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@@ -72,7 +72,7 @@ impl NormalisationData {
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fn get_factor(config: &PlayerConfig, data: NormalisationData) -> f32 {
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fn get_factor(config: &PlayerConfig, data: NormalisationData) -> f32 {
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let mut normalisation_factor: f32 = 1.0;
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let mut normalisation_factor: f32 = 1.0;
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- debug!("Normalization Data: {:?}", data);
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+ debug!("Normalisation Data: {:?}", data);
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if config.normalisation {
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if config.normalisation {
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normalisation_factor = f32::powf(10.0, (data.track_gain_db + config.normalisation_pregain) / 20.0);
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normalisation_factor = f32::powf(10.0, (data.track_gain_db + config.normalisation_pregain) / 20.0);
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@@ -82,7 +82,7 @@ impl NormalisationData {
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normalisation_factor = 1.0 / data.track_peak;
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normalisation_factor = 1.0 / data.track_peak;
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}
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}
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- debug!("Applied normalization factor: {}", normalisation_factor);
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+ debug!("Applied normalisation factor: {}", normalisation_factor);
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}
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}
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normalisation_factor
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normalisation_factor
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