player.rs 51 KB

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  1. use byteorder::{LittleEndian, ReadBytesExt};
  2. use futures;
  3. use futures::{future, Async, Future, Poll, Stream};
  4. use std;
  5. use std::borrow::Cow;
  6. use std::cmp::max;
  7. use std::io::{Read, Result, Seek, SeekFrom};
  8. use std::mem;
  9. use std::thread;
  10. use std::time::{Duration, Instant};
  11. use crate::config::{Bitrate, PlayerConfig};
  12. use librespot_core::session::Session;
  13. use librespot_core::spotify_id::SpotifyId;
  14. use librespot_core::util::SeqGenerator;
  15. use crate::audio::{AudioDecrypt, AudioFile, StreamLoaderController};
  16. use crate::audio::{VorbisDecoder, VorbisPacket};
  17. use crate::audio::{
  18. READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS, READ_AHEAD_BEFORE_PLAYBACK_SECONDS,
  19. READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS, READ_AHEAD_DURING_PLAYBACK_SECONDS,
  20. };
  21. use crate::audio_backend::Sink;
  22. use crate::metadata::{AudioItem, FileFormat};
  23. use crate::mixer::AudioFilter;
  24. const PRELOAD_NEXT_TRACK_BEFORE_END_DURATION_MS: u32 = 30000;
  25. pub struct Player {
  26. commands: Option<futures::sync::mpsc::UnboundedSender<PlayerCommand>>,
  27. thread_handle: Option<thread::JoinHandle<()>>,
  28. play_request_id_generator: SeqGenerator<u64>,
  29. }
  30. struct PlayerInternal {
  31. session: Session,
  32. config: PlayerConfig,
  33. commands: futures::sync::mpsc::UnboundedReceiver<PlayerCommand>,
  34. state: PlayerState,
  35. preload: PlayerPreload,
  36. sink: Box<dyn Sink>,
  37. sink_running: bool,
  38. audio_filter: Option<Box<dyn AudioFilter + Send>>,
  39. event_senders: Vec<futures::sync::mpsc::UnboundedSender<PlayerEvent>>,
  40. }
  41. enum PlayerCommand {
  42. Load {
  43. track_id: SpotifyId,
  44. play_request_id: u64,
  45. play: bool,
  46. position_ms: u32,
  47. },
  48. Preload {
  49. track_id: SpotifyId,
  50. },
  51. Play,
  52. Pause,
  53. Stop,
  54. Seek(u32),
  55. AddEventSender(futures::sync::mpsc::UnboundedSender<PlayerEvent>),
  56. EmitVolumeSetEvent(u16),
  57. }
  58. #[derive(Debug, Clone)]
  59. pub enum PlayerEvent {
  60. Stopped {
  61. play_request_id: u64,
  62. track_id: SpotifyId,
  63. },
  64. Loading {
  65. play_request_id: u64,
  66. track_id: SpotifyId,
  67. position_ms: u32,
  68. },
  69. Started {
  70. play_request_id: u64,
  71. track_id: SpotifyId,
  72. position_ms: u32,
  73. },
  74. Changed {
  75. old_track_id: SpotifyId,
  76. new_track_id: SpotifyId,
  77. },
  78. Playing {
  79. play_request_id: u64,
  80. track_id: SpotifyId,
  81. position_ms: u32,
  82. duration_ms: u32,
  83. },
  84. Paused {
  85. play_request_id: u64,
  86. track_id: SpotifyId,
  87. position_ms: u32,
  88. duration_ms: u32,
  89. },
  90. TimeToPreloadNextTrack {
  91. play_request_id: u64,
  92. track_id: SpotifyId,
  93. },
  94. EndOfTrack {
  95. play_request_id: u64,
  96. track_id: SpotifyId,
  97. },
  98. VolumeSet {
  99. volume: u16,
  100. },
  101. }
  102. impl PlayerEvent {
  103. pub fn get_play_request_id(&self) -> Option<u64> {
  104. use PlayerEvent::*;
  105. match self {
  106. Loading {
  107. play_request_id, ..
  108. }
  109. | Started {
  110. play_request_id, ..
  111. }
  112. | Playing {
  113. play_request_id, ..
  114. }
  115. | TimeToPreloadNextTrack {
  116. play_request_id, ..
  117. }
  118. | EndOfTrack {
  119. play_request_id, ..
  120. }
  121. | Paused {
  122. play_request_id, ..
  123. }
  124. | Stopped {
  125. play_request_id, ..
  126. } => Some(*play_request_id),
  127. Changed { .. } | VolumeSet { .. } => None,
  128. }
  129. }
  130. }
  131. pub type PlayerEventChannel = futures::sync::mpsc::UnboundedReceiver<PlayerEvent>;
  132. #[derive(Clone, Copy, Debug)]
  133. struct NormalisationData {
  134. track_gain_db: f32,
  135. track_peak: f32,
  136. album_gain_db: f32,
  137. album_peak: f32,
  138. }
  139. impl NormalisationData {
  140. fn parse_from_file<T: Read + Seek>(mut file: T) -> Result<NormalisationData> {
  141. const SPOTIFY_NORMALIZATION_HEADER_START_OFFSET: u64 = 144;
  142. file.seek(SeekFrom::Start(SPOTIFY_NORMALIZATION_HEADER_START_OFFSET))
  143. .unwrap();
  144. let track_gain_db = file.read_f32::<LittleEndian>().unwrap();
  145. let track_peak = file.read_f32::<LittleEndian>().unwrap();
  146. let album_gain_db = file.read_f32::<LittleEndian>().unwrap();
  147. let album_peak = file.read_f32::<LittleEndian>().unwrap();
  148. let r = NormalisationData {
  149. track_gain_db: track_gain_db,
  150. track_peak: track_peak,
  151. album_gain_db: album_gain_db,
  152. album_peak: album_peak,
  153. };
  154. Ok(r)
  155. }
  156. fn get_factor(config: &PlayerConfig, data: NormalisationData) -> f32 {
  157. let mut normalisation_factor = f32::powf(
  158. 10.0,
  159. (data.track_gain_db + config.normalisation_pregain) / 20.0,
  160. );
  161. if normalisation_factor * data.track_peak > 1.0 {
  162. warn!("Reducing normalisation factor to prevent clipping. Please add negative pregain to avoid.");
  163. normalisation_factor = 1.0 / data.track_peak;
  164. }
  165. debug!("Normalisation Data: {:?}", data);
  166. debug!("Applied normalisation factor: {}", normalisation_factor);
  167. normalisation_factor
  168. }
  169. }
  170. impl Player {
  171. pub fn new<F>(
  172. config: PlayerConfig,
  173. session: Session,
  174. audio_filter: Option<Box<dyn AudioFilter + Send>>,
  175. sink_builder: F,
  176. ) -> (Player, PlayerEventChannel)
  177. where
  178. F: FnOnce() -> Box<dyn Sink> + Send + 'static,
  179. {
  180. let (cmd_tx, cmd_rx) = futures::sync::mpsc::unbounded();
  181. let (event_sender, event_receiver) = futures::sync::mpsc::unbounded();
  182. let handle = thread::spawn(move || {
  183. debug!("new Player[{}]", session.session_id());
  184. let internal = PlayerInternal {
  185. session: session,
  186. config: config,
  187. commands: cmd_rx,
  188. state: PlayerState::Stopped,
  189. preload: PlayerPreload::None,
  190. sink: sink_builder(),
  191. sink_running: false,
  192. audio_filter: audio_filter,
  193. event_senders: [event_sender].to_vec(),
  194. };
  195. // While PlayerInternal is written as a future, it still contains blocking code.
