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@@ -66,33 +66,29 @@ enum PlayerCommand {
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#[derive(Debug, Clone)]
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pub enum PlayerEvent {
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- Loading {
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+ Stopped {
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play_request_id: u64,
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track_id: SpotifyId,
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- position_ms: u32,
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},
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- Started {
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+ Loading {
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play_request_id: u64,
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track_id: SpotifyId,
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position_ms: u32,
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},
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- Playing {
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+ Started {
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play_request_id: u64,
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track_id: SpotifyId,
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position_ms: u32,
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- duration_ms: u32,
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},
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Changed {
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old_track_id: SpotifyId,
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new_track_id: SpotifyId,
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},
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- TimeToPreloadNextTrack {
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- play_request_id: u64,
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- track_id: SpotifyId,
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- },
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- EndOfTrack {
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+ Playing {
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play_request_id: u64,
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track_id: SpotifyId,
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+ position_ms: u32,
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+ duration_ms: u32,
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},
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Paused {
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play_request_id: u64,
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@@ -100,7 +96,11 @@ pub enum PlayerEvent {
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position_ms: u32,
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duration_ms: u32,
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},
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- Stopped {
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+ TimeToPreloadNextTrack {
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+ play_request_id: u64,
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+ track_id: SpotifyId,
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+ },
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+ EndOfTrack {
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play_request_id: u64,
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track_id: SpotifyId,
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},
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@@ -217,6 +217,8 @@ impl Player {
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event_senders: [event_sender].to_vec(),
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};
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+ // While PlayerInternal is written as a future, it still contains blocking code.
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+ // It must be run by using wait() in a dedicated thread.
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let _ = internal.wait();
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debug!("PlayerInternal thread finished.");
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});
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@@ -683,6 +685,9 @@ impl Future for PlayerInternal {
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type Error = ();
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fn poll(&mut self) -> Poll<(), ()> {
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+ // While this is written as a future, it still contains blocking code.
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+ // It must be run on its own thread.
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+
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loop {
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let mut all_futures_completed_or_not_ready = true;
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@@ -716,7 +721,6 @@ impl Future for PlayerInternal {
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play_request_id,
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loaded_track,
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start_playback,
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- false,
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);
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if let PlayerState::Loading { .. } = self.state {
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panic!("The state wasn't changed by start_playback()");
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@@ -752,12 +756,8 @@ impl Future for PlayerInternal {
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if self.state.is_playing() {
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self.ensure_sink_running();
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- }
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-
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- if self.sink_running {
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- let mut current_normalisation_factor: f32 = 1.0;
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- let packet = if let PlayerState::Playing {
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+ if let PlayerState::Playing {
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track_id,
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play_request_id,
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ref mut decoder,
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@@ -768,7 +768,6 @@ impl Future for PlayerInternal {
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..
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} = self.state
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{
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- current_normalisation_factor = normalisation_factor;
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let packet = decoder.next_packet().expect("Vorbis error");
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if let Some(ref packet) = packet {
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@@ -804,14 +803,10 @@ impl Future for PlayerInternal {
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}
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}
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- Some(packet)
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+ self.handle_packet(packet, normalisation_factor);
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} else {
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- None
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+ unreachable!();
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};
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-
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- if let Some(packet) = packet {
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- self.handle_packet(packet, current_normalisation_factor);
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- }
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}
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if let PlayerState::Playing {
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@@ -833,9 +828,8 @@ impl Future for PlayerInternal {
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..
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} = self.state
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{
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- let stream_position_millis = Self::position_pcm_to_ms(stream_position_pcm);
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if (!*suggested_to_preload_next_track)
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- && ((duration_ms as i64 - stream_position_millis as i64)
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+ && ((duration_ms as i64 - Self::position_pcm_to_ms(stream_position_pcm) as i64)
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< PRELOAD_NEXT_TRACK_BEFORE_END_DURATION_MS as i64)
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&& stream_loader_controller.range_to_end_available()
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{
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@@ -851,7 +845,7 @@ impl Future for PlayerInternal {
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return Ok(Async::Ready(()));
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}
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- if (!self.sink_running) && all_futures_completed_or_not_ready {
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+ if (!self.state.is_playing()) && all_futures_completed_or_not_ready {
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return Ok(Async::NotReady);
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}
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}
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@@ -924,16 +918,18 @@ impl PlayerInternal {
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track_id,
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play_request_id,
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stream_position_pcm,
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+ duration_ms,
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..
