|
@@ -1,20 +1,20 @@
|
|
|
use byteorder::{LittleEndian, ReadBytesExt};
|
|
|
use futures;
|
|
|
-use futures::sync::oneshot;
|
|
|
-use futures::{future, Future};
|
|
|
+use futures::{future, Async, Future, Poll, Stream};
|
|
|
use std;
|
|
|
use std::borrow::Cow;
|
|
|
use std::cmp::max;
|
|
|
use std::io::{Read, Result, Seek, SeekFrom};
|
|
|
use std::mem;
|
|
|
-use std::sync::mpsc::{RecvError, RecvTimeoutError, TryRecvError};
|
|
|
use std::thread;
|
|
|
-use std::time::Duration;
|
|
|
+use std::time::{Duration, Instant};
|
|
|
|
|
|
use crate::config::{Bitrate, PlayerConfig};
|
|
|
use librespot_core::session::Session;
|
|
|
use librespot_core::spotify_id::SpotifyId;
|
|
|
|
|
|
+use librespot_core::util::SeqGenerator;
|
|
|
+
|
|
|
use crate::audio::{AudioDecrypt, AudioFile, StreamLoaderController};
|
|
|
use crate::audio::{VorbisDecoder, VorbisPacket};
|
|
|
use crate::audio::{
|
|
@@ -25,48 +25,121 @@ use crate::audio_backend::Sink;
|
|
|
use crate::metadata::{AudioItem, FileFormat};
|
|
|
use crate::mixer::AudioFilter;
|
|
|
|
|
|
+const PRELOAD_NEXT_TRACK_BEFORE_END_DURATION_MS: u32 = 30000;
|
|
|
+
|
|
|
pub struct Player {
|
|
|
- commands: Option<std::sync::mpsc::Sender<PlayerCommand>>,
|
|
|
+ commands: Option<futures::sync::mpsc::UnboundedSender<PlayerCommand>>,
|
|
|
thread_handle: Option<thread::JoinHandle<()>>,
|
|
|
+ play_request_id_generator: SeqGenerator<u64>,
|
|
|
}
|
|
|
|
|
|
struct PlayerInternal {
|
|
|
session: Session,
|
|
|
config: PlayerConfig,
|
|
|
- commands: std::sync::mpsc::Receiver<PlayerCommand>,
|
|
|
+ commands: futures::sync::mpsc::UnboundedReceiver<PlayerCommand>,
|
|
|
|
|
|
state: PlayerState,
|
|
|
+ preload: PlayerPreload,
|
|
|
sink: Box<dyn Sink>,
|
|
|
sink_running: bool,
|
|
|
audio_filter: Option<Box<dyn AudioFilter + Send>>,
|
|
|
- event_sender: futures::sync::mpsc::UnboundedSender<PlayerEvent>,
|
|
|
+ event_senders: Vec<futures::sync::mpsc::UnboundedSender<PlayerEvent>>,
|
|
|
}
|
|
|
|
|
|
enum PlayerCommand {
|
|
|
- Load(SpotifyId, bool, u32, oneshot::Sender<()>),
|
|
|
+ Load {
|
|
|
+ track_id: SpotifyId,
|
|
|
+ play_request_id: u64,
|
|
|
+ play: bool,
|
|
|
+ position_ms: u32,
|
|
|
+ },
|
|
|
+ Preload {
|
|
|
+ track_id: SpotifyId,
|
|
|
+ },
|
|
|
Play,
|
|
|
Pause,
|
|
|
Stop,
|
|
|
Seek(u32),
|
|
|
+ AddEventSender(futures::sync::mpsc::UnboundedSender<PlayerEvent>),
|
|
|
+ EmitVolumeSetEvent(u16),
|
|
|
}
|
|
|
|
|
|
#[derive(Debug, Clone)]
|
|
|
pub enum PlayerEvent {
|
|
|
+ Stopped {
|
|
|
+ play_request_id: u64,
|
|
|
+ track_id: SpotifyId,
|
|
|
+ },
|
|
|
+ Loading {
|
|
|
+ play_request_id: u64,
|
|
|
+ track_id: SpotifyId,
|
|
|
+ position_ms: u32,
|
|
|
+ },
|
|
|
Started {
|
|
|
+ play_request_id: u64,
|
|
|
track_id: SpotifyId,
|
|
|
+ position_ms: u32,
|
|
|
},
|
|
|
-
|
|
|
Changed {
|
|
|
old_track_id: SpotifyId,
|
|
|
new_track_id: SpotifyId,
|
|
|
},
|
|
|
-
|
|
|
- Stopped {
|
|
|
+ Playing {
|
|
|
+ play_request_id: u64,
|
|
|
+ track_id: SpotifyId,
|
|
|
+ position_ms: u32,
|
|
|
+ duration_ms: u32,
|
|
|
+ },
|
|
|
+ Paused {
|
|
|
+ play_request_id: u64,
|
|
|
track_id: SpotifyId,
|
|
|
+ position_ms: u32,
|
|
|
+ duration_ms: u32,
|
|
|
},
|
|
|
+ TimeToPreloadNextTrack {
|
|
|
+ play_request_id: u64,
|
|
|
+ track_id: SpotifyId,
|
|
|
+ },
|
|
|
+ EndOfTrack {
|
|
|
+ play_request_id: u64,
|
|
|
+ track_id: SpotifyId,
|
|
|
+ },
|
|
|
+ VolumeSet {
|
|
|
+ volume: u16,
|
|
|
+ },
|
|
|
+}
|
|
|
+
|
|
|
+impl PlayerEvent {
|
|
|
+ pub fn get_play_request_id(&self) -> Option<u64> {
|
|
|
+ use PlayerEvent::*;
|
|
|
+ match self {
|
|
|
+ Loading {
|
|
|
+ play_request_id, ..
|
|
|
+ }
|
|
|
+ | Started {
|
|
|
+ play_request_id, ..
|
|
|
+ }
|
|
|
+ | Playing {
|
|
|
+ play_request_id, ..
|
|
|
+ }
|
|
|
+ | TimeToPreloadNextTrack {
|
|
|
+ play_request_id, ..
|
|
|
+ }
|
|
|
+ | EndOfTrack {
|
|
|
+ play_request_id, ..
|
|
|
+ }
|
|
|
+ | Paused {
|
|
|
+ play_request_id, ..
|
|
|
+ }
|
|
|
+ | Stopped {
|
|
|
+ play_request_id, ..
|
|
|
+ } => Some(*play_request_id),
|
|
|
+ Changed { .. } | VolumeSet { .. } => None,
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
-type PlayerEventChannel = futures::sync::mpsc::UnboundedReceiver<PlayerEvent>;
|
|
|
+pub type PlayerEventChannel = futures::sync::mpsc::UnboundedReceiver<PlayerEvent>;
|
|
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
|
struct NormalisationData {
|
|
@@ -125,7 +198,7 @@ impl Player {
|
|
|
where
|
|
|
F: FnOnce() -> Box<dyn Sink> + Send + 'static,
|
|
|
{
|
|
|
- let (cmd_tx, cmd_rx) = std::sync::mpsc::channel();
|
|
|
+ let (cmd_tx, cmd_rx) = futures::sync::mpsc::unbounded();
|
|
|
let (event_sender, event_receiver) = futures::sync::mpsc::unbounded();
|
|
|
|
|
|
let handle = thread::spawn(move || {
|
|
@@ -137,38 +210,47 @@ impl Player {
|
|
|
commands: cmd_rx,
|
|
|
|
|
|
state: PlayerState::Stopped,
|
|
|
+ preload: PlayerPreload::None,
|
|
|
sink: sink_builder(),
|
|
|
sink_running: false,
|
|
|
audio_filter: audio_filter,
|
|
|
- event_sender: event_sender,
|
|
|
+ event_senders: [event_sender].to_vec(),
|
|
|
};
|
|
|
|
|
|
- internal.run();
|
|
|
+ // While PlayerInternal is written as a future, it still contains blocking code.
