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[ci skip] Break out Compiling into COMPILING.md

ashthespy 4 years ago
parent
commit
7506f05f08
2 changed files with 109 additions and 109 deletions
  1. 109 0
      COMPILING.md
  2. 0 109
      CONTRIBUTING.md

+ 109 - 0
COMPILING.md

@@ -0,0 +1,109 @@
+# Compiling
+
+## Setup
+
+In order to compile librespot, you will first need to set up a suitable Rust build environment, with the necessary dependencies installed. You will need to have a C compiler, Rust, and the development libraries for the audio backend(s) you want installed. These instructions will walk you through setting up a simple build environment.
+
+### Install Rust
+The easiest, and recommended way to get Rust is to use [rustup](https://rustup.rs). You can install `rustup` with this command:
+
+```bash
+curl https://sh.rustup.rs -sSf | sh
+```
+
+Follow any prompts it gives you to install Rust. Once that’s done, Rust's standard tools should be setup and ready to use.
+
+*Note: The current minimum required Rust version is 1.33.0*
+
+#### Additional Rust tools - `rustfmt`
+To ensure a consistent codebase, we utilise [`rustfmt`](https://github.com/rust-lang/rustfmt), which is installed by default with `rustup` these days, else it can be installed manually with:
+```bash
+rustup component add rustfmt
+```
+Using `rustfmt` is not optional, as our CI checks against this repo's rules.
+
+### General dependencies
+Along with Rust, you will also require a C compiler. 
+ 
+On Debian/Ubuntu, install with:
+```shell
+sudo apt-get install build-essential
+
+```
+On Fedora systems, install with:
+```shell
+sudo dnf install gcc 
+```
+### Audio library dependencies
+Depending on the chosen backend, specific development libraries are required. 
+
+*_Note this is an non extensive list, open a PR to add to it!_*
+
+| Audio backend               | Debian/Ubuntu                    | Fedora  | macOS |
+|--------------------|------------------------------| ------------------------------| -- |
+|Rodio (default)| `libasound2-dev` | `alsa-lib-devel` | 
+|ALSA| `libasound2-dev, pkg-config` |`alsa-lib-devel` |
+|PortAudio| `portaudio19-dev`| `portaudio-devel`| `portaudio`
+|PulseAudio| `libpulse-dev`| `pulseaudio-libs-devel` | 
+|JACK| `libjack-dev` | `jack-audio-connection-kit-devel` | 
+|SDL| `libsdl2-dev`| `SDL2-devel` | 
+|Pipe| - | - | - |
+
+###### For example, to build an ALSA based backend, you would need to run the following:
+
+On Debian/Ubuntu:
+```shell
+sudo apt-get install libasound2-dev pkg-config
+
+```
+On Fedora systems:
+```shell
+sudo dnf install alsa-lib-devel
+```
+
+### Getting the Source
+
+The recommended method is to first fork the repo, so that you have a copy that you have read/write access to. After that, it’s a simple case of cloning your fork.
+
+```bash
+git clone git@github.com:YOURUSERNAME/librespot.git
+cd librespot
+```
+
+## Compiling & Running
+
+Once your build environment is setup, compiling the code is pretty simple.
+
+### Compiling
+
+To build a ```debug``` build, from the project root:
+
+```bash
+cargo build
+```
+
+And for ```release```:
+
+```bash
+cargo build --release
+```
+
+You will most likely want to build debug builds when developing, as they are faster, and more verbose, for the purposes of debugging.
+
+There are also a number of compiler feature flags that you can add, in the event that you want to have certain additional features also compiled. The list of these is available on the [wiki](https://github.com/librespot-org/librespot/wiki/Compiling#addition-features).
+
+By default, librespot compiles with the ```rodio-backend``` feature. To compile without default features, you can run with:
+
+```bash
+cargo build --no-default-features
+```
+
+### Running
+
+Assuming you just compiled a ```debug``` build, you can run librespot with the following command:
+
+```bash
+./target/debug/librespot -n Librespot
+```
+
+There are various runtime options, documented in the wiki, and visible by running librespot with the ```-h``` argument.