  196. // It must be run by using wait() in a dedicated thread.
  197. let _ = internal.wait();
  198. debug!("PlayerInternal thread finished.");
  199. });
  200. (
  201. Player {
  202. commands: Some(cmd_tx),
  203. thread_handle: Some(handle),
  204. play_request_id_generator: SeqGenerator::new(0),
  205. },
  206. event_receiver,
  207. )
  208. }
  209. fn command(&self, cmd: PlayerCommand) {
  210. self.commands.as_ref().unwrap().unbounded_send(cmd).unwrap();
  211. }
  212. pub fn load(&mut self, track_id: SpotifyId, start_playing: bool, position_ms: u32) -> u64 {
  213. let play_request_id = self.play_request_id_generator.get();
  214. self.command(PlayerCommand::Load {
  215. track_id,
  216. play_request_id,
  217. play: start_playing,
  218. position_ms,
  219. });
  220. play_request_id
  221. }
  222. pub fn preload(&self, track_id: SpotifyId) {
  223. self.command(PlayerCommand::Preload { track_id });
  224. }
  225. pub fn play(&self) {
  226. self.command(PlayerCommand::Play)
  227. }
  228. pub fn pause(&self) {
  229. self.command(PlayerCommand::Pause)
  230. }
  231. pub fn stop(&self) {
  232. self.command(PlayerCommand::Stop)
  233. }
  234. pub fn seek(&self, position_ms: u32) {
  235. self.command(PlayerCommand::Seek(position_ms));
  236. }
  237. pub fn get_player_event_channel(&self) -> PlayerEventChannel {
  238. let (event_sender, event_receiver) = futures::sync::mpsc::unbounded();
  239. self.command(PlayerCommand::AddEventSender(event_sender));
  240. event_receiver
  241. }
  242. pub fn get_end_of_track_future(&self) -> Box<dyn Future<Item = (), Error = ()>> {
  243. let result = self
  244. .get_player_event_channel()
  245. .filter(|event| match event {
  246. PlayerEvent::EndOfTrack { .. } | PlayerEvent::Stopped { .. } => true,
  247. _ => false,
  248. })
  249. .into_future()
  250. .map_err(|_| ())
  251. .map(|_| ());
  252. Box::new(result)
  253. }
  254. pub fn emit_volume_set_event(&self, volume: u16) {
  255. self.command(PlayerCommand::EmitVolumeSetEvent(volume));
  256. }
  257. }
  258. impl Drop for Player {
  259. fn drop(&mut self) {
  260. debug!("Shutting down player thread ...");
  261. self.commands = None;
  262. if let Some(handle) = self.thread_handle.take() {
  263. match handle.join() {
  264. Ok(_) => (),
  265. Err(_) => error!("Player thread panicked!"),
  266. }
  267. }
  268. }
  269. }
  270. struct PlayerLoadedTrackData {
  271. decoder: Decoder,
  272. normalisation_factor: f32,
  273. stream_loader_controller: StreamLoaderController,
  274. bytes_per_second: usize,
  275. duration_ms: u32,
  276. stream_position_pcm: u64,
  277. }
  278. enum PlayerPreload {
  279. None,
  280. Loading {
  281. track_id: SpotifyId,
  282. loader: Box<dyn Future<Item = PlayerLoadedTrackData, Error = ()>>,
  283. },
  284. Ready {
  285. track_id: SpotifyId,
  286. loaded_track: PlayerLoadedTrackData,
  287. },
  288. }
  289. type Decoder = VorbisDecoder<Subfile<AudioDecrypt<AudioFile>>>;
  290. enum PlayerState {
  291. Stopped,
  292. Loading {
  293. track_id: SpotifyId,
  294. play_request_id: u64,
  295. start_playback: bool,
  296. loader: Box<dyn Future<Item = PlayerLoadedTrackData, Error = ()>>,
  297. },
  298. Paused {
  299. track_id: SpotifyId,
  300. play_request_id: u64,
  301. decoder: Decoder,
  302. normalisation_factor: f32,
  303. stream_loader_controller: StreamLoaderController,
  304. bytes_per_second: usize,
  305. duration_ms: u32,
  306. stream_position_pcm: u64,
  307. suggested_to_preload_next_track: bool,
  308. },
  309. Playing {
  310. track_id: SpotifyId,
  311. play_request_id: u64,
  312. decoder: Decoder,
  313. normalisation_factor: f32,
  314. stream_loader_controller: StreamLoaderController,
  315. bytes_per_second: usize,
  316. duration_ms: u32,
  317. stream_position_pcm: u64,
  318. reported_nominal_start_time: Option<Instant>,
  319. suggested_to_preload_next_track: bool,
  320. },
  321. EndOfTrack {
  322. track_id: SpotifyId,
  323. play_request_id: u64,
  324. loaded_track: Option<PlayerLoadedTrackData>,
  325. },
  326. Invalid,
  327. }
  328. impl PlayerState {
  329. fn is_playing(&self) -> bool {
  330. use self::PlayerState::*;
  331. match *self {
  332. Stopped | EndOfTrack { .. } | Paused { .. } | Loading { .. } => false,
  333. Playing { .. } => true,
  334. Invalid => panic!("invalid state"),
  335. }
  336. }
  337. fn is_stopped(&self) -> bool {
  338. use self::PlayerState::*;
  339. match *self {
  340. Stopped => true,
  341. _ => false,
  342. }
  343. }
  344. fn decoder(&mut self) -> Option<&mut Decoder> {
  345. use self::PlayerState::*;
  346. match *self {
  347. Stopped | EndOfTrack { .. } | Loading { .. } => None,
  348. Paused {
  349. ref mut decoder, ..