|
|
|
+ // It must be run by using wait() in a dedicated thread.
|
|
|
+ let _ = internal.wait();
|
|
|
+ debug!("PlayerInternal thread finished.");
|
|
|
});
|
|
|
|
|
|
(
|
|
|
Player {
|
|
|
commands: Some(cmd_tx),
|
|
|
thread_handle: Some(handle),
|
|
|
+ play_request_id_generator: SeqGenerator::new(0),
|
|
|
},
|
|
|
event_receiver,
|
|
|
)
|
|
|
}
|
|
|
|
|
|
fn command(&self, cmd: PlayerCommand) {
|
|
|
- self.commands.as_ref().unwrap().send(cmd).unwrap();
|
|
|
+ self.commands.as_ref().unwrap().unbounded_send(cmd).unwrap();
|
|
|
}
|
|
|
|
|
|
- pub fn load(
|
|
|
- &self,
|
|
|
- track: SpotifyId,
|
|
|
- start_playing: bool,
|
|
|
- position_ms: u32,
|
|
|
- ) -> oneshot::Receiver<()> {
|
|
|
- let (tx, rx) = oneshot::channel();
|
|
|
- self.command(PlayerCommand::Load(track, start_playing, position_ms, tx));
|
|
|
+ pub fn load(&mut self, track_id: SpotifyId, start_playing: bool, position_ms: u32) -> u64 {
|
|
|
+ let play_request_id = self.play_request_id_generator.get();
|
|
|
+ self.command(PlayerCommand::Load {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ play: start_playing,
|
|
|
+ position_ms,
|
|
|
+ });
|
|
|
|
|
|
- rx
|
|
|
+ play_request_id
|
|
|
+ }
|
|
|
+
|
|
|
+ pub fn preload(&self, track_id: SpotifyId) {
|
|
|
+ self.command(PlayerCommand::Preload { track_id });
|
|
|
}
|
|
|
|
|
|
pub fn play(&self) {
|
|
@@ -186,6 +268,29 @@ impl Player {
|
|
|
pub fn seek(&self, position_ms: u32) {
|
|
|
self.command(PlayerCommand::Seek(position_ms));
|
|
|
}
|
|
|
+
|
|
|
+ pub fn get_player_event_channel(&self) -> PlayerEventChannel {
|
|
|
+ let (event_sender, event_receiver) = futures::sync::mpsc::unbounded();
|
|
|
+ self.command(PlayerCommand::AddEventSender(event_sender));
|
|
|
+ event_receiver
|
|
|
+ }
|
|
|
+
|
|
|
+ pub fn get_end_of_track_future(&self) -> Box<dyn Future<Item = (), Error = ()>> {
|
|
|
+ let result = self
|
|
|
+ .get_player_event_channel()
|
|
|
+ .filter(|event| match event {
|
|
|
+ PlayerEvent::EndOfTrack { .. } | PlayerEvent::Stopped { .. } => true,
|
|
|
+ _ => false,
|
|
|
+ })
|
|
|
+ .into_future()
|
|
|
+ .map_err(|_| ())
|
|
|
+ .map(|_| ());
|
|
|
+ Box::new(result)
|
|
|
+ }
|
|
|
+
|
|
|
+ pub fn emit_volume_set_event(&self, volume: u16) {
|
|
|
+ self.command(PlayerCommand::EmitVolumeSetEvent(volume));
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
impl Drop for Player {
|
|
@@ -201,27 +306,64 @@ impl Drop for Player {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+struct PlayerLoadedTrackData {
|
|
|
+ decoder: Decoder,
|
|
|
+ normalisation_factor: f32,
|
|
|
+ stream_loader_controller: StreamLoaderController,
|
|
|
+ bytes_per_second: usize,
|
|
|
+ duration_ms: u32,
|
|
|
+ stream_position_pcm: u64,
|
|
|
+}
|
|
|
+
|
|
|
+enum PlayerPreload {
|
|
|
+ None,
|
|
|
+ Loading {
|
|
|
+ track_id: SpotifyId,
|
|
|
+ loader: Box<dyn Future<Item = PlayerLoadedTrackData, Error = ()>>,
|
|
|
+ },
|
|
|
+ Ready {
|
|
|
+ track_id: SpotifyId,
|
|
|
+ loaded_track: PlayerLoadedTrackData,
|
|
|
+ },
|
|
|
+}
|
|
|
+
|
|
|
type Decoder = VorbisDecoder<Subfile<AudioDecrypt<AudioFile>>>;
|
|
|
+
|
|
|
enum PlayerState {
|
|
|
Stopped,
|
|
|
+ Loading {
|
|
|
+ track_id: SpotifyId,
|
|
|
+ play_request_id: u64,
|
|
|
+ start_playback: bool,
|
|
|
+ loader: Box<dyn Future<Item = PlayerLoadedTrackData, Error = ()>>,
|
|
|
+ },
|
|
|
Paused {
|
|
|
track_id: SpotifyId,
|
|
|
+ play_request_id: u64,
|
|
|
decoder: Decoder,
|
|
|
- end_of_track: oneshot::Sender<()>,
|
|
|
normalisation_factor: f32,
|
|
|
stream_loader_controller: StreamLoaderController,
|
|
|
bytes_per_second: usize,
|
|
|
+ duration_ms: u32,
|
|
|
+ stream_position_pcm: u64,
|
|
|
+ suggested_to_preload_next_track: bool,
|
|
|
},
|
|
|
Playing {
|
|
|
track_id: SpotifyId,
|
|
|
+ play_request_id: u64,
|
|
|
decoder: Decoder,
|
|
|
- end_of_track: oneshot::Sender<()>,
|
|
|
normalisation_factor: f32,
|
|
|
stream_loader_controller: StreamLoaderController,
|
|
|
bytes_per_second: usize,
|
|
|
+ duration_ms: u32,
|
|
|
+ stream_position_pcm: u64,
|
|
|
+ reported_nominal_start_time: Option<Instant>,
|
|
|
+ suggested_to_preload_next_track: bool,
|
|
|
},
|
|
|
EndOfTrack {
|
|
|
track_id: SpotifyId,
|
|
|
+ play_request_id: u64,
|
|
|
+ loaded_track: Option<PlayerLoadedTrackData>,
|
|
|
},
|
|
|
Invalid,
|
|
|
}
|
|
@@ -230,16 +372,24 @@ impl PlayerState {
|
|
|
fn is_playing(&self) -> bool {
|
|
|
use self::PlayerState::*;
|
|
|
match *self {
|
|
|
- Stopped | EndOfTrack { .. } | Paused { .. } => false,
|
|
|
+ Stopped | EndOfTrack { .. } | Paused { .. } | Loading { .. } => false,
|
|
|
Playing { .. } => true,
|
|
|
Invalid => panic!("invalid state"),
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ fn is_stopped(&self) -> bool {
|
|
|
+ use self::PlayerState::*;
|
|
|
+ match *self {
|
|
|
+ Stopped => true,
|
|
|
+ _ => false,
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
fn decoder(&mut self) -> Option<&mut Decoder> {
|
|
|
use self::PlayerState::*;
|
|
|
match *self {
|
|
|
- Stopped | EndOfTrack { .. } => None,
|
|
|
+ Stopped | EndOfTrack { .. } | Loading { .. } => None,
|
|
|
Paused {
|
|
|
ref mut decoder, ..