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} = self.state
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{
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self.state.paused_to_playing();
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let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
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- self.send_event(PlayerEvent::Started {
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+ self.send_event(PlayerEvent::Playing {
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track_id,
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play_request_id,
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position_ms,
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+ duration_ms,
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});
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self.ensure_sink_running();
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} else {
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@@ -1011,44 +1007,9 @@ impl PlayerInternal {
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play_request_id: u64,
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loaded_track: PlayerLoadedTrackData,
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start_playback: bool,
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- state_is_invalid_because_the_same_track_is_getting_repeated: bool,
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) {
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let position_ms = Self::position_pcm_to_ms(loaded_track.stream_position_pcm);
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- match self.state {
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- PlayerState::Playing {
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- track_id: old_track_id,
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- ..
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- }
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- | PlayerState::Paused {
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- track_id: old_track_id,
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- ..
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- }
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- | PlayerState::EndOfTrack {
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- track_id: old_track_id,
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- ..
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- } => self.send_event(PlayerEvent::Changed {
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- old_track_id: old_track_id,
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- new_track_id: track_id,
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- }),
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- PlayerState::Stopped => self.send_event(PlayerEvent::Started {
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- track_id,
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- play_request_id,
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- position_ms,
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- }),
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- PlayerState::Loading { .. } => (),
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- PlayerState::Invalid { .. } => {
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- if state_is_invalid_because_the_same_track_is_getting_repeated {
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- self.send_event(PlayerEvent::Changed {
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- old_track_id: track_id,
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- new_track_id: track_id,
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- })
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- } else {
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- panic!("Player is in an invalid state.")
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- }
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- }
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- }
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-
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if start_playback {
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self.ensure_sink_running();
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@@ -1074,6 +1035,8 @@ impl PlayerInternal {
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suggested_to_preload_next_track: false,
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};
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} else {
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+ self.ensure_sink_stopped();
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+
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self.state = PlayerState::Paused {
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track_id: track_id,
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play_request_id: play_request_id,
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@@ -1095,353 +1058,350 @@ impl PlayerInternal {
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}
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}
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- fn handle_command(&mut self, cmd: PlayerCommand) {
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- debug!("command={:?}", cmd);
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- match cmd {
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- PlayerCommand::Load {
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+ fn handle_command_load(
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+ &mut self,
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+ track_id: SpotifyId,
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+ play_request_id: u64,
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+ play: bool,
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+ position_ms: u32,
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+ ) {
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+ // emit the correct player event
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+ match self.state {
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+ PlayerState::Playing {
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+ track_id: old_track_id,
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+ ..
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+ }
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+ | PlayerState::Paused {
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+ track_id: old_track_id,
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+ ..
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+ }
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+ | PlayerState::EndOfTrack {
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+ track_id: old_track_id,
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+ ..
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+ }
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+ | PlayerState::Loading {
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+ track_id: old_track_id,
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+ ..
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+ } => self.send_event(PlayerEvent::Changed {
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+ old_track_id: old_track_id,
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+ new_track_id: track_id,
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+ }),
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+ PlayerState::Stopped => self.send_event(PlayerEvent::Started {
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track_id,
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play_request_id,
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- play,
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position_ms,
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- } => {
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- // emit the correct player event
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- match self.state {
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- PlayerState::Playing {
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- track_id: old_track_id,
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- ..
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- }
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- | PlayerState::Paused {
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- track_id: old_track_id,
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- ..
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- }
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- | PlayerState::EndOfTrack {
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- track_id: old_track_id,
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- ..
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- }
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- | PlayerState::Loading {
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- track_id: old_track_id,
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- ..
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- } => self.send_event(PlayerEvent::Changed {
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- old_track_id: old_track_id,
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- new_track_id: track_id,
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- }),
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- PlayerState::Stopped => self.send_event(PlayerEvent::Started {
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- track_id,
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- play_request_id,
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- position_ms,
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- }),
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- PlayerState::Invalid { .. } => panic!("Player is in an invalid state."),
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- }
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+ }),
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+ PlayerState::Invalid { .. } => panic!("Player is in an invalid state."),
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+ }
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- let mut load_command_processed = false;
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+ // Now we check at different positions whether we already have a pre-loaded version
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+ // of this track somewhere. If so, use it and return.