  350. }
  351. | Playing {
  352. ref mut decoder, ..
  353. } => Some(decoder),
  354. Invalid => panic!("invalid state"),
  355. }
  356. }
  357. fn stream_loader_controller(&mut self) -> Option<&mut StreamLoaderController> {
  358. use self::PlayerState::*;
  359. match *self {
  360. Stopped | EndOfTrack { .. } | Loading { .. } => None,
  361. Paused {
  362. ref mut stream_loader_controller,
  363. ..
  364. }
  365. | Playing {
  366. ref mut stream_loader_controller,
  367. ..
  368. } => Some(stream_loader_controller),
  369. Invalid => panic!("invalid state"),
  370. }
  371. }
  372. fn playing_to_end_of_track(&mut self) {
  373. use self::PlayerState::*;
  374. match mem::replace(self, Invalid) {
  375. Playing {
  376. track_id,
  377. play_request_id,
  378. decoder,
  379. duration_ms,
  380. bytes_per_second,
  381. normalisation_factor,
  382. stream_loader_controller,
  383. stream_position_pcm,
  384. ..
  385. } => {
  386. *self = EndOfTrack {
  387. track_id,
  388. play_request_id,
  389. loaded_track: Some(PlayerLoadedTrackData {
  390. decoder,
  391. duration_ms,
  392. bytes_per_second,
  393. normalisation_factor,
  394. stream_loader_controller,
  395. stream_position_pcm,
  396. }),
  397. };
  398. }
  399. _ => panic!("Called playing_to_end_of_track in non-playing state."),
  400. }
  401. }
  402. fn paused_to_playing(&mut self) {
  403. use self::PlayerState::*;
  404. match ::std::mem::replace(self, Invalid) {
  405. Paused {
  406. track_id,
  407. play_request_id,
  408. decoder,
  409. normalisation_factor,
  410. stream_loader_controller,
  411. duration_ms,
  412. bytes_per_second,
  413. stream_position_pcm,
  414. suggested_to_preload_next_track,
  415. } => {
  416. *self = Playing {
  417. track_id,
  418. play_request_id,
  419. decoder,
  420. normalisation_factor,
  421. stream_loader_controller,
  422. duration_ms,
  423. bytes_per_second,
  424. stream_position_pcm,
  425. reported_nominal_start_time: None,
  426. suggested_to_preload_next_track,
  427. };
  428. }
  429. _ => panic!("invalid state"),
  430. }
  431. }
  432. fn playing_to_paused(&mut self) {
  433. use self::PlayerState::*;
  434. match ::std::mem::replace(self, Invalid) {
  435. Playing {
  436. track_id,
  437. play_request_id,
  438. decoder,
  439. normalisation_factor,
  440. stream_loader_controller,
  441. duration_ms,
  442. bytes_per_second,
  443. stream_position_pcm,
  444. reported_nominal_start_time: _,
  445. suggested_to_preload_next_track,
  446. } => {
  447. *self = Paused {
  448. track_id,
  449. play_request_id,
  450. decoder,
  451. normalisation_factor,
  452. stream_loader_controller,
  453. duration_ms,
  454. bytes_per_second,
  455. stream_position_pcm,
  456. suggested_to_preload_next_track,
  457. };
  458. }
  459. _ => panic!("invalid state"),
  460. }
  461. }
  462. }
  463. struct PlayerTrackLoader {
  464. session: Session,
  465. config: PlayerConfig,
  466. }
  467. impl PlayerTrackLoader {
  468. fn find_available_alternative<'a>(&self, audio: &'a AudioItem) -> Option<Cow<'a, AudioItem>> {
  469. if audio.available {
  470. Some(Cow::Borrowed(audio))
  471. } else {
  472. if let Some(alternatives) = &audio.alternatives {
  473. let alternatives = alternatives
  474. .iter()
  475. .map(|alt_id| AudioItem::get_audio_item(&self.session, *alt_id));
  476. let alternatives = future::join_all(alternatives).wait().unwrap();
  477. alternatives
  478. .into_iter()
  479. .find(|alt| alt.available)
  480. .map(Cow::Owned)
  481. } else {
  482. None
  483. }
  484. }
  485. }
  486. fn stream_data_rate(&self, format: FileFormat) -> usize {
  487. match format {
  488. FileFormat::OGG_VORBIS_96 => 12 * 1024,
  489. FileFormat::OGG_VORBIS_160 => 20 * 1024,
  490. FileFormat::OGG_VORBIS_320 => 40 * 1024,
  491. FileFormat::MP3_256 => 32 * 1024,
  492. FileFormat::MP3_320 => 40 * 1024,
  493. FileFormat::MP3_160 => 20 * 1024,
  494. FileFormat::MP3_96 => 12 * 1024,
  495. FileFormat::MP3_160_ENC => 20 * 1024,
  496. FileFormat::MP4_128_DUAL => 16 * 1024,
  497. FileFormat::OTHER3 => 40 * 1024, // better some high guess than nothing
  498. FileFormat::AAC_160 => 20 * 1024,
  499. FileFormat::AAC_320 => 40 * 1024,
  500. FileFormat::MP4_128 => 16 * 1024,
  501. FileFormat::OTHER5 => 40 * 1024, // better some high guess than nothing
  502. }
  503. }
  504. fn load_track(&self, spotify_id: SpotifyId, position_ms: u32) -> Option<PlayerLoadedTrackData> {
  505. let audio = match AudioItem::get_audio_item(&self.session, spotify_id).wait() {
  506. Ok(audio) => audio,
  507. Err(_) => {
  508. error!("Unable to load audio item.");
  509. return None;
  510. }
  511. };
  512. info!("Loading <{}> with Spotify URI <{}>", audio.name, audio.uri);
  513. let audio = match self.find_available_alternative(&audio) {
  514. Some(audio) => audio,
  515. None => {
  516. warn!("<{}> is not available", audio.uri);
  517. return None;
  518. }
  519. };
  520. assert!(audio.duration >= 0);
  521. let duration_ms = audio.duration as u32;
  522. // (Most) podcasts seem to support only 96 bit Vorbis, so fall back to it
  523. let formats = match self.config.bitrate {
  524. Bitrate::Bitrate96 => [