|
|
|
}
|
|
@@ -253,7 +403,7 @@ impl PlayerState {
|
|
|
fn stream_loader_controller(&mut self) -> Option<&mut StreamLoaderController> {
|
|
|
use self::PlayerState::*;
|
|
|
match *self {
|
|
|
- Stopped | EndOfTrack { .. } => None,
|
|
|
+ Stopped | EndOfTrack { .. } | Loading { .. } => None,
|
|
|
Paused {
|
|
|
ref mut stream_loader_controller,
|
|
|
..
|
|
@@ -271,11 +421,27 @@ impl PlayerState {
|
|
|
match mem::replace(self, Invalid) {
|
|
|
Playing {
|
|
|
track_id,
|
|
|
- end_of_track,
|
|
|
+ play_request_id,
|
|
|
+ decoder,
|
|
|
+ duration_ms,
|
|
|
+ bytes_per_second,
|
|
|
+ normalisation_factor,
|
|
|
+ stream_loader_controller,
|
|
|
+ stream_position_pcm,
|
|
|
..
|
|
|
} => {
|
|
|
- let _ = end_of_track.send(());
|
|
|
- *self = EndOfTrack { track_id };
|
|
|
+ *self = EndOfTrack {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ loaded_track: Some(PlayerLoadedTrackData {
|
|
|
+ decoder,
|
|
|
+ duration_ms,
|
|
|
+ bytes_per_second,
|
|
|
+ normalisation_factor,
|
|
|
+ stream_loader_controller,
|
|
|
+ stream_position_pcm,
|
|
|
+ }),
|
|
|
+ };
|
|
|
}
|
|
|
_ => panic!("Called playing_to_end_of_track in non-playing state."),
|
|
|
}
|
|
@@ -286,19 +452,26 @@ impl PlayerState {
|
|
|
match ::std::mem::replace(self, Invalid) {
|
|
|
Paused {
|
|
|
track_id,
|
|
|
+ play_request_id,
|
|
|
decoder,
|
|
|
- end_of_track,
|
|
|
normalisation_factor,
|
|
|
stream_loader_controller,
|
|
|
+ duration_ms,
|
|
|
bytes_per_second,
|
|
|
+ stream_position_pcm,
|
|
|
+ suggested_to_preload_next_track,
|
|
|
} => {
|
|
|
*self = Playing {
|
|
|
- track_id: track_id,
|
|
|
- decoder: decoder,
|
|
|
- end_of_track: end_of_track,
|
|
|
- normalisation_factor: normalisation_factor,
|
|
|
- stream_loader_controller: stream_loader_controller,
|
|
|
- bytes_per_second: bytes_per_second,
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ decoder,
|
|
|
+ normalisation_factor,
|
|
|
+ stream_loader_controller,
|
|
|
+ duration_ms,
|
|
|
+ bytes_per_second,
|
|
|
+ stream_position_pcm,
|
|
|
+ reported_nominal_start_time: None,
|
|
|
+ suggested_to_preload_next_track,
|
|
|
};
|
|
|
}
|
|
|
_ => panic!("invalid state"),
|
|
@@ -310,19 +483,26 @@ impl PlayerState {
|
|
|
match ::std::mem::replace(self, Invalid) {
|
|
|
Playing {
|
|
|
track_id,
|
|
|
+ play_request_id,
|
|
|
decoder,
|
|
|
- end_of_track,
|
|
|
normalisation_factor,
|
|
|
stream_loader_controller,
|
|
|
+ duration_ms,
|
|
|
bytes_per_second,
|
|
|
+ stream_position_pcm,
|
|
|
+ reported_nominal_start_time: _,
|
|
|
+ suggested_to_preload_next_track,
|
|
|
} => {
|
|
|
*self = Paused {
|
|
|
- track_id: track_id,
|
|
|
- decoder: decoder,
|
|
|
- end_of_track: end_of_track,
|
|
|
- normalisation_factor: normalisation_factor,
|
|
|
- stream_loader_controller: stream_loader_controller,
|
|
|
- bytes_per_second: bytes_per_second,
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ decoder,
|
|
|
+ normalisation_factor,
|
|
|
+ stream_loader_controller,
|
|
|
+ duration_ms,
|
|
|
+ bytes_per_second,
|
|
|
+ stream_position_pcm,
|
|
|
+ suggested_to_preload_next_track,
|
|
|
};
|
|
|
}
|
|
|
_ => panic!("invalid state"),
|
|
@@ -330,269 +510,12 @@ impl PlayerState {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-impl PlayerInternal {
|
|
|
- fn run(mut self) {
|
|
|
- loop {
|
|
|
- let cmd = if self.state.is_playing() {
|
|
|
- if self.sink_running {
|
|
|
- match self.commands.try_recv() {
|
|
|
- Ok(cmd) => Some(cmd),
|
|
|
- Err(TryRecvError::Empty) => None,
|
|
|
- Err(TryRecvError::Disconnected) => return,
|
|
|
- }
|
|
|
- } else {
|
|
|
- match self.commands.recv_timeout(Duration::from_secs(5)) {
|
|
|
- Ok(cmd) => Some(cmd),
|
|
|
- Err(RecvTimeoutError::Timeout) => None,
|
|
|
- Err(RecvTimeoutError::Disconnected) => return,
|
|
|
- }
|
|
|
- }
|
|
|
- } else {
|
|
|
- match self.commands.recv() {
|
|
|
- Ok(cmd) => Some(cmd),
|
|
|
- Err(RecvError) => return,
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- if let Some(cmd) = cmd {
|
|
|
- self.handle_command(cmd);
|
|
|
- }
|
|
|
-
|
|
|
- if self.state.is_playing() && !self.sink_running {
|
|
|
- self.start_sink();
|
|
|
- }
|
|
|
-
|
|
|
- if self.sink_running {
|
|
|
- let mut current_normalisation_factor: f32 = 1.0;
|
|
|
-
|
|
|
- let packet = if let PlayerState::Playing {
|
|
|
- ref mut decoder,
|
|
|
- normalisation_factor,
|
|
|
- ..
|
|
|
- } = self.state
|
|
|
- {
|
|
|
- current_normalisation_factor = normalisation_factor;
|
|
|
- Some(decoder.next_packet().expect("Vorbis error"))
|
|
|
- } else {
|
|
|
- None
|
|
|
- };
|
|
|
-
|
|
|
- if let Some(packet) = packet {
|
|
|
- self.handle_packet(packet, current_normalisation_factor);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if self.session.is_invalid() {
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- fn start_sink(&mut self) {
|
|
|
- match self.sink.start() {
|
|
|
- Ok(()) => self.sink_running = true,
|
|
|
- Err(err) => error!("Could not start audio: {}", err),
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- fn stop_sink_if_running(&mut self) {
|
|
|
- if self.sink_running {
|
|
|
- self.stop_sink();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- fn stop_sink(&mut self) {
|
|
|
- self.sink.stop().unwrap();
|
|
|
- self.sink_running = false;
|
|
|
- }
|
|
|
-
|
|
|
- fn handle_packet(&mut self, packet: Option<VorbisPacket>, normalisation_factor: f32) {
|
|
|
- match packet {
|
|
|
- Some(mut packet) => {
|
|
|
- if packet.data().len() > 0 {
|
|
|
- if let Some(ref editor) = self.audio_filter {
|
|
|
- editor.modify_stream(&mut packet.data_mut())
|
|
|
- };
|
|
|
-
|
|
|
- if self.config.normalisation && normalisation_factor != 1.0 {
|
|
|
- for x in packet.data_mut().iter_mut() {
|
|
|
- *x = (*x as f32 * normalisation_factor) as i16;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if let Err(err) = self.sink.write(&packet.data()) {
|
|
|
- error!("Could not write audio: {}", err);
|
|
|
- self.stop_sink();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- None => {
|
|
|
- self.stop_sink();
|
|
|
- self.state.playing_to_end_of_track();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- fn handle_command(&mut self, cmd: PlayerCommand) {
|
|
|
- debug!("command={:?}", cmd);
|
|
|
- match cmd {
|
|
|
- PlayerCommand::Load(track_id, play, position, end_of_track) => {
|
|
|
- if self.state.is_playing() {
|
|
|
- self.stop_sink_if_running();
|
|
|
- }
|
|
|
-
|
|
|
- match self.load_track(track_id, position as i64) {
|
|
|
- Some((
|
|
|
- decoder,
|
|
|
- normalisation_factor,
|
|
|
- stream_loader_controller,
|
|
|
- bytes_per_second,
|
|
|
- )) => {
|
|
|
- if play {
|
|
|
- match self.state {
|
|
|
- PlayerState::Playing {
|
|
|
- track_id: old_track_id,
|
|
|
- ..