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- // Check if there's a matching loaded track in the EndOfTrack player state.
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- // This is the case if we're repeating the same track again.
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- if let PlayerState::EndOfTrack {
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- track_id: previous_track_id,
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- ref mut loaded_track,
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- ..
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- } = self.state
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- {
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- if previous_track_id == track_id {
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- let loaded_track = mem::replace(&mut *loaded_track, None);
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- if let Some(mut loaded_track) = loaded_track {
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- if Self::position_ms_to_pcm(position_ms)
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- != loaded_track.stream_position_pcm
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- {
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- loaded_track
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- .stream_loader_controller
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- .set_random_access_mode();
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- let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
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- // But most likely the track is fully
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- // loaded already because we played
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- // to the end of it.
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- loaded_track.stream_loader_controller.set_stream_mode();
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- loaded_track.stream_position_pcm =
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- Self::position_ms_to_pcm(position_ms);
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- }
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- self.start_playback(
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- track_id,
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- play_request_id,
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- loaded_track,
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- play,
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- false,
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- );
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- load_command_processed = true;
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- }
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+ // Check if there's a matching loaded track in the EndOfTrack player state.
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+ // This is the case if we're repeating the same track again.
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+ if let PlayerState::EndOfTrack {
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+ track_id: previous_track_id,
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+ ref mut loaded_track,
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+ ..
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+ } = self.state
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+ {
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+ if previous_track_id == track_id {
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+ let loaded_track = mem::replace(&mut *loaded_track, None);
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+ if let Some(mut loaded_track) = loaded_track {
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+ if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
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+ loaded_track
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+ .stream_loader_controller
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+ .set_random_access_mode();
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+ let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
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+ // But most likely the track is fully
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+ // loaded already because we played
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+ // to the end of it.
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+ loaded_track.stream_loader_controller.set_stream_mode();
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+ loaded_track.stream_position_pcm = Self::position_ms_to_pcm(position_ms);
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}
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+ self.start_playback(track_id, play_request_id, loaded_track, play);
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+ return;
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+ }
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+ }
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+ }
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+
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+ // Check if we are already playing the track. If so, just do a seek and update our info.
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+ if let PlayerState::Playing {
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+ track_id: current_track_id,
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+ ref mut stream_position_pcm,
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+ ref mut decoder,
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+ ref mut stream_loader_controller,
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+ ..
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+ }
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+ | PlayerState::Paused {
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+ track_id: current_track_id,
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+ ref mut stream_position_pcm,
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+ ref mut decoder,
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+ ref mut stream_loader_controller,
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+ ..
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+ } = self.state
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+ {
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+ if current_track_id == track_id {
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+ // we can use the current decoder. Ensure it's at the correct position.
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+ if Self::position_ms_to_pcm(position_ms) != *stream_position_pcm {
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+ stream_loader_controller.set_random_access_mode();
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+ let _ = decoder.seek(position_ms as i64); // This may be blocking.
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+ stream_loader_controller.set_stream_mode();
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+ *stream_position_pcm = Self::position_ms_to_pcm(position_ms);
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}
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- // Check if we are already playing the track. If so, just do a seek and update our info.
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+ // Move the info from the current state into a PlayerLoadedTrackData so we can use
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+ // the usual code path to start playback.
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+ let old_state = mem::replace(&mut self.state, PlayerState::Invalid);
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+
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if let PlayerState::Playing {
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- track_id: current_track_id,
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- ref mut stream_position_pcm,
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- ref mut decoder,
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- ref mut stream_loader_controller,
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+ stream_position_pcm,
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+ decoder,
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+ stream_loader_controller,
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+ bytes_per_second,
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+ duration_ms,
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+ normalisation_factor,
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..
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}
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| PlayerState::Paused {
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- track_id: current_track_id,
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- ref mut stream_position_pcm,
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- ref mut decoder,
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- ref mut stream_loader_controller,
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+ stream_position_pcm,
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+ decoder,
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+ stream_loader_controller,
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+ bytes_per_second,
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+ duration_ms,
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+ normalisation_factor,
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..
