def set_level(self, level: int) -> bool: """Set level.""" assert 1 <= level <= 100, "Level must be between 1 and 100" await self._set_level(level) async def _set_level(self, level: int) -> bool: """Set level.""" result = await self._send_command(self._generate_command(level=level)) ret = self._check_command_result(result, 0, {0x01}) self._override_state({"level": level}) self._fire_callbacks() return ret async def async_set_auto(self) -> bool: """Set auto mode.""" await self._set_level(128) async def async_set_manual(self) -> bool: """Set manual mode.""" await self._set_level(50) def is_auto(self) -> bool: """Return auto state from cache.""" return self.get_level() in (228, 128) def get_level(self) -> int | None: """Return level state from cache.""" return self._get_adv_value("level") def is_on(self) -> bool | None: """Return switch state from cache.""" return self._get_adv_value("isOn") def get_target_humidity(self) -> int | None: """Return target humidity from cache.""" level = self.get_level() if self.is_auto(): return None return MANUAL_BUTTON_PRESSES_TO_LEVEL.get(level, level)