|
|
|
- }
|
|
|
- | PlayerState::EndOfTrack {
|
|
|
- track_id: old_track_id,
|
|
|
- ..
|
|
|
- } => self.send_event(PlayerEvent::Changed {
|
|
|
- old_track_id: old_track_id,
|
|
|
- new_track_id: track_id,
|
|
|
- }),
|
|
|
- _ => self.send_event(PlayerEvent::Started { track_id }),
|
|
|
- }
|
|
|
-
|
|
|
- self.start_sink();
|
|
|
-
|
|
|
- self.state = PlayerState::Playing {
|
|
|
- track_id: track_id,
|
|
|
- decoder: decoder,
|
|
|
- end_of_track: end_of_track,
|
|
|
- normalisation_factor: normalisation_factor,
|
|
|
- stream_loader_controller: stream_loader_controller,
|
|
|
- bytes_per_second: bytes_per_second,
|
|
|
- };
|
|
|
- } else {
|
|
|
- self.state = PlayerState::Paused {
|
|
|
- track_id: track_id,
|
|
|
- decoder: decoder,
|
|
|
- end_of_track: end_of_track,
|
|
|
- normalisation_factor: normalisation_factor,
|
|
|
- stream_loader_controller: stream_loader_controller,
|
|
|
- bytes_per_second: bytes_per_second,
|
|
|
- };
|
|
|
- match self.state {
|
|
|
- PlayerState::Playing {
|
|
|
- track_id: old_track_id,
|
|
|
- ..
|
|
|
- }
|
|
|
- | PlayerState::EndOfTrack {
|
|
|
- track_id: old_track_id,
|
|
|
- ..
|
|
|
- } => self.send_event(PlayerEvent::Changed {
|
|
|
- old_track_id: old_track_id,
|
|
|
- new_track_id: track_id,
|
|
|
- }),
|
|
|
- _ => (),
|
|
|
- }
|
|
|
- self.send_event(PlayerEvent::Stopped { track_id });
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- None => {
|
|
|
- let _ = end_of_track.send(());
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- PlayerCommand::Seek(position) => {
|
|
|
- if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
- stream_loader_controller.set_random_access_mode();
|
|
|
- }
|
|
|
- if let Some(decoder) = self.state.decoder() {
|
|
|
- match decoder.seek(position as i64) {
|
|
|
- Ok(_) => (),
|
|
|
- Err(err) => error!("Vorbis error: {:?}", err),
|
|
|
- }
|
|
|
- } else {
|
|
|
- warn!("Player::seek called from invalid state");
|
|
|
- }
|
|
|
-
|
|
|
- // If we're playing, ensure, that we have enough data leaded to avoid a buffer underrun.
|
|
|
- if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
- stream_loader_controller.set_stream_mode();
|
|
|
- }
|
|
|
- if let PlayerState::Playing {
|
|
|
- bytes_per_second, ..
|
|
|
- } = self.state
|
|
|
- {
|
|
|
- if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
- // Request our read ahead range
|
|
|
- let request_data_length = max(
|
|
|
- (READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS
|
|
|
- * (0.001 * stream_loader_controller.ping_time_ms() as f64)
|
|
|
- * bytes_per_second as f64) as usize,
|
|
|
- (READ_AHEAD_DURING_PLAYBACK_SECONDS * bytes_per_second as f64) as usize,
|
|
|
- );
|
|
|
- stream_loader_controller.fetch_next(request_data_length);
|
|
|
-
|
|
|
- // Request the part we want to wait for blocking. This effecively means we wait for the previous request to partially complete.
|
|
|
- let wait_for_data_length = max(
|
|
|
- (READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS
|
|
|
- * (0.001 * stream_loader_controller.ping_time_ms() as f64)
|
|
|
- * bytes_per_second as f64) as usize,
|
|
|
- (READ_AHEAD_BEFORE_PLAYBACK_SECONDS * bytes_per_second as f64) as usize,
|
|
|
- );
|
|
|
- stream_loader_controller.fetch_next_blocking(wait_for_data_length);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- PlayerCommand::Play => {
|
|
|
- if let PlayerState::Paused { track_id, .. } = self.state {
|
|
|
- self.state.paused_to_playing();
|
|
|
-
|
|
|
- self.send_event(PlayerEvent::Started { track_id });
|
|
|
- self.start_sink();
|
|
|
- } else {
|
|
|
- warn!("Player::play called from invalid state");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- PlayerCommand::Pause => {
|
|
|
- if let PlayerState::Playing { track_id, .. } = self.state {
|
|
|
- self.state.playing_to_paused();
|
|
|
-
|
|
|
- self.stop_sink_if_running();
|
|
|
- self.send_event(PlayerEvent::Stopped { track_id });
|
|
|
- } else {
|
|
|
- warn!("Player::pause called from invalid state");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- PlayerCommand::Stop => match self.state {
|
|
|
- PlayerState::Playing { track_id, .. }
|
|
|
- | PlayerState::Paused { track_id, .. }
|
|
|
- | PlayerState::EndOfTrack { track_id } => {
|
|
|
- self.stop_sink_if_running();
|
|
|
- self.send_event(PlayerEvent::Stopped { track_id });
|
|
|
- self.state = PlayerState::Stopped;
|
|
|
- }
|
|
|
- PlayerState::Stopped => {
|
|
|
- warn!("Player::stop called from invalid state");
|
|
|
- }
|
|
|
- PlayerState::Invalid => panic!("invalid state"),
|
|
|
- },
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- fn send_event(&mut self, event: PlayerEvent) {
|
|
|
- let _ = self.event_sender.unbounded_send(event.clone());
|
|
|
- }
|
|
|
+struct PlayerTrackLoader {
|
|
|
+ session: Session,
|
|
|
+ config: PlayerConfig,
|
|
|
+}
|
|
|
|
|
|
+impl PlayerTrackLoader {
|
|
|
fn find_available_alternative<'a>(&self, audio: &'a AudioItem) -> Option<Cow<'a, AudioItem>> {
|
|
|
if audio.available {
|
|
|
Some(Cow::Borrowed(audio))
|
|