  525. FileFormat::OGG_VORBIS_96,
  526. FileFormat::OGG_VORBIS_160,
  527. FileFormat::OGG_VORBIS_320,
  528. ],
  529. Bitrate::Bitrate160 => [
  530. FileFormat::OGG_VORBIS_160,
  531. FileFormat::OGG_VORBIS_96,
  532. FileFormat::OGG_VORBIS_320,
  533. ],
  534. Bitrate::Bitrate320 => [
  535. FileFormat::OGG_VORBIS_320,
  536. FileFormat::OGG_VORBIS_160,
  537. FileFormat::OGG_VORBIS_96,
  538. ],
  539. };
  540. let format = formats
  541. .iter()
  542. .find(|format| audio.files.contains_key(format))
  543. .unwrap();
  544. let file_id = match audio.files.get(&format) {
  545. Some(&file_id) => file_id,
  546. None => {
  547. warn!("<{}> in not available in format {:?}", audio.name, format);
  548. return None;
  549. }
  550. };
  551. let bytes_per_second = self.stream_data_rate(*format);
  552. let play_from_beginning = position_ms == 0;
  553. let key = self.session.audio_key().request(spotify_id, file_id);
  554. let encrypted_file = AudioFile::open(
  555. &self.session,
  556. file_id,
  557. bytes_per_second,
  558. play_from_beginning,
  559. );
  560. let encrypted_file = match encrypted_file.wait() {
  561. Ok(encrypted_file) => encrypted_file,
  562. Err(_) => {
  563. error!("Unable to load encrypted file.");
  564. return None;
  565. }
  566. };
  567. let mut stream_loader_controller = encrypted_file.get_stream_loader_controller();
  568. if play_from_beginning {
  569. // No need to seek -> we stream from the beginning
  570. stream_loader_controller.set_stream_mode();
  571. } else {
  572. // we need to seek -> we set stream mode after the initial seek.
  573. stream_loader_controller.set_random_access_mode();
  574. }
  575. let key = match key.wait() {
  576. Ok(key) => key,
  577. Err(_) => {
  578. error!("Unable to load decryption key");
  579. return None;
  580. }
  581. };
  582. let mut decrypted_file = AudioDecrypt::new(key, encrypted_file);
  583. let normalisation_factor = match NormalisationData::parse_from_file(&mut decrypted_file) {
  584. Ok(normalisation_data) => {
  585. NormalisationData::get_factor(&self.config, normalisation_data)
  586. }
  587. Err(_) => {
  588. warn!("Unable to extract normalisation data, using default value.");
  589. 1.0 as f32
  590. }
  591. };
  592. let audio_file = Subfile::new(decrypted_file, 0xa7);
  593. let mut decoder = VorbisDecoder::new(audio_file).unwrap();
  594. if position_ms != 0 {
  595. match decoder.seek(position_ms as i64) {
  596. Ok(_) => (),
  597. Err(err) => error!("Vorbis error: {:?}", err),
  598. }
  599. stream_loader_controller.set_stream_mode();
  600. }
  601. let stream_position_pcm = PlayerInternal::position_ms_to_pcm(position_ms);
  602. info!("<{}> ({} ms) loaded", audio.name, audio.duration);
  603. Some(PlayerLoadedTrackData {
  604. decoder,
  605. normalisation_factor,
  606. stream_loader_controller,
  607. bytes_per_second,
  608. duration_ms,
  609. stream_position_pcm,
  610. })
  611. }
  612. }
  613. impl Future for PlayerInternal {
  614. type Item = ();
  615. type Error = ();
  616. fn poll(&mut self) -> Poll<(), ()> {
  617. // While this is written as a future, it still contains blocking code.
  618. // It must be run on its own thread.
  619. loop {
  620. let mut all_futures_completed_or_not_ready = true;
  621. // process commands that were sent to us
  622. let cmd = match self.commands.poll() {
  623. Ok(Async::Ready(None)) => return Ok(Async::Ready(())), // client has disconnected - shut down.
  624. Ok(Async::Ready(Some(cmd))) => {
  625. all_futures_completed_or_not_ready = false;
  626. Some(cmd)
  627. }
  628. Ok(Async::NotReady) => None,
  629. Err(_) => None,
  630. };
  631. if let Some(cmd) = cmd {
  632. self.handle_command(cmd);
  633. }
  634. // Handle loading of a new track to play
  635. if let PlayerState::Loading {
  636. ref mut loader,
  637. track_id,
  638. start_playback,
  639. play_request_id,
  640. } = self.state
  641. {
  642. match loader.poll() {
  643. Ok(Async::Ready(loaded_track)) => {
  644. self.start_playback(
  645. track_id,
  646. play_request_id,
  647. loaded_track,
  648. start_playback,
  649. );
  650. if let PlayerState::Loading { .. } = self.state {
  651. panic!("The state wasn't changed by start_playback()");
  652. }
  653. }
  654. Ok(Async::NotReady) => (),
  655. Err(_) => {
  656. self.handle_player_stop();
  657. assert!(self.state.is_stopped());
  658. }
  659. }
  660. }
  661. // handle pending preload requests.
  662. if let PlayerPreload::Loading {
  663. ref mut loader,
  664. track_id,
  665. } = self.preload
  666. {
  667. match loader.poll() {
  668. Ok(Async::Ready(loaded_track)) => {
  669. self.preload = PlayerPreload::Ready {
  670. track_id,
  671. loaded_track,
  672. };
  673. }
  674. Ok(Async::NotReady) => (),
  675. Err(_) => {
  676. self.preload = PlayerPreload::None;
  677. }
  678. }
  679. }
  680. if self.state.is_playing() {
  681. self.ensure_sink_running();
  682. if let PlayerState::Playing {
  683. track_id,
  684. play_request_id,
  685. ref mut decoder,
  686. normalisation_factor,
  687. ref mut stream_position_pcm,
  688. ref mut reported_nominal_start_time,
  689. duration_ms,
  690. ..
