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let session = core.run(Session::connect(session_config, credentials, None, handle))
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let session = core.run(Session::connect(session_config, credentials, None, handle))
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- let player = Player::new(player_config, session.clone(), None, move || (backend)(None));
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+ let (player, _)= Player::new(player_config, session.clone(), None, move || (backend)(None));
|
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core.run(player.load(track, true, 0)).unwrap();
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core.run(player.load(track, true, 0)).unwrap();
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