syntax = "proto2"; import "playlist4meta.proto"; import "playlist4content.proto"; message Add { optional int32 fromIndex = 0x1; repeated Item items = 0x2; optional ListChecksum list_checksum = 0x3; optional bool addLast = 0x4; optional bool addFirst = 0x5; } message Rem { optional int32 fromIndex = 0x1; optional int32 length = 0x2; repeated Item items = 0x3; optional ListChecksum list_checksum = 0x4; optional ListChecksum items_checksum = 0x5; optional ListChecksum uris_checksum = 0x6; optional bool itemsAsKey = 0x7; } message Mov { optional int32 fromIndex = 0x1; optional int32 length = 0x2; optional int32 toIndex = 0x3; optional ListChecksum list_checksum = 0x4; optional ListChecksum items_checksum = 0x5; optional ListChecksum uris_checksum = 0x6; } message ItemAttributesPartialState { optional ItemAttributes values = 0x1; repeated ItemAttributeKind no_value = 0x2; enum ItemAttributeKind { ITEM_UNKNOWN = 0x0; ITEM_ADDED_BY = 0x1; ITEM_TIMESTAMP = 0x2; ITEM_MESSAGE = 0x3; ITEM_SEEN = 0x4; ITEM_DOWNLOAD_COUNT = 0x5; ITEM_DOWNLOAD_FORMAT = 0x6; ITEM_SEVENDIGITAL_ID = 0x7; ITEM_SEVENDIGITAL_LEFT = 0x8; ITEM_SEEN_AT = 0x9; ITEM_PUBLIC = 0xa; } } message ListAttributesPartialState { optional ListAttributes values = 0x1; repeated ListAttributeKind no_value = 0x2; enum ListAttributeKind { LIST_UNKNOWN = 0x0; LIST_NAME = 0x1; LIST_DESCRIPTION = 0x2; LIST_PICTURE = 0x3; LIST_COLLABORATIVE = 0x4; LIST_PL3_VERSION = 0x5; LIST_DELETED_BY_OWNER = 0x6; LIST_RESTRICTED_COLLABORATIVE = 0x7; } } message UpdateItemAttributes { optional int32 index = 0x1; optional ItemAttributesPartialState new_attributes = 0x2; optional ItemAttributesPartialState old_attributes = 0x3; optional ListChecksum list_checksum = 0x4; optional ListChecksum old_attributes_checksum = 0x5; } message UpdateListAttributes { optional ListAttributesPartialState new_attributes = 0x1; optional ListAttributesPartialState old_attributes = 0x2; optional ListChecksum list_checksum = 0x3; optional ListChecksum old_attributes_checksum = 0x4; } message Op { optional Kind kind = 0x1; enum Kind { KIND_UNKNOWN = 0x0; ADD = 0x2; REM = 0x3; MOV = 0x4; UPDATE_ITEM_ATTRIBUTES = 0x5; UPDATE_LIST_ATTRIBUTES = 0x6; } optional Add add = 0x2; optional Rem rem = 0x3; optional Mov mov = 0x4; optional UpdateItemAttributes update_item_attributes = 0x5; optional UpdateListAttributes update_list_attributes = 0x6; } message OpList { repeated Op ops = 0x1; }