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- } = self.state
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+ } = old_state
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{
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- if current_track_id == track_id {
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- if Self::position_ms_to_pcm(position_ms) != *stream_position_pcm {
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- stream_loader_controller.set_random_access_mode();
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- let _ = decoder.seek(position_ms as i64); // This may be blocking.
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- stream_loader_controller.set_stream_mode();
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- *stream_position_pcm = Self::position_ms_to_pcm(position_ms);
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- }
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+ let loaded_track = PlayerLoadedTrackData {
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+ decoder,
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+ normalisation_factor,
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+ stream_loader_controller,
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+ bytes_per_second,
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+ duration_ms,
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+ stream_position_pcm,
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+ };
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- let old_state = mem::replace(&mut self.state, PlayerState::Invalid);
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+ self.start_playback(track_id, play_request_id, loaded_track, play);
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- if let PlayerState::Playing {
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- stream_position_pcm,
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- decoder,
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- stream_loader_controller,
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- bytes_per_second,
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|
- duration_ms,
|
|
|
- normalisation_factor,
|
|
|
- ..
|
|
|
- }
|
|
|
- | PlayerState::Paused {
|
|
|
- stream_position_pcm,
|
|
|
- decoder,
|
|
|
- stream_loader_controller,
|
|
|
- bytes_per_second,
|
|
|
- duration_ms,
|
|
|
- normalisation_factor,
|
|
|
- ..
|
|
|
- } = old_state
|
|
|
- {
|
|
|
- let loaded_track = PlayerLoadedTrackData {
|
|
|
- decoder,
|
|
|
- normalisation_factor,
|
|
|
- stream_loader_controller,
|
|
|
- bytes_per_second,
|
|
|
- duration_ms,
|
|
|
- stream_position_pcm,
|
|
|
- };
|
|
|
+ if let PlayerState::Invalid = self.state {
|
|
|
+ panic!("start_playback() hasn't set a valid player state.");
|
|
|
+ }
|
|
|
|
|
|
- self.start_playback(
|
|
|
- track_id,
|
|
|
- play_request_id,
|
|
|
- loaded_track,
|
|
|
- play,
|
|
|
- true,
|
|
|
- );
|
|
|
+ return;
|
|
|
+ } else {
|
|
|
+ unreachable!();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- load_command_processed = true;
|
|
|
- } else {
|
|
|
- unreachable!();
|
|
|
- }
|
|
|
+ // Check if the requested track has been preloaded already. If so use the preloaded data.
|
|
|
+ if let PlayerPreload::Ready {
|
|
|
+ track_id: loaded_track_id,
|
|
|
+ ..
|
|
|
+ } = self.preload
|
|
|
+ {
|
|
|
+ if track_id == loaded_track_id {
|
|
|
+ let preload = std::mem::replace(&mut self.preload, PlayerPreload::None);
|
|
|
+ if let PlayerPreload::Ready {
|
|
|
+ track_id,
|
|
|
+ mut loaded_track,
|
|
|
+ } = preload
|
|
|
+ {
|
|
|
+ if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
|
|
|
+ loaded_track
|
|
|
+ .stream_loader_controller
|
|
|
+ .set_random_access_mode();
|
|
|
+ let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking
|
|
|
+ loaded_track.stream_loader_controller.set_stream_mode();
|
|
|
}
|
|
|
+ self.start_playback(track_id, play_request_id, loaded_track, play);
|
|
|
+ return;
|
|
|
+ } else {
|
|
|
+ unreachable!();
|
|
|
}
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- // Check if the requested track has been preloaded already. If so use the preloaded data.
|
|
|
- if !load_command_processed {
|
|
|
- if let PlayerPreload::Ready {
|
|
|
- track_id: loaded_track_id,
|
|
|
- ..