@@ -631,11 +554,7 @@ impl PlayerInternal {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- fn load_track(
|
|
|
- &self,
|
|
|
- spotify_id: SpotifyId,
|
|
|
- position: i64,
|
|
|
- ) -> Option<(Decoder, f32, StreamLoaderController, usize)> {
|
|
|
+ fn load_track(&self, spotify_id: SpotifyId, position_ms: u32) -> Option<PlayerLoadedTrackData> {
|
|
|
let audio = match AudioItem::get_audio_item(&self.session, spotify_id).wait() {
|
|
|
Ok(audio) => audio,
|
|
|
Err(_) => {
|
|
@@ -653,6 +572,10 @@ impl PlayerInternal {
|
|
|
return None;
|
|
|
}
|
|
|
};
|
|
|
+
|
|
|
+ assert!(audio.duration >= 0);
|
|
|
+ let duration_ms = audio.duration as u32;
|
|
|
+
|
|
|
// (Most) podcasts seem to support only 96 bit Vorbis, so fall back to it
|
|
|
let formats = match self.config.bitrate {
|
|
|
Bitrate::Bitrate96 => [
|
|
@@ -685,7 +608,7 @@ impl PlayerInternal {
|
|
|
};
|
|
|
|
|
|
let bytes_per_second = self.stream_data_rate(*format);
|
|
|
- let play_from_beginning = position == 0;
|
|
|
+ let play_from_beginning = position_ms == 0;
|
|
|
|
|
|
let key = self.session.audio_key().request(spotify_id, file_id);
|
|
|
let encrypted_file = AudioFile::open(
|
|
@@ -737,42 +660,862 @@ impl PlayerInternal {
|
|
|
|
|
|
let mut decoder = VorbisDecoder::new(audio_file).unwrap();
|
|
|
|
|
|
- if position != 0 {
|
|
|
- match decoder.seek(position) {
|
|
|
+ if position_ms != 0 {
|
|
|
+ match decoder.seek(position_ms as i64) {
|
|
|
Ok(_) => (),
|
|
|
Err(err) => error!("Vorbis error: {:?}", err),
|
|
|
}
|
|
|
stream_loader_controller.set_stream_mode();
|
|
|
}
|
|
|
- info!("<{}> loaded", audio.name);
|
|
|
- Some((
|
|
|
+ let stream_position_pcm = PlayerInternal::position_ms_to_pcm(position_ms);
|
|
|
+ info!("<{}> ({} ms) loaded", audio.name, audio.duration);
|
|
|
+ Some(PlayerLoadedTrackData {
|
|
|
decoder,
|
|
|
normalisation_factor,
|
|
|
stream_loader_controller,
|
|
|
bytes_per_second,
|
|
|
- ))
|
|
|
+ duration_ms,
|
|
|
+ stream_position_pcm,
|
|
|
+ })
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+impl Future for PlayerInternal {
|
|
|
+ type Item = ();
|
|
|
+ type Error = ();
|
|
|
+
|
|
|
+ fn poll(&mut self) -> Poll<(), ()> {
|
|
|
+ // While this is written as a future, it still contains blocking code.
|
|
|
+ // It must be run on its own thread.
|
|
|
+
|
|
|
+ loop {
|
|
|
+ let mut all_futures_completed_or_not_ready = true;
|
|
|
+
|
|
|
+ // process commands that were sent to us
|
|
|
+ let cmd = match self.commands.poll() {
|
|
|
+ Ok(Async::Ready(None)) => return Ok(Async::Ready(())), // client has disconnected - shut down.
|
|
|
+ Ok(Async::Ready(Some(cmd))) => {
|
|
|
+ all_futures_completed_or_not_ready = false;
|
|
|
+ Some(cmd)
|
|
|
+ }
|
|
|
+ Ok(Async::NotReady) => None,
|
|
|
+ Err(_) => None,
|
|
|
+ };
|
|
|
+
|
|
|
+ if let Some(cmd) = cmd {
|
|
|
+ self.handle_command(cmd);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Handle loading of a new track to play
|
|
|
+ if let PlayerState::Loading {
|
|
|
+ ref mut loader,
|
|
|
+ track_id,
|
|
|
+ start_playback,
|
|
|
+ play_request_id,
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ match loader.poll() {
|
|
|
+ Ok(Async::Ready(loaded_track)) => {
|
|
|
+ self.start_playback(
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ loaded_track,
|
|
|
+ start_playback,
|
|
|
+ );
|
|
|
+ if let PlayerState::Loading { .. } = self.state {
|
|
|
+ panic!("The state wasn't changed by start_playback()");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ Ok(Async::NotReady) => (),
|
|
|
+ Err(_) => {
|
|
|
+ self.handle_player_stop();
|
|
|
+ assert!(self.state.is_stopped());
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // handle pending preload requests.
|
|
|
+ if let PlayerPreload::Loading {
|
|
|
+ ref mut loader,
|
|
|
+ track_id,
|
|
|
+ } = self.preload
|
|
|
+ {
|
|
|
+ match loader.poll() {
|
|
|
+ Ok(Async::Ready(loaded_track)) => {
|
|
|
+ self.preload = PlayerPreload::Ready {
|
|
|
+ track_id,
|
|
|
+ loaded_track,
|
|
|
+ };
|
|
|
+ }
|
|
|
+ Ok(Async::NotReady) => (),
|
|
|
+ Err(_) => {
|
|
|
+ self.preload = PlayerPreload::None;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if self.state.is_playing() {
|
|
|
+ self.ensure_sink_running();
|
|
|
+
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ ref mut decoder,
|
|
|
+ normalisation_factor,
|
|
|
+ ref mut stream_position_pcm,
|
|
|
+ ref mut reported_nominal_start_time,
|
|
|
+ duration_ms,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ let packet = decoder.next_packet().expect("Vorbis error");
|
|
|
+
|
|
|
+ if let Some(ref packet) = packet {
|
|
|
+ *stream_position_pcm =
|
|
|
+ *stream_position_pcm + (packet.data().len() / 2) as u64;
|
|
|
+ let stream_position_millis = Self::position_pcm_to_ms(*stream_position_pcm);
|
|
|
+
|
|
|
+ let notify_about_position = match *reported_nominal_start_time {
|
|
|
+ None => true,
|
|
|
+ Some(reported_nominal_start_time) => {
|
|
|
+ // only notify if we're behind. If we're ahead it's probably due to a buffer of the backend and we;re actually in time.
