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@@ -99,6 +99,7 @@ pub enum PlayerEvent {
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TimeToPreloadNextTrack {
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play_request_id: u64,
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track_id: SpotifyId,
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+ preload_index: u32,
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},
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EndOfTrack {
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play_request_id: u64,
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@@ -320,6 +321,10 @@ enum PlayerPreload {
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Loading {
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track_id: SpotifyId,
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loader: Box<dyn Future<Item = PlayerLoadedTrackData, Error = ()>>,
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+ preload_index: u32,
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+ },
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+ Missing {
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+ preload_index: u32,
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},
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Ready {
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track_id: SpotifyId,
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@@ -753,6 +758,7 @@ impl Future for PlayerInternal {
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if let PlayerPreload::Loading {
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ref mut loader,
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track_id,
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+ preload_index,
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} = self.preload
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{
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match loader.poll() {
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@@ -764,8 +770,26 @@ impl Future for PlayerInternal {
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}
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Ok(Async::NotReady) => (),
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Err(_) => {
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- warn!("Unable to preload {:?}", track_id);
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- self.preload = PlayerPreload::None;
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+ warn!("Unable to preload {:?}[{}]", track_id, preload_index,);
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+ // Preemptively fetch next track?
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+ self.preload = PlayerPreload::Missing { preload_index };
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+ if let PlayerState::Playing {
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+ play_request_id, ..
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+ }
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+ | PlayerState::Paused {
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+ play_request_id, ..
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+ } = self.state
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+ {
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+ debug!(
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+ "Requesting track_id for preload_index: {}",
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+ preload_index + 1
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+ );
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+ self.send_event(PlayerEvent::TimeToPreloadNextTrack {
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+ track_id,
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+ play_request_id,
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+ preload_index: preload_index + 1,
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+ });
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+ }
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}
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}
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}
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@@ -853,6 +877,7 @@ impl Future for PlayerInternal {
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self.send_event(PlayerEvent::TimeToPreloadNextTrack {
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track_id,
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play_request_id,
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+ preload_index: 1,
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});
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}
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}
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@@ -1294,7 +1319,12 @@ impl PlayerInternal {
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fn handle_command_preload(&mut self, track_id: SpotifyId) {
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debug!("Preloading track");
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let mut preload_track = true;
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-
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+ let preload_index = match self.preload {
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+ PlayerPreload::Loading { preload_index, .. } => preload_index,
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+ // The last preload was missing, so increment it
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+ PlayerPreload::Missing { preload_index, .. } => preload_index + 1,
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+ _ => 1,
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+ };
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// check whether the track is already loaded somewhere or being loaded.
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if let PlayerPreload::Loading {
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track_id: currently_loading,
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@@ -1336,7 +1366,11 @@ impl PlayerInternal {
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// schedule the preload if the current track if desired.
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if preload_track {
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let loader = self.load_track(track_id, 0);
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- self.preload = PlayerPreload::Loading { track_id, loader }
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+ self.preload = PlayerPreload::Loading {
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+ track_id,
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+ loader,
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+ preload_index,
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+ }
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}
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}
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