|
|
|
- } = self.preload
|
|
|
- {
|
|
|
- if track_id == loaded_track_id {
|
|
|
- let preload = std::mem::replace(&mut self.preload, PlayerPreload::None);
|
|
|
- if let PlayerPreload::Ready {
|
|
|
- track_id,
|
|
|
- mut loaded_track,
|
|
|
- } = preload
|
|
|
- {
|
|
|
- if Self::position_ms_to_pcm(position_ms)
|
|
|
- != loaded_track.stream_position_pcm
|
|
|
- {
|
|
|
- loaded_track
|
|
|
- .stream_loader_controller
|
|
|
- .set_random_access_mode();
|
|
|
- let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking
|
|
|
- loaded_track.stream_loader_controller.set_stream_mode();
|
|
|
- }
|
|
|
- self.start_playback(
|
|
|
- track_id,
|
|
|
- play_request_id,
|
|
|
- loaded_track,
|
|
|
- play,
|
|
|
- false,
|
|
|
- );
|
|
|
- load_command_processed = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
+ // We need to load the track - either from scratch or by completing a preload.
|
|
|
+ // In any case we go into a Loading state to load the track.
|
|
|
+ self.ensure_sink_stopped();
|
|
|
+
|
|
|
+ self.send_event(PlayerEvent::Loading {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ });
|
|
|
+
|
|
|
+ // Try to extract a pending loader from the preloading mechanism
|
|
|
+ let loader = if let PlayerPreload::Loading {
|
|
|
+ track_id: loaded_track_id,
|
|
|
+ ..
|
|
|
+ } = self.preload
|
|
|
+ {
|
|
|
+ if (track_id == loaded_track_id) && (position_ms == 0) {
|
|
|
+ let mut preload = PlayerPreload::None;
|
|
|
+ std::mem::swap(&mut preload, &mut self.preload);
|
|
|
+ if let PlayerPreload::Loading { loader, .. } = preload {
|
|
|
+ Some(loader)
|
|
|
+ } else {
|
|
|
+ None
|
|
|
}
|
|
|
+ } else {
|
|
|
+ None
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ None
|
|
|
+ };
|
|
|
|
|
|
- // We need to load the track - either from scratch or by completing a preload.
|
|
|
- // In any case we go into a Loading state to load the track.
|
|
|
- if !load_command_processed {
|
|
|
- self.ensure_sink_stopped();
|
|
|
+ self.preload = PlayerPreload::None;
|
|
|
|
|
|
- self.send_event(PlayerEvent::Loading {
|
|
|
- track_id,
|
|
|
- play_request_id,
|
|
|
- position_ms,
|
|
|
- });
|
|
|
+ // If we don't have a loader yet, create one from scratch.
|
|
|
+ let loader = loader
|
|
|
+ .or_else(|| Some(self.load_track(track_id, position_ms)))
|
|
|
+ .unwrap();
|
|
|
|
|
|
- let loader = if let PlayerPreload::Loading {
|
|
|
- track_id: loaded_track_id,
|
|
|
- ..
|
|
|
- } = self.preload
|
|
|
- {
|
|
|
- if (track_id == loaded_track_id) && (position_ms == 0) {
|
|
|
- let mut preload = PlayerPreload::None;
|
|
|
- std::mem::swap(&mut preload, &mut self.preload);
|
|
|
- if let PlayerPreload::Loading { loader, .. } = preload {
|
|
|
- Some(loader)
|
|
|
- } else {
|
|
|
- None
|
|
|
- }
|
|
|
- } else {
|
|
|
- None
|
|
|
- }
|
|
|
- } else {
|
|
|
- None
|
|
|
- };
|
|
|
+ // Set ourselves to a loading state.
|
|
|
+ self.state = PlayerState::Loading {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ start_playback: play,
|
|
|
+ loader,
|
|
|
+ };
|
|
|
+ }
|
|
|
|
|
|
- self.preload = PlayerPreload::None;
|
|
|
+ fn handle_command_preload(&mut self, track_id: SpotifyId) {
|
|
|
+ debug!("Preloading track");
|
|
|
+ let mut preload_track = true;
|
|
|
|
|
|
- let loader = loader
|
|
|
- .or_else(|| Some(self.load_track(track_id, position_ms)))
|
|
|
- .unwrap();
|
|
|
+ // check whether the track is already loaded somewhere or being loaded.
|
|
|
+ if let PlayerPreload::Loading {
|
|
|
+ track_id: currently_loading,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerPreload::Ready {
|
|
|
+ track_id: currently_loading,
|
|
|
+ ..