|
|
|
+ let lag = (Instant::now() - reported_nominal_start_time).as_millis()
|
|
|
+ as i64
|
|
|
+ - stream_position_millis as i64;
|
|
|
+ if lag > 1000 {
|
|
|
+ true
|
|
|
+ } else {
|
|
|
+ false
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ if notify_about_position {
|
|
|
+ *reported_nominal_start_time = Some(
|
|
|
+ Instant::now()
|
|
|
+ - Duration::from_millis(stream_position_millis as u64),
|
|
|
+ );
|
|
|
+ self.send_event(PlayerEvent::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms: stream_position_millis as u32,
|
|
|
+ duration_ms,
|
|
|
+ });
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ self.handle_packet(packet, normalisation_factor);
|
|
|
+ } else {
|
|
|
+ unreachable!();
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ duration_ms,
|
|
|
+ stream_position_pcm,
|
|
|
+ ref mut stream_loader_controller,
|
|
|
+ ref mut suggested_to_preload_next_track,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ duration_ms,
|
|
|
+ stream_position_pcm,
|
|
|
+ ref mut stream_loader_controller,
|
|
|
+ ref mut suggested_to_preload_next_track,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ if (!*suggested_to_preload_next_track)
|
|
|
+ && ((duration_ms as i64 - Self::position_pcm_to_ms(stream_position_pcm) as i64)
|
|
|
+ < PRELOAD_NEXT_TRACK_BEFORE_END_DURATION_MS as i64)
|
|
|
+ && stream_loader_controller.range_to_end_available()
|
|
|
+ {
|
|
|
+ *suggested_to_preload_next_track = true;
|
|
|
+ self.send_event(PlayerEvent::TimeToPreloadNextTrack {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ });
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if self.session.is_invalid() {
|
|
|
+ return Ok(Async::Ready(()));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!self.state.is_playing()) && all_futures_completed_or_not_ready {
|
|
|
+ return Ok(Async::NotReady);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+impl PlayerInternal {
|
|
|
+ fn position_pcm_to_ms(position_pcm: u64) -> u32 {
|
|
|
+ (position_pcm * 10 / 441) as u32
|
|
|
+ }
|
|
|
+
|
|
|
+ fn position_ms_to_pcm(position_ms: u32) -> u64 {
|
|
|
+ position_ms as u64 * 441 / 10
|
|
|
+ }
|
|
|
+
|
|
|
+ fn ensure_sink_running(&mut self) {
|
|
|
+ if !self.sink_running {
|
|
|
+ trace!("== Starting sink ==");
|
|
|
+ match self.sink.start() {
|
|
|
+ Ok(()) => self.sink_running = true,
|
|
|
+ Err(err) => error!("Could not start audio: {}", err),
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn ensure_sink_stopped(&mut self) {
|
|
|
+ if self.sink_running {
|
|
|
+ trace!("== Stopping sink ==");
|
|
|
+ self.sink.stop().unwrap();
|
|
|
+ self.sink_running = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn handle_player_stop(&mut self) {
|
|
|
+ match self.state {
|
|
|
+ PlayerState::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::EndOfTrack {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Loading {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ ..
|
|
|
+ } => {
|
|
|
+ self.ensure_sink_stopped();
|
|
|
+ self.send_event(PlayerEvent::Stopped {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ });
|
|
|
+ self.state = PlayerState::Stopped;
|
|
|
+ }
|
|
|
+ PlayerState::Stopped => (),
|
|
|
+ PlayerState::Invalid => panic!("invalid state"),
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn handle_play(&mut self) {
|
|
|
+ if let PlayerState::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ stream_position_pcm,
|
|
|
+ duration_ms,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ self.state.paused_to_playing();
|
|
|
+
|
|
|
+ let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
|
|
|
+ self.send_event(PlayerEvent::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ duration_ms,
|
|
|
+ });
|
|
|
+ self.ensure_sink_running();
|
|
|
+ } else {
|
|
|
+ warn!("Player::play called from invalid state");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn handle_pause(&mut self) {
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ stream_position_pcm,
|
|
|
+ duration_ms,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ self.state.playing_to_paused();
|
|
|
+
|
|
|
+ self.ensure_sink_stopped();
|
|
|
+ let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
|
|
|
+ self.send_event(PlayerEvent::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ duration_ms,
|
|
|
+ });
|
|
|
+ } else {
|
|
|
+ warn!("Player::pause called from invalid state");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn handle_packet(&mut self, packet: Option<VorbisPacket>, normalisation_factor: f32) {
|
|
|
+ match packet {
|
|
|
+ Some(mut packet) => {
|
|
|
+ if packet.data().len() > 0 {
|
|
|
+ if let Some(ref editor) = self.audio_filter {
|
|
|
+ editor.modify_stream(&mut packet.data_mut())
|
|
|
+ };
|
|
|
+
|
|
|
+ if self.config.normalisation && normalisation_factor != 1.0 {
|
|
|
+ for x in packet.data_mut().iter_mut() {
|
|
|
+ *x = (*x as f32 * normalisation_factor) as i16;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if let Err(err) = self.sink.write(&packet.data()) {
|
|
|
+ error!("Could not write audio: {}", err);
|
|
|
+ self.ensure_sink_stopped();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ None => {
|
|
|
+ self.state.playing_to_end_of_track();
|
|
|
+ if let PlayerState::EndOfTrack {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ self.send_event(PlayerEvent::EndOfTrack {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ })
|
|
|
+ } else {
|
|
|
+ unreachable!();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn start_playback(
|
|
|
+ &mut self,
|
|
|
+ track_id: SpotifyId,
|
|
|
+ play_request_id: u64,
|
|
|
+ loaded_track: PlayerLoadedTrackData,
|
|
|
+ start_playback: bool,
|
|
|
+ ) {
|
|
|
+ let position_ms = Self::position_pcm_to_ms(loaded_track.stream_position_pcm);
|
|
|
+
|
|
|
+ if start_playback {
|
|
|
+ self.ensure_sink_running();
|
|
|
+
|
|
|
+ self.send_event(PlayerEvent::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ duration_ms: loaded_track.duration_ms,
|
|
|
+ });
|
|
|
+
|
|
|
+ self.state = PlayerState::Playing {
|
|
|
+ track_id: track_id,
|
|
|
+ play_request_id: play_request_id,
|
|
|
+ decoder: loaded_track.decoder,
|
|
|
+ normalisation_factor: loaded_track.normalisation_factor,
|
|
|
+ stream_loader_controller: loaded_track.stream_loader_controller,
|
|
|
+ duration_ms: loaded_track.duration_ms,
|
|
|
+ bytes_per_second: loaded_track.bytes_per_second,
|
|
|
+ stream_position_pcm: loaded_track.stream_position_pcm,
|
|
|
+ reported_nominal_start_time: Some(
|
|
|
+ Instant::now() - Duration::from_millis(position_ms as u64),
|
|
|
+ ),
|
|
|
+ suggested_to_preload_next_track: false,
|
|
|
+ };
|
|
|
+ } else {
|
|
|
+ self.ensure_sink_stopped();
|
|
|
+
|
|
|
+ self.state = PlayerState::Paused {
|
|
|
+ track_id: track_id,
|
|
|
+ play_request_id: play_request_id,
|
|
|
+ decoder: loaded_track.decoder,
|
|
|
+ normalisation_factor: loaded_track.normalisation_factor,
|
|
|
+ stream_loader_controller: loaded_track.stream_loader_controller,
|
|
|
+ duration_ms: loaded_track.duration_ms,
|
|
|
+ bytes_per_second: loaded_track.bytes_per_second,
|
|
|
+ stream_position_pcm: loaded_track.stream_position_pcm,
|
|
|
+ suggested_to_preload_next_track: false,
|
|
|
+ };
|
|
|
+
|
|
|
+ self.send_event(PlayerEvent::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ duration_ms: loaded_track.duration_ms,
|
|
|
+ });
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn handle_command_load(
|
|
|
+ &mut self,
|
|
|
+ track_id: SpotifyId,
|
|
|
+ play_request_id: u64,
|
|
|
+ play: bool,
|
|
|
+ position_ms: u32,
|
|
|
+ ) {
|
|
|
+ // emit the correct player event
|
|
|
+ match self.state {
|
|
|
+ PlayerState::Playing {
|
|
|
+ track_id: old_track_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Paused {
|
|
|
+ track_id: old_track_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::EndOfTrack {
|
|
|
+ track_id: old_track_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Loading {
|
|
|
+ track_id: old_track_id,
|
|
|
+ ..
|
|
|
+ } => self.send_event(PlayerEvent::Changed {
|
|
|
+ old_track_id: old_track_id,
|
|
|
+ new_track_id: track_id,
|
|
|
+ }),
|
|
|
+ PlayerState::Stopped => self.send_event(PlayerEvent::Started {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ }),
|
|
|
+ PlayerState::Invalid { .. } => panic!("Player is in an invalid state."),
|
|
|
+ }
|
|
|
+
|
|
|
+ // Now we check at different positions whether we already have a pre-loaded version
|
|
|
+ // of this track somewhere. If so, use it and return.