+ 0 - 109
CONTRIBUTING.md

@@ -1,114 +1,5 @@
 # Contributing
 
-## Setup
-
-In order to contribute to librespot, you will first need to set up a suitable Rust build environment, with the necessary dependencies installed. These instructions will walk you through setting up a simple build environment.
-
-You will need to have a C compiler, Rust, and the development libraries for the audio backend(s) you want installed.
-
-### Install Rust
-
-The easiest, and recommended way to get Rust is to use [rustup](https://rustup.rs). You can install `rustup` with this command:
-
-```bash
-curl https://sh.rustup.rs -sSf | sh
-```
-
-Follow any prompts it gives you to install Rust. Once that’s done, Rust's standard tools should be setup and ready to use.
-
-#### Additional Rust tools - `rustfmt`
-To ensure a consistent codebase, we utilise [`rustfmt`](https://github.com/rust-lang/rustfmt), which is installed by default with `rustup` these days, else it can be installed manually with:
-```bash
-rustup component add rustfmt
-```
-Using `rustfmt` is not optional, as our CI checks against this repo's rules.
-
-### General dependencies
-Along with Rust, you will also require a C compiler. 
- 
-On Debian/Ubuntu, install with:
-```shell
-sudo apt-get install build-essential
-
-```
-On Fedora systems, install with:
-```shell
-sudo dnf install gcc 
-```
-### Audio library dependencies
-Depending on the chosen backend, specific development libraries are required. 
-
-*_Note this is an non extensive list, open a PR to add to it!_*
-
-| Audio backend               | Debian/Ubuntu                    | Fedora  | macOS |
-|--------------------|------------------------------| ------------------------------| -- |
-|Rodio (default)| `libasound2-dev` | `alsa-lib-devel` | 
-|ALSA| `libasound2-dev, pkg-config` |`alsa-lib-devel` |
-|PortAudio| `portaudio19-dev`| `portaudio-devel`| `portaudio`
-|PulseAudio| `libpulse-dev`| `pulseaudio-libs-devel` | 
-|JACK| `libjack-dev` | `jack-audio-connection-kit-devel` | 
-|SDL| `libsdl2-dev`| `SDL2-devel` | 
-|Pipe| - | - | - |
-
-###### For example, to build an ALSA based backend, you would need to run the following:
-
-On Debian/Ubuntu:
-```shell
-sudo apt-get install libasound2-dev pkg-config
-
-```
-On Fedora systems:
-```shell
-sudo dnf install alsa-lib-devel
-```
-
-### Getting the Source
-
-The recommended method is to first fork the repo, so that you have a copy that you have read/write access to. After that, it’s a simple case of cloning your fork.
-
-```bash
-git clone git@github.com:YOURUSERNAME/librespot.git
-cd librespot
-```
-
-## Compiling & Running
-
-Once your build environment is setup, compiling the code is pretty simple.
-
-### Compiling
-
-To build a ```debug``` build, from the project root:
-
-```bash
-cargo build
-```
-
-And for ```release```:
-
-```bash
-cargo build --release
-```
-
-You will most likely want to build debug builds when developing, as they are faster, and more verbose, for the purposes of debugging.
-
-There are also a number of compiler feature flags that you can add, in the event that you want to have certain additional features also compiled. The list of these is available on the [wiki](https://github.com/librespot-org/librespot/wiki/Compiling#addition-features).
-
-By default, librespot compiles with the ```rodio-backend``` feature. To compile without default features, you can run with:
-
-```bash
-cargo build --no-default-features
-```
-
-### Running
-
-Assuming you just compiled a ```debug``` build, you can run librespot with the following command:
-
-```bash
-./target/debug/librespot -n Librespot
-```
-
-There are various runtime options, documented in the wiki, and visible by running librespot with the ```-h``` argument.
-
 ## Reporting an Issue
 
 Issues are tracked in the Github issue tracker of the librespot repo.