|
|
|
+ } = self.preload
|
|
|
+ {
|
|
|
+ if currently_loading == track_id {
|
|
|
+ // we're already preloading the requested track.
|
|
|
+ preload_track = false;
|
|
|
+ } else {
|
|
|
+ // we're preloading something else - cancel it.
|
|
|
+ self.preload = PlayerPreload::None;
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- self.state = PlayerState::Loading {
|
|
|
- track_id,
|
|
|
- play_request_id,
|
|
|
- start_playback: play,
|
|
|
- loader,
|
|
|
- };
|
|
|
- }
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ track_id: current_track_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::Paused {
|
|
|
+ track_id: current_track_id,
|
|
|
+ ..
|
|
|
+ }
|
|
|
+ | PlayerState::EndOfTrack {
|
|
|
+ track_id: current_track_id,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ if current_track_id == track_id {
|
|
|
+ // we already have the requested track loaded.
|
|
|
+ preload_track = false;
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- PlayerCommand::Preload { track_id } => {
|
|
|
- debug!("Preloading track");
|
|
|
- let mut preload_track = true;
|
|
|
+ // schedule the preload if the current track if desired.
|
|
|
+ if preload_track {
|
|
|
+ let loader = self.load_track(track_id, 0);
|
|
|
+ self.preload = PlayerPreload::Loading { track_id, loader }
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- if let PlayerPreload::Loading {
|
|
|
- track_id: currently_loading,
|
|
|
- ..
|
|
|
- }
|
|
|
- | PlayerPreload::Ready {
|
|
|
- track_id: currently_loading,
|
|
|
- ..
|
|
|
- } = self.preload
|
|
|
- {
|
|
|
- if currently_loading == track_id {
|
|
|
- // we're already loading the requested track.
|
|
|
- preload_track = false;
|
|
|
- } else {
|
|
|
- // we're loading something else - cancel it.
|
|
|
- self.preload = PlayerPreload::None;
|
|
|
+ fn handle_command_seek(&mut self, position_ms: u32) {
|
|
|
+ if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
+ stream_loader_controller.set_random_access_mode();
|
|
|
+ }
|
|
|
+ if let Some(decoder) = self.state.decoder() {
|
|
|
+ match decoder.seek(position_ms as i64) {
|
|
|
+ Ok(_) => {
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ ref mut stream_position_pcm,
|
|
|
+ ..
|
|
|
}
|
|
|
- }
|
|
|
-
|
|
|
- if let PlayerState::Playing {
|
|
|
- track_id: current_track_id,
|
|
|
- ..
|
|
|
- }
|
|
|
- | PlayerState::Paused {
|
|
|
- track_id: current_track_id,
|
|
|
- ..
|
|
|
- }
|
|
|
- | PlayerState::EndOfTrack {
|
|
|
- track_id: current_track_id,
|
|
|
- ..
|
|
|
- } = self.state
|
|
|
- {
|
|
|
- if current_track_id == track_id {
|
|
|
- // we already have the requested track loaded.
|
|
|
- preload_track = false;
|
|
|
+ | PlayerState::Paused {
|
|
|
+ ref mut stream_position_pcm,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ *stream_position_pcm = Self::position_ms_to_pcm(position_ms);
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
- if preload_track {
|
|
|
- let loader = self.load_track(track_id, 0);
|
|
|
- self.preload = PlayerPreload::Loading { track_id, loader }
|
|
|
- }
|
|
|
+ Err(err) => error!("Vorbis error: {:?}", err),
|
|
|
}
|
|
|
+ } else {
|
|
|
+ warn!("Player::seek called from invalid state");
|
|
|
+ }
|
|
|
|
|
|
- PlayerCommand::Seek(position_ms) => {
|
|
|
- if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
- stream_loader_controller.set_random_access_mode();
|
|
|
- }
|
|
|
- if let Some(decoder) = self.state.decoder() {
|
|
|
- match decoder.seek(position_ms as i64) {
|
|
|
- Ok(_) => {
|
|
|
- if let PlayerState::Playing {
|
|
|
- ref mut stream_position_pcm,
|
|
|
- ..
|
|
|
- }
|
|
|
- | PlayerState::Paused {
|
|
|
- ref mut stream_position_pcm,
|
|
|
- ..