  691. } = self.state
  692. {
  693. let packet = decoder.next_packet().expect("Vorbis error");
  694. if let Some(ref packet) = packet {
  695. *stream_position_pcm =
  696. *stream_position_pcm + (packet.data().len() / 2) as u64;
  697. let stream_position_millis = Self::position_pcm_to_ms(*stream_position_pcm);
  698. let notify_about_position = match *reported_nominal_start_time {
  699. None => true,
  700. Some(reported_nominal_start_time) => {
  701. // only notify if we're behind. If we're ahead it's probably due to a buffer of the backend and we;re actually in time.
  702. let lag = (Instant::now() - reported_nominal_start_time).as_millis()
  703. as i64
  704. - stream_position_millis as i64;
  705. if lag > 1000 {
  706. true
  707. } else {
  708. false
  709. }
  710. }
  711. };
  712. if notify_about_position {
  713. *reported_nominal_start_time = Some(
  714. Instant::now()
  715. - Duration::from_millis(stream_position_millis as u64),
  716. );
  717. self.send_event(PlayerEvent::Playing {
  718. track_id,
  719. play_request_id,
  720. position_ms: stream_position_millis as u32,
  721. duration_ms,
  722. });
  723. }
  724. }
  725. self.handle_packet(packet, normalisation_factor);
  726. } else {
  727. unreachable!();
  728. };
  729. }
  730. if let PlayerState::Playing {
  731. track_id,
  732. play_request_id,
  733. duration_ms,
  734. stream_position_pcm,
  735. ref mut stream_loader_controller,
  736. ref mut suggested_to_preload_next_track,
  737. ..
  738. }
  739. | PlayerState::Paused {
  740. track_id,
  741. play_request_id,
  742. duration_ms,
  743. stream_position_pcm,
  744. ref mut stream_loader_controller,
  745. ref mut suggested_to_preload_next_track,
  746. ..
  747. } = self.state
  748. {
  749. if (!*suggested_to_preload_next_track)
  750. && ((duration_ms as i64 - Self::position_pcm_to_ms(stream_position_pcm) as i64)
  751. < PRELOAD_NEXT_TRACK_BEFORE_END_DURATION_MS as i64)
  752. && stream_loader_controller.range_to_end_available()
  753. {
  754. *suggested_to_preload_next_track = true;
  755. self.send_event(PlayerEvent::TimeToPreloadNextTrack {
  756. track_id,
  757. play_request_id,
  758. });
  759. }
  760. }
  761. if self.session.is_invalid() {
  762. return Ok(Async::Ready(()));
  763. }
  764. if (!self.state.is_playing()) && all_futures_completed_or_not_ready {
  765. return Ok(Async::NotReady);
  766. }
  767. }
  768. }
  769. }
  770. impl PlayerInternal {
  771. fn position_pcm_to_ms(position_pcm: u64) -> u32 {
  772. (position_pcm * 10 / 441) as u32
  773. }
  774. fn position_ms_to_pcm(position_ms: u32) -> u64 {
  775. position_ms as u64 * 441 / 10
  776. }
  777. fn ensure_sink_running(&mut self) {
  778. if !self.sink_running {
  779. trace!("== Starting sink ==");
  780. match self.sink.start() {
  781. Ok(()) => self.sink_running = true,
  782. Err(err) => error!("Could not start audio: {}", err),
  783. }
  784. }
  785. }
  786. fn ensure_sink_stopped(&mut self) {
  787. if self.sink_running {
  788. trace!("== Stopping sink ==");
  789. self.sink.stop().unwrap();
  790. self.sink_running = false;
  791. }
  792. }
  793. fn handle_player_stop(&mut self) {
  794. match self.state {
  795. PlayerState::Playing {
  796. track_id,
  797. play_request_id,
  798. ..
  799. }
  800. | PlayerState::Paused {
  801. track_id,
  802. play_request_id,
  803. ..
  804. }
  805. | PlayerState::EndOfTrack {
  806. track_id,
  807. play_request_id,
  808. ..
  809. }
  810. | PlayerState::Loading {
  811. track_id,
  812. play_request_id,
  813. ..
  814. } => {
  815. self.ensure_sink_stopped();
  816. self.send_event(PlayerEvent::Stopped {
  817. track_id,
  818. play_request_id,
  819. });
  820. self.state = PlayerState::Stopped;
  821. }
  822. PlayerState::Stopped => (),
  823. PlayerState::Invalid => panic!("invalid state"),
  824. }
  825. }
  826. fn handle_play(&mut self) {
  827. if let PlayerState::Paused {
  828. track_id,
  829. play_request_id,
  830. stream_position_pcm,
  831. duration_ms,
  832. ..
  833. } = self.state
  834. {
  835. self.state.paused_to_playing();
  836. let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
  837. self.send_event(PlayerEvent::Playing {
  838. track_id,
  839. play_request_id,
  840. position_ms,
  841. duration_ms,
  842. });
  843. self.ensure_sink_running();
  844. } else {
  845. warn!("Player::play called from invalid state");
  846. }
  847. }
  848. fn handle_pause(&mut self) {
  849. if let PlayerState::Playing {
  850. track_id,
  851. play_request_id,
  852. stream_position_pcm,
  853. duration_ms,
  854. ..
  855. } = self.state
  856. {
  857. self.state.playing_to_paused();
  858. self.ensure_sink_stopped();
  859. let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
  860. self.send_event(PlayerEvent::Paused {
  861. track_id,
  862. play_request_id,
  863. position_ms,
  864. duration_ms,
  865. });
  866. } else {
  867. warn!("Player::pause called from invalid state");
  868. }
  869. }
  870. fn handle_packet(&mut self, packet: Option<VorbisPacket>, normalisation_factor: f32) {
  871. match packet {
  872. Some(mut packet) => {
  873. if packet.data().len() > 0 {
  874. if let Some(ref editor) = self.audio_filter {
  875. editor.modify_stream(&mut packet.data_mut())
  876. };
  877. if self.config.normalisation && normalisation_factor != 1.0 {
  878. for x in packet.data_mut().iter_mut() {
  879. *x = (*x as f32 * normalisation_factor) as i16;
  880. }
  881. }
  882. if let Err(err) = self.sink.write(&packet.data()) {
  883. error!("Could not write audio: {}", err);
  884. self.ensure_sink_stopped();
  885. }
  886. }
  887. }
  888. None => {
  889. self.state.playing_to_end_of_track();
  890. if let PlayerState::EndOfTrack {
  891. track_id,
  892. play_request_id,
  893. ..