|
|
|
+
|
|
|
+ // Check if there's a matching loaded track in the EndOfTrack player state.
|
|
|
+ // This is the case if we're repeating the same track again.
|
|
|
+ if let PlayerState::EndOfTrack {
|
|
|
+ track_id: previous_track_id,
|
|
|
+ ref mut loaded_track,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ if previous_track_id == track_id {
|
|
|
+ let loaded_track = mem::replace(&mut *loaded_track, None);
|
|
|
+ if let Some(mut loaded_track) = loaded_track {
|
|
|
+ if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
|
|
|
+ loaded_track
|
|
|
+ .stream_loader_controller
|
|
|
+ .set_random_access_mode();
|
|
|
+ let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
|
|
|
+ // But most likely the track is fully
|
|
|
+ // loaded already because we played
|
|
|
+ // to the end of it.
|
|
|
+ loaded_track.stream_loader_controller.set_stream_mode();
|
|
|
+ loaded_track.stream_position_pcm = Self::position_ms_to_pcm(position_ms);
|
|
|
+ }
|
|
|
+ self.preload = PlayerPreload::None;
|
|
|
+ self.start_playback(track_id, play_request_id, loaded_track, play);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Check if we are already playing the track. If so, just do a seek and update our info.
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ track_id: current_track_id,
|
|
|
+ ref mut stream_position_pcm,
|
|
|
+ ref mut decoder,
|
|
|
+ ref mut stream_loader_controller,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Paused {
|
|
|
+ track_id: current_track_id,
|
|
|
+ ref mut stream_position_pcm,
|
|
|
+ ref mut decoder,
|
|
|
+ ref mut stream_loader_controller,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ if current_track_id == track_id {
|
|
|
+ // we can use the current decoder. Ensure it's at the correct position.
|
|
|
+ if Self::position_ms_to_pcm(position_ms) != *stream_position_pcm {
|
|
|
+ stream_loader_controller.set_random_access_mode();
|
|
|
+ let _ = decoder.seek(position_ms as i64); // This may be blocking.
|
|
|
+ stream_loader_controller.set_stream_mode();
|
|
|
+ *stream_position_pcm = Self::position_ms_to_pcm(position_ms);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Move the info from the current state into a PlayerLoadedTrackData so we can use
|
|
|
+ // the usual code path to start playback.
|
|
|
+ let old_state = mem::replace(&mut self.state, PlayerState::Invalid);
|
|
|
+
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ stream_position_pcm,
|
|
|
+ decoder,
|
|
|
+ stream_loader_controller,
|
|
|
+ bytes_per_second,
|
|
|
+ duration_ms,
|
|
|
+ normalisation_factor,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Paused {
|
|
|
+ stream_position_pcm,
|
|
|
+ decoder,
|
|
|
+ stream_loader_controller,
|
|
|
+ bytes_per_second,
|
|
|
+ duration_ms,
|
|
|
+ normalisation_factor,
|
|
|
+ ..
|
|
|
+ } = old_state
|
|
|
+ {
|
|
|
+ let loaded_track = PlayerLoadedTrackData {
|
|
|
+ decoder,
|
|
|
+ normalisation_factor,
|
|
|
+ stream_loader_controller,
|
|
|
+ bytes_per_second,
|
|
|
+ duration_ms,
|
|
|
+ stream_position_pcm,
|
|
|
+ };
|
|
|
+
|
|
|
+ self.preload = PlayerPreload::None;
|
|
|
+ self.start_playback(track_id, play_request_id, loaded_track, play);
|
|
|
+
|
|
|
+ if let PlayerState::Invalid = self.state {
|
|
|
+ panic!("start_playback() hasn't set a valid player state.");
|
|
|
+ }
|
|
|
+
|
|
|
+ return;
|
|
|
+ } else {
|
|
|
+ unreachable!();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Check if the requested track has been preloaded already. If so use the preloaded data.
|
|
|
+ if let PlayerPreload::Ready {
|
|
|
+ track_id: loaded_track_id,
|
|
|
+ ..
|
|
|
+ } = self.preload
|
|
|
+ {
|
|
|
+ if track_id == loaded_track_id {
|
|
|
+ let preload = std::mem::replace(&mut self.preload, PlayerPreload::None);
|
|
|
+ if let PlayerPreload::Ready {
|
|
|
+ track_id,
|
|
|
+ mut loaded_track,
|
|
|
+ } = preload
|
|
|
+ {
|
|
|
+ if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
|
|
|
+ loaded_track
|
|
|
+ .stream_loader_controller
|
|
|
+ .set_random_access_mode();
|
|
|
+ let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking
|
|
|
+ loaded_track.stream_loader_controller.set_stream_mode();
|
|
|
+ }
|
|
|
+ self.start_playback(track_id, play_request_id, loaded_track, play);
|
|
|
+ return;
|
|
|
+ } else {
|
|
|
+ unreachable!();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // We need to load the track - either from scratch or by completing a preload.
|
|
|
+ // In any case we go into a Loading state to load the track.
|
|
|
+ self.ensure_sink_stopped();
|
|
|
+
|
|
|
+ self.send_event(PlayerEvent::Loading {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ });
|
|
|
+
|
|
|
+ // Try to extract a pending loader from the preloading mechanism
|
|
|
+ let loader = if let PlayerPreload::Loading {
|
|
|
+ track_id: loaded_track_id,
|
|
|
+ ..
|
|
|
+ } = self.preload
|
|
|
+ {
|
|
|
+ if (track_id == loaded_track_id) && (position_ms == 0) {
|
|
|
+ let mut preload = PlayerPreload::None;
|
|
|
+ std::mem::swap(&mut preload, &mut self.preload);
|
|
|
+ if let PlayerPreload::Loading { loader, .. } = preload {
|
|
|
+ Some(loader)
|
|
|
+ } else {
|
|
|
+ None
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ None
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ None
|
|
|
+ };
|
|
|
+
|
|
|
+ self.preload = PlayerPreload::None;
|
|
|
+
|
|
|
+ // If we don't have a loader yet, create one from scratch.
|
|
|
+ let loader = loader
|
|
|
+ .or_else(|| Some(self.load_track(track_id, position_ms)))
|
|
|
+ .unwrap();
|
|
|
+
|
|
|
+ // Set ourselves to a loading state.
|
|
|
+ self.state = PlayerState::Loading {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ start_playback: play,
|
|
|
+ loader,
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ fn handle_command_preload(&mut self, track_id: SpotifyId) {
|
|
|
+ debug!("Preloading track");
|
|
|
+ let mut preload_track = true;
|
|
|
+
|
|
|
+ // check whether the track is already loaded somewhere or being loaded.
|
|
|
+ if let PlayerPreload::Loading {
|
|
|
+ track_id: currently_loading,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerPreload::Ready {
|
|
|
+ track_id: currently_loading,
|
|
|
+ ..
|
|
|
+ } = self.preload
|
|
|
+ {
|
|
|
+ if currently_loading == track_id {
|
|
|
+ // we're already preloading the requested track.
|
|
|
+ preload_track = false;
|
|
|
+ } else {
|
|
|
+ // we're preloading something else - cancel it.
|
|
|
+ self.preload = PlayerPreload::None;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ track_id: current_track_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Paused {
|
|
|
+ track_id: current_track_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::EndOfTrack {
|
|
|
+ track_id: current_track_id,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ if current_track_id == track_id {
|
|
|
+ // we already have the requested track loaded.
|
|
|
+ preload_track = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // schedule the preload if the current track if desired.