|
|
|
- } = self.state
|
|
|
- {
|
|
|
- *stream_position_pcm = Self::position_ms_to_pcm(position_ms);
|
|
|
- }
|
|
|
- }
|
|
|
- Err(err) => error!("Vorbis error: {:?}", err),
|
|
|
- }
|
|
|
- } else {
|
|
|
- warn!("Player::seek called from invalid state");
|
|
|
- }
|
|
|
+ // If we're playing, ensure, that we have enough data leaded to avoid a buffer underrun.
|
|
|
+ if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
+ stream_loader_controller.set_stream_mode();
|
|
|
+ }
|
|
|
|
|
|
- // If we're playing, ensure, that we have enough data leaded to avoid a buffer underrun.
|
|
|
- if let Some(stream_loader_controller) = self.state.stream_loader_controller() {
|
|
|
- stream_loader_controller.set_stream_mode();
|
|
|
- }
|
|
|
+ // ensure we have a bit of a buffer of downloaded data
|
|
|
+ self.preload_data_before_playback();
|
|
|
+
|
|
|
+ if let PlayerState::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ ref mut reported_nominal_start_time,
|
|
|
+ duration_ms,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ *reported_nominal_start_time =
|
|
|
+ Some(Instant::now() - Duration::from_millis(position_ms as u64));
|
|
|
+ self.send_event(PlayerEvent::Playing {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ duration_ms,
|
|
|
+ });
|
|
|
+ }
|
|
|
+ if let PlayerState::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ duration_ms,
|
|
|
+ ..
|
|
|
+ } = self.state
|
|
|
+ {
|
|
|
+ self.send_event(PlayerEvent::Paused {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ position_ms,
|
|
|
+ duration_ms,
|
|
|
+ });
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- self.preload_data_before_playback();
|
|
|
+ fn handle_command(&mut self, cmd: PlayerCommand) {
|
|
|
+ debug!("command={:?}", cmd);
|
|
|
+ match cmd {
|
|
|
+ PlayerCommand::Load {
|
|
|
+ track_id,
|
|
|
+ play_request_id,
|
|
|
+ play,
|
|
|
+ position_ms,
|
|
|
+ } => self.handle_command_load(track_id, play_request_id, play, position_ms),
|
|
|
|
|
|
- if let PlayerState::Playing {
|
|
|
- track_id,
|
|
|
- play_request_id,
|
|
|
- ref mut reported_nominal_start_time,
|
|
|
- duration_ms,
|
|
|
- ..
|
|
|
- } = self.state
|
|
|
- {
|
|
|
- *reported_nominal_start_time =
|
|
|
- Some(Instant::now() - Duration::from_millis(position_ms as u64));
|
|
|
- self.send_event(PlayerEvent::Playing {
|
|
|
- track_id,
|
|
|
- play_request_id,
|
|
|
- position_ms: position_ms,
|
|
|
- duration_ms,
|
|
|
- });
|
|
|
- }
|
|
|
- if let PlayerState::Paused {
|
|
|
- track_id,
|
|
|
- play_request_id,
|
|
|
- duration_ms,
|
|
|
- ..
|
|
|
- } = self.state
|
|
|
- {
|
|
|
- self.send_event(PlayerEvent::Paused {
|
|
|
- track_id,
|
|
|
- play_request_id,
|
|
|
- position_ms: position_ms,
|
|
|
- duration_ms,
|
|
|
- });
|
|
|
- }
|
|
|
- }
|
|
|
+ PlayerCommand::Preload { track_id } => self.handle_command_preload(track_id),
|
|
|
|
|
|
- PlayerCommand::Play => {
|
|
|
- self.handle_play();
|
|
|
- }
|
|
|
+ PlayerCommand::Seek(position_ms) => self.handle_command_seek(position_ms),
|
|
|
|
|
|
- PlayerCommand::Pause => {
|
|
|
- self.handle_pause();
|
|
|
- }
|
|
|
+ PlayerCommand::Play => self.handle_play(),
|
|
|
+
|
|
|
+ PlayerCommand::Pause => self.handle_pause(),
|
|
|
|
|
|
PlayerCommand::Stop => self.handle_player_stop(),
|
|
|
|