  894. } = self.state
  895. {
  896. self.send_event(PlayerEvent::EndOfTrack {
  897. track_id,
  898. play_request_id,
  899. })
  900. } else {
  901. unreachable!();
  902. }
  903. }
  904. }
  905. }
  906. fn start_playback(
  907. &mut self,
  908. track_id: SpotifyId,
  909. play_request_id: u64,
  910. loaded_track: PlayerLoadedTrackData,
  911. start_playback: bool,
  912. ) {
  913. let position_ms = Self::position_pcm_to_ms(loaded_track.stream_position_pcm);
  914. if start_playback {
  915. self.ensure_sink_running();
  916. self.send_event(PlayerEvent::Playing {
  917. track_id,
  918. play_request_id,
  919. position_ms,
  920. duration_ms: loaded_track.duration_ms,
  921. });
  922. self.state = PlayerState::Playing {
  923. track_id: track_id,
  924. play_request_id: play_request_id,
  925. decoder: loaded_track.decoder,
  926. normalisation_factor: loaded_track.normalisation_factor,
  927. stream_loader_controller: loaded_track.stream_loader_controller,
  928. duration_ms: loaded_track.duration_ms,
  929. bytes_per_second: loaded_track.bytes_per_second,
  930. stream_position_pcm: loaded_track.stream_position_pcm,
  931. reported_nominal_start_time: Some(
  932. Instant::now() - Duration::from_millis(position_ms as u64),
  933. ),
  934. suggested_to_preload_next_track: false,
  935. };
  936. } else {
  937. self.ensure_sink_stopped();
  938. self.state = PlayerState::Paused {
  939. track_id: track_id,
  940. play_request_id: play_request_id,
  941. decoder: loaded_track.decoder,
  942. normalisation_factor: loaded_track.normalisation_factor,
  943. stream_loader_controller: loaded_track.stream_loader_controller,
  944. duration_ms: loaded_track.duration_ms,
  945. bytes_per_second: loaded_track.bytes_per_second,
  946. stream_position_pcm: loaded_track.stream_position_pcm,
  947. suggested_to_preload_next_track: false,
  948. };
  949. self.send_event(PlayerEvent::Paused {
  950. track_id,
  951. play_request_id,
  952. position_ms,
  953. duration_ms: loaded_track.duration_ms,
  954. });
  955. }
  956. }
  957. fn handle_command_load(
  958. &mut self,
  959. track_id: SpotifyId,
  960. play_request_id: u64,
  961. play: bool,
  962. position_ms: u32,
  963. ) {
  964. if !self.config.gapless {
  965. self.ensure_sink_stopped();
  966. }
  967. // emit the correct player event
  968. match self.state {
  969. PlayerState::Playing {
  970. track_id: old_track_id,
  971. ..
  972. }
  973. | PlayerState::Paused {
  974. track_id: old_track_id,
  975. ..
  976. }
  977. | PlayerState::EndOfTrack {
  978. track_id: old_track_id,
  979. ..
  980. }
  981. | PlayerState::Loading {
  982. track_id: old_track_id,
  983. ..
  984. } => self.send_event(PlayerEvent::Changed {
  985. old_track_id: old_track_id,
  986. new_track_id: track_id,
  987. }),
  988. PlayerState::Stopped => self.send_event(PlayerEvent::Started {
  989. track_id,
  990. play_request_id,
  991. position_ms,
  992. }),
  993. PlayerState::Invalid { .. } => panic!("Player is in an invalid state."),
  994. }
  995. // Now we check at different positions whether we already have a pre-loaded version
  996. // of this track somewhere. If so, use it and return.
  997. // Check if there's a matching loaded track in the EndOfTrack player state.
  998. // This is the case if we're repeating the same track again.
  999. if let PlayerState::EndOfTrack {
  1000. track_id: previous_track_id,
  1001. ref mut loaded_track,
  1002. ..
  1003. } = self.state
  1004. {
  1005. if previous_track_id == track_id {
  1006. let loaded_track = mem::replace(&mut *loaded_track, None);
  1007. if let Some(mut loaded_track) = loaded_track {
  1008. if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
  1009. loaded_track
  1010. .stream_loader_controller
  1011. .set_random_access_mode();
  1012. let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
  1013. // But most likely the track is fully
  1014. // loaded already because we played
  1015. // to the end of it.
  1016. loaded_track.stream_loader_controller.set_stream_mode();
  1017. loaded_track.stream_position_pcm = Self::position_ms_to_pcm(position_ms);
  1018. }
  1019. self.preload = PlayerPreload::None;
  1020. self.start_playback(track_id, play_request_id, loaded_track, play);
  1021. return;
  1022. }
  1023. }
  1024. }
  1025. // Check if we are already playing the track. If so, just do a seek and update our info.
  1026. if let PlayerState::Playing {
  1027. track_id: current_track_id,
  1028. ref mut stream_position_pcm,
  1029. ref mut decoder,
  1030. ref mut stream_loader_controller,
  1031. ..
  1032. }
  1033. | PlayerState::Paused {
  1034. track_id: current_track_id,
  1035. ref mut stream_position_pcm,
  1036. ref mut decoder,
  1037. ref mut stream_loader_controller,
  1038. ..
  1039. } = self.state
  1040. {
  1041. if current_track_id == track_id {
  1042. // we can use the current decoder. Ensure it's at the correct position.
  1043. if Self::position_ms_to_pcm(position_ms) != *stream_position_pcm {
  1044. stream_loader_controller.set_random_access_mode();
  1045. let _ = decoder.seek(position_ms as i64); // This may be blocking.
  1046. stream_loader_controller.set_stream_mode();
  1047. *stream_position_pcm = Self::position_ms_to_pcm(position_ms);
  1048. }
  1049. // Move the info from the current state into a PlayerLoadedTrackData so we can use
  1050. // the usual code path to start playback.
  1051. let old_state = mem::replace(&mut self.state, PlayerState::Invalid);
  1052. if let PlayerState::Playing {
  1053. stream_position_pcm,
  1054. decoder,
  1055. stream_loader_controller,
  1056. bytes_per_second,
  1057. duration_ms,
  1058. normalisation_factor,
  1059. ..
  1060. }
  1061. | PlayerState::Paused {
  1062. stream_position_pcm,
  1063. decoder,
  1064. stream_loader_controller,
  1065. bytes_per_second,
  1066. duration_ms,
  1067. normalisation_factor,
  1068. ..