|
|
|
+ if preload_track {
|
|
|
+ let loader = self.load_track(track_id, 0);
|
|
|
+ self.preload = PlayerPreload::Loading { track_id, loader }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn handle_command_seek(&mut self, position_ms: u32) {
|
|
|
+ if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
+ stream_loader_controller.set_random_access_mode();
|
|
|
+ }
|
|
|
+ if let Some(decoder) = self.state.decoder() {
|
|
|
+ match decoder.seek(position_ms as i64) {
|
|
|
+ Ok(_) => {
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ ref mut stream_position_pcm,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Paused {
|
|
|
+ ref mut stream_position_pcm,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ *stream_position_pcm = Self::position_ms_to_pcm(position_ms);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ Err(err) => error!("Vorbis error: {:?}", err),
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ warn!("Player::seek called from invalid state");
|
|
|
+ }
|
|
|
+
|
|
|
+ // If we're playing, ensure, that we have enough data leaded to avoid a buffer underrun.
|
|
|
+ if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
+ stream_loader_controller.set_stream_mode();
|
|
|
+ }
|
|
|
+
|
|
|
+ // ensure we have a bit of a buffer of downloaded data
|
|
|
+ self.preload_data_before_playback();
|
|
|
+
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ ref mut reported_nominal_start_time,
|
|
|
+ duration_ms,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ *reported_nominal_start_time =
|
|
|
+ Some(Instant::now() - Duration::from_millis(position_ms as u64));
|
|
|
+ self.send_event(PlayerEvent::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ duration_ms,
|
|
|
+ });
|
|
|
+ }
|
|
|
+ if let PlayerState::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ duration_ms,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ self.send_event(PlayerEvent::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ duration_ms,
|
|
|
+ });
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn handle_command(&mut self, cmd: PlayerCommand) {
|
|
|
+ debug!("command={:?}", cmd);
|
|
|
+ match cmd {
|
|
|
+ PlayerCommand::Load {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ play,
|
|
|
+ position_ms,
|
|
|
+ } => self.handle_command_load(track_id, play_request_id, play, position_ms),
|
|
|
+
|
|
|
+ PlayerCommand::Preload { track_id } => self.handle_command_preload(track_id),
|
|
|
+
|
|
|
+ PlayerCommand::Seek(position_ms) => self.handle_command_seek(position_ms),
|
|
|
+
|
|
|
+ PlayerCommand::Play => self.handle_play(),
|
|
|
+
|
|
|
+ PlayerCommand::Pause => self.handle_pause(),
|
|
|
+
|
|
|
+ PlayerCommand::Stop => self.handle_player_stop(),
|
|
|
+
|
|
|
+ PlayerCommand::AddEventSender(sender) => self.event_senders.push(sender),
|
|
|
+
|
|
|
+ PlayerCommand::EmitVolumeSetEvent(volume) => {
|
|
|
+ self.send_event(PlayerEvent::VolumeSet { volume })
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn send_event(&mut self, event: PlayerEvent) {
|
|
|
+ let mut index = 0;
|
|
|
+ while index < self.event_senders.len() {
|
|
|
+ match self.event_senders[index].unbounded_send(event.clone()) {
|
|
|
+ Ok(_) => index += 1,
|
|
|
+ Err(_) => {
|
|
|
+ self.event_senders.remove(index);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fn load_track(
|
|
|
+ &self,
|
|
|
+ spotify_id: SpotifyId,
|
|
|
+ position_ms: u32,
|
|
|
+ ) -> Box<dyn Future<Item = PlayerLoadedTrackData, Error = ()>> {
|
|
|
+ // This method creates a future that returns the loaded stream and associated info.
|
|
|
+ // Ideally all work should be done using asynchronous code. However, seek() on the
|
|
|
+ // audio stream is implemented in a blocking fashion. Thus, we can't turn it into future
|
|
|
+ // easily. Instead we spawn a thread to do the work and return a one-shot channel as the
|
|
|
+ // future to work with.
|
|
|
+
|
|
|
+ let loader = PlayerTrackLoader {
|
|
|
+ session: self.session.clone(),
|
|
|
+ config: self.config.clone(),
|
|
|
+ };
|
|
|
+
|
|
|
+ let (result_tx, result_rx) = futures::sync::oneshot::channel();
|
|
|
+
|
|
|
+ std::thread::spawn(move || {
|
|
|
+ loader
|
|
|
+ .load_track(spotify_id, position_ms)
|
|
|
+ .and_then(move |data| {
|
|
|
+ let _ = result_tx.send(data);
|
|
|
+ Some(())
|
|
|
+ });
|
|
|
+ });
|
|
|
+
|
|
|
+ Box::new(result_rx.map_err(|_| ()))
|
|
|
+ }
|
|
|
+
|
|
|
+ fn preload_data_before_playback(&mut self) {
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ bytes_per_second,
|
|
|
+ ref mut stream_loader_controller,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ // Request our read ahead range
|
|
|
+ let request_data_length = max(
|
|
|
+ (READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS
|
|
|
+ * (0.001 * stream_loader_controller.ping_time_ms() as f64)
|
|
|
+ * bytes_per_second as f64) as usize,
|
|
|
+ (READ_AHEAD_DURING_PLAYBACK_SECONDS * bytes_per_second as f64) as usize,
|
|
|
+ );
|
|
|
+ stream_loader_controller.fetch_next(request_data_length);
|
|
|
+
|
|
|
+ // Request the part we want to wait for blocking. This effecively means we wait for the previous request to partially complete.
|
|
|
+ let wait_for_data_length = max(
|
|
|
+ (READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS
|
|
|
+ * (0.001 * stream_loader_controller.ping_time_ms() as f64)
|
|
|
+ * bytes_per_second as f64) as usize,
|
|
|
+ (READ_AHEAD_BEFORE_PLAYBACK_SECONDS * bytes_per_second as f64) as usize,
|
|
|
+ );
|
|
|
+ stream_loader_controller.fetch_next_blocking(wait_for_data_length);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
|
impl Drop for PlayerInternal {
|
|
|
fn drop(&mut self) {
|
|
|
- debug!("drop Player[{}]", self.session.session_id());
|
|
|
+ debug!("drop PlayerInternal[{}]", self.session.session_id());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
impl ::std::fmt::Debug for PlayerCommand {
|
|
|
fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
|
|
|
match *self {
|
|
|
- PlayerCommand::Load(track, play, position, _) => f
|
|
|
+ PlayerCommand::Load {
|
|
|
+ track_id,
|
|
|
+ play,
|
|
|
+ position_ms,
|
|
|
+ ..
|
|
|
+ } => f
|
|
|
.debug_tuple("Load")
|
|
|
- .field(&track)
|
|
|
+ .field(&track_id)
|
|
|
.field(&play)
|
|
|
- .field(&position)
|
|
|
+ .field(&position_ms)
|
|
|
.finish(),
|
|
|
+ PlayerCommand::Preload { track_id } => {
|
|
|
+ f.debug_tuple("Preload").field(&track_id).finish()
|
|
|
+ }
|
|
|
PlayerCommand::Play => f.debug_tuple("Play").finish(),
|
|
|
PlayerCommand::Pause => f.debug_tuple("Pause").finish(),
|
|
|
PlayerCommand::Stop => f.debug_tuple("Stop").finish(),
|
|
|
PlayerCommand::Seek(position) => f.debug_tuple("Seek").field(&position).finish(),
|
|
|
+ PlayerCommand::AddEventSender(_) => f.debug_tuple("AddEventSender").finish(),
|
|
|
+ PlayerCommand::EmitVolumeSetEvent(volume) => {
|
|
|
+ f.debug_tuple("VolumeSet").field(&volume).finish()
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
}
|