  1069. } = old_state
  1070. {
  1071. let loaded_track = PlayerLoadedTrackData {
  1072. decoder,
  1073. normalisation_factor,
  1074. stream_loader_controller,
  1075. bytes_per_second,
  1076. duration_ms,
  1077. stream_position_pcm,
  1078. };
  1079. self.preload = PlayerPreload::None;
  1080. self.start_playback(track_id, play_request_id, loaded_track, play);
  1081. if let PlayerState::Invalid = self.state {
  1082. panic!("start_playback() hasn't set a valid player state.");
  1083. }
  1084. return;
  1085. } else {
  1086. unreachable!();
  1087. }
  1088. }
  1089. }
  1090. // Check if the requested track has been preloaded already. If so use the preloaded data.
  1091. if let PlayerPreload::Ready {
  1092. track_id: loaded_track_id,
  1093. ..
  1094. } = self.preload
  1095. {
  1096. if track_id == loaded_track_id {
  1097. let preload = std::mem::replace(&mut self.preload, PlayerPreload::None);
  1098. if let PlayerPreload::Ready {
  1099. track_id,
  1100. mut loaded_track,
  1101. } = preload
  1102. {
  1103. if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
  1104. loaded_track
  1105. .stream_loader_controller
  1106. .set_random_access_mode();
  1107. let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking
  1108. loaded_track.stream_loader_controller.set_stream_mode();
  1109. }
  1110. self.start_playback(track_id, play_request_id, loaded_track, play);
  1111. return;
  1112. } else {
  1113. unreachable!();
  1114. }
  1115. }
  1116. }
  1117. // We need to load the track - either from scratch or by completing a preload.
  1118. // In any case we go into a Loading state to load the track.
  1119. self.ensure_sink_stopped();
  1120. self.send_event(PlayerEvent::Loading {
  1121. track_id,
  1122. play_request_id,
  1123. position_ms,
  1124. });
  1125. // Try to extract a pending loader from the preloading mechanism
  1126. let loader = if let PlayerPreload::Loading {
  1127. track_id: loaded_track_id,
  1128. ..
  1129. } = self.preload
  1130. {
  1131. if (track_id == loaded_track_id) && (position_ms == 0) {
  1132. let mut preload = PlayerPreload::None;
  1133. std::mem::swap(&mut preload, &mut self.preload);
  1134. if let PlayerPreload::Loading { loader, .. } = preload {
  1135. Some(loader)
  1136. } else {
  1137. None
  1138. }
  1139. } else {
  1140. None
  1141. }
  1142. } else {
  1143. None
  1144. };
  1145. self.preload = PlayerPreload::None;
  1146. // If we don't have a loader yet, create one from scratch.
  1147. let loader = loader
  1148. .or_else(|| Some(self.load_track(track_id, position_ms)))
  1149. .unwrap();
  1150. // Set ourselves to a loading state.
  1151. self.state = PlayerState::Loading {
  1152. track_id,
  1153. play_request_id,
  1154. start_playback: play,
  1155. loader,
  1156. };
  1157. }
  1158. fn handle_command_preload(&mut self, track_id: SpotifyId) {
  1159. debug!("Preloading track");
  1160. let mut preload_track = true;
  1161. // check whether the track is already loaded somewhere or being loaded.
  1162. if let PlayerPreload::Loading {
  1163. track_id: currently_loading,
  1164. ..
  1165. }
  1166. | PlayerPreload::Ready {
  1167. track_id: currently_loading,
  1168. ..
  1169. } = self.preload
  1170. {
  1171. if currently_loading == track_id {
  1172. // we're already preloading the requested track.
  1173. preload_track = false;
  1174. } else {
  1175. // we're preloading something else - cancel it.
  1176. self.preload = PlayerPreload::None;
  1177. }
  1178. }
  1179. if let PlayerState::Playing {
  1180. track_id: current_track_id,
  1181. ..
  1182. }
  1183. | PlayerState::Paused {
  1184. track_id: current_track_id,
  1185. ..
  1186. }
  1187. | PlayerState::EndOfTrack {
  1188. track_id: current_track_id,
  1189. ..
  1190. } = self.state
  1191. {
  1192. if current_track_id == track_id {
  1193. // we already have the requested track loaded.
  1194. preload_track = false;
  1195. }
  1196. }
  1197. // schedule the preload if the current track if desired.
  1198. if preload_track {
  1199. let loader = self.load_track(track_id, 0);
  1200. self.preload = PlayerPreload::Loading { track_id, loader }
  1201. }
  1202. }
  1203. fn handle_command_seek(&mut self, position_ms: u32) {
  1204. if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
  1205. stream_loader_controller.set_random_access_mode();
  1206. }
  1207. if let Some(decoder) = self.state.decoder() {
  1208. match decoder.seek(position_ms as i64) {
  1209. Ok(_) => {
  1210. if let PlayerState::Playing {
  1211. ref mut stream_position_pcm,
  1212. ..
  1213. }
  1214. | PlayerState::Paused {
  1215. ref mut stream_position_pcm,
  1216. ..
  1217. } = self.state
  1218. {
  1219. *stream_position_pcm = Self::position_ms_to_pcm(position_ms);
  1220. }
  1221. }
  1222. Err(err) => error!("Vorbis error: {:?}", err),
  1223. }
  1224. } else {
  1225. warn!("Player::seek called from invalid state");
  1226. }
  1227. // If we're playing, ensure, that we have enough data leaded to avoid a buffer underrun.
  1228. if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
  1229. stream_loader_controller.set_stream_mode();
  1230. }
  1231. // ensure we have a bit of a buffer of downloaded data
  1232. self.preload_data_before_playback();
  1233. if let PlayerState::Playing {
  1234. track_id,
  1235. play_request_id,
  1236. ref mut reported_nominal_start_time,
  1237. duration_ms,
  1238. ..
  1239. } = self.state
  1240. {
  1241. *reported_nominal_start_time =
  1242. Some(Instant::now() - Duration::from_millis(position_ms as u64));
  1243. self.send_event(PlayerEvent::Playing {
  1244. track_id,
  1245. play_request_id,
  1246. position_ms,
  1247. duration_ms,
  1248. });
  1249. }
  1250. if let PlayerState::Paused {
  1251. track_id,
  1252. play_request_id,
  1253. duration_ms,
  1254. ..
  1255. } = self.state
  1256. {
  1257. self.send_event(PlayerEvent::Paused {
  1258. track_id,
  1259. play_request_id,
  1260. position_ms,
  1261. duration_ms,
  1262. });
  1263. }
  1264. }
  1265. fn handle_command(&mut self, cmd: PlayerCommand) {
  1266. debug!("command={:?}", cmd);
  1267. match cmd {
  1268. PlayerCommand::Load {
  1269. track_id,
  1270. play_request_id,
  1271. play,
  1272. position_ms,
  1273. } => self.handle_command_load(track_id, play_request_id, play, position_ms),
  1274. PlayerCommand::Preload { track_id } => self.handle_command_preload(track_id),
  1275. PlayerCommand::Seek(position_ms) => self.handle_command_seek(position_ms),
  1276. PlayerCommand::Play => self.handle_play(),
  1277. PlayerCommand::Pause => self.handle_pause(),
  1278. PlayerCommand::Stop => self.handle_player_stop(),
  1279. PlayerCommand::AddEventSender(sender) => self.event_senders.push(sender),
  1280. PlayerCommand::EmitVolumeSetEvent(volume) => {
  1281. self.send_event(PlayerEvent::VolumeSet { volume })
  1282. }
  1283. }
  1284. }
  1285. fn send_event(&mut self, event: PlayerEvent) {
  1286. let mut index = 0;
  1287. while index < self.event_senders.len() {
  1288. match self.event_senders[index].unbounded_send(event.clone()) {
  1289. Ok(_) => index += 1,
  1290. Err(_) => {
  1291. self.event_senders.remove(index);
  1292. }
  1293. }
  1294. }
  1295. }
  1296. fn load_track(
  1297. &self,
  1298. spotify_id: SpotifyId,
  1299. position_ms: u32,
  1300. ) -> Box<dyn Future<Item = PlayerLoadedTrackData, Error = ()>> {
  1301. // This method creates a future that returns the loaded stream and associated info.
  1302. // Ideally all work should be done using asynchronous code. However, seek() on the
  1303. // audio stream is implemented in a blocking fashion. Thus, we can't turn it into future
  1304. // easily. Instead we spawn a thread to do the work and return a one-shot channel as the
  1305. // future to work with.
  1306. let loader = PlayerTrackLoader {
  1307. session: self.session.clone(),
  1308. config: self.config.clone(),
  1309. };
  1310. let (result_tx, result_rx) = futures::sync::oneshot::channel();
  1311. std::thread::spawn(move || {
  1312. loader
  1313. .load_track(spotify_id, position_ms)
  1314. .and_then(move |data| {
  1315. let _ = result_tx.send(data);
  1316. Some(())
  1317. });
  1318. });
  1319. Box::new(result_rx.map_err(|_| ()))
  1320. }
  1321. fn preload_data_before_playback(&mut self) {
  1322. if let PlayerState::Playing {
  1323. bytes_per_second,
  1324. ref mut stream_loader_controller,
  1325. ..
  1326. } = self.state
  1327. {
  1328. // Request our read ahead range
  1329. let request_data_length = max(
  1330. (READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS
  1331. * (0.001 * stream_loader_controller.ping_time_ms() as f64)
  1332. * bytes_per_second as f64) as usize,
  1333. (READ_AHEAD_DURING_PLAYBACK_SECONDS * bytes_per_second as f64) as usize,
  1334. );
  1335. stream_loader_controller.fetch_next(request_data_length);
  1336. // Request the part we want to wait for blocking. This effecively means we wait for the previous request to partially complete.
  1337. let wait_for_data_length = max(
  1338. (READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS
  1339. * (0.001 * stream_loader_controller.ping_time_ms() as f64)
  1340. * bytes_per_second as f64) as usize,
  1341. (READ_AHEAD_BEFORE_PLAYBACK_SECONDS * bytes_per_second as f64) as usize,
  1342. );
  1343. stream_loader_controller.fetch_next_blocking(wait_for_data_length);
  1344. }
  1345. }
  1346. }
  1347. impl Drop for PlayerInternal {
  1348. fn drop(&mut self) {
  1349. debug!("drop PlayerInternal[{}]", self.session.session_id());
  1350. }
  1351. }
  1352. impl ::std::fmt::Debug for PlayerCommand {
  1353. fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
  1354. match *self {
  1355. PlayerCommand::Load {
  1356. track_id,
  1357. play,
  1358. position_ms,
  1359. ..
  1360. } => f
  1361. .debug_tuple("Load")
  1362. .field(&track_id)
  1363. .field(&play)
  1364. .field(&position_ms)
  1365. .finish(),
  1366. PlayerCommand::Preload { track_id } => {
  1367. f.debug_tuple("Preload").field(&track_id).finish()
  1368. }
  1369. PlayerCommand::Play => f.debug_tuple("Play").finish(),
  1370. PlayerCommand::Pause => f.debug_tuple("Pause").finish(),
  1371. PlayerCommand::Stop => f.debug_tuple("Stop").finish(),
  1372. PlayerCommand::Seek(position) => f.debug_tuple("Seek").field(&position).finish(),
  1373. PlayerCommand::AddEventSender(_) => f.debug_tuple("AddEventSender").finish(),
  1374. PlayerCommand::EmitVolumeSetEvent(volume) => {
  1375. f.debug_tuple("VolumeSet").field(&volume).finish()
  1376. }
  1377. }
  1378. }
  1379. }
  1380. struct Subfile<T: Read + Seek> {
  1381. stream: T,
  1382. offset: u64,
  1383. }
  1384. impl<T: Read + Seek> Subfile<T> {
  1385. pub fn new(mut stream: T, offset: u64) -> Subfile<T> {
  1386. stream.seek(SeekFrom::Start(offset)).unwrap();
  1387. Subfile {
  1388. stream: stream,
  1389. offset: offset,
  1390. }
  1391. }
  1392. }
  1393. impl<T: Read + Seek> Read for Subfile<T> {
  1394. fn read(&mut self, buf: &mut [u8]) -> Result<usize> {
  1395. self.stream.read(buf)
  1396. }
  1397. }
  1398. impl<T: Read + Seek> Seek for Subfile<T> {
  1399. fn seek(&mut self, mut pos: SeekFrom) -> Result<u64> {
  1400. pos = match pos {
  1401. SeekFrom::Start(offset) => SeekFrom::Start(offset + self.offset),
  1402. x => x,
  1403. };
  1404. let newpos = self.stream.seek(pos)?;
  1405. if newpos > self.offset {
  1406. Ok(newpos - self.offset)
  1407. } else {
  1408. Ok(0)
  1409. }
  1410. }
  1411. }