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@@ -66,44 +66,64 @@ enum PlayerCommand {
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#[derive(Debug, Clone)]
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pub enum PlayerEvent {
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+ // Fired when the player is stopped (e.g. by issuing a "stop" command to the player).
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Stopped {
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play_request_id: u64,
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track_id: SpotifyId,
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},
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- Loading {
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- play_request_id: u64,
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- track_id: SpotifyId,
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- position_ms: u32,
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- },
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+ // The player started working on playback of a track while it was in a stopped state.
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+ // This is always immediately followed up by a "Loading" or "Playing" event.
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Started {
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play_request_id: u64,
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track_id: SpotifyId,
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position_ms: u32,
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},
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+ // Same as started but in the case that the player already had a track loaded.
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+ // The player was either playing the loaded track or it was paused.
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Changed {
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old_track_id: SpotifyId,
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new_track_id: SpotifyId,
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},
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+ // The player is delayed by loading a track.
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+ Loading {
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+ play_request_id: u64,
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+ track_id: SpotifyId,
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+ position_ms: u32,
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+ },
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+ // The player is playing a track.
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+ // This event is issued at the start of playback of whenever the position must be communicated
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+ // because it is out of sync. This includes:
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+ // start of a track
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+ // un-pausing
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+ // after a seek
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+ // after a buffer-underrun
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Playing {
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play_request_id: u64,
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track_id: SpotifyId,
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position_ms: u32,
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duration_ms: u32,
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},
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+ // The player entered a paused state.
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Paused {
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play_request_id: u64,
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track_id: SpotifyId,
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position_ms: u32,
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duration_ms: u32,
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},
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+ // The player thinks it's a good idea to issue a preload command for the next track now.
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+ // This event is intended for use within spirc.
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TimeToPreloadNextTrack {
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play_request_id: u64,
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track_id: SpotifyId,
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},
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+ // The player reached the end of a track.
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+ // This event is intended for use within spirc. Spirc will respond by issuing another command
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+ // which will trigger another event (e.g. Changed or Stopped)
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EndOfTrack {
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play_request_id: u64,
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track_id: SpotifyId,
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},
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+ // The mixer volume was set to a new level.
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VolumeSet {
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volume: u16,
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},
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@@ -363,7 +383,7 @@ enum PlayerState {
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EndOfTrack {
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track_id: SpotifyId,
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play_request_id: u64,
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- loaded_track: Option<PlayerLoadedTrackData>,
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+ loaded_track: PlayerLoadedTrackData,
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},
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Invalid,
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}
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@@ -433,14 +453,14 @@ impl PlayerState {
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*self = EndOfTrack {
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track_id,
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play_request_id,
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- loaded_track: Some(PlayerLoadedTrackData {
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+ loaded_track: PlayerLoadedTrackData {
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decoder,
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duration_ms,
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bytes_per_second,
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normalisation_factor,
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stream_loader_controller,
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stream_position_pcm,
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- }),
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+ },
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};
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}
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_ => panic!("Called playing_to_end_of_track in non-playing state."),
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@@ -1104,28 +1124,32 @@ impl PlayerInternal {
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// This is the case if we're repeating the same track again.
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if let PlayerState::EndOfTrack {
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track_id: previous_track_id,
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- ref mut loaded_track,
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..
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} = self.state
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{
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if previous_track_id == track_id {
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- let loaded_track = mem::replace(&mut *loaded_track, None);
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- if let Some(mut loaded_track) = loaded_track {
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- if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
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- loaded_track
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- .stream_loader_controller
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- .set_random_access_mode();
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- let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
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- // But most likely the track is fully
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- // loaded already because we played
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- // to the end of it.
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- loaded_track.stream_loader_controller.set_stream_mode();
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- loaded_track.stream_position_pcm = Self::position_ms_to_pcm(position_ms);
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- }
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- self.preload = PlayerPreload::None;
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- self.start_playback(track_id, play_request_id, loaded_track, play);
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- return;
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+ let mut loaded_track = match mem::replace(&mut self.state, PlayerState::Invalid) {
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+ PlayerState::EndOfTrack { loaded_track, .. } => loaded_track,
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+ _ => unreachable!(),
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+ };
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+
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+ if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
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+ loaded_track
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+ .stream_loader_controller
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+ .set_random_access_mode();
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+ let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
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+ // But most likely the track is fully
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+ // loaded already because we played
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+ // to the end of it.
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+ loaded_track.stream_loader_controller.set_stream_mode();
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+ loaded_track.stream_position_pcm = Self::position_ms_to_pcm(position_ms);
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+ }
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+ self.preload = PlayerPreload::None;
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+ self.start_playback(track_id, play_request_id, loaded_track, play);
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+ if let PlayerState::Invalid = self.state {
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+ panic!("start_playback() hasn't set a valid player state.");
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}
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+ return;
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}
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}
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@@ -1317,7 +1341,7 @@ impl PlayerInternal {
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}
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}
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- // schedule the preload if the current track if desired.
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+ // schedule the preload of the current track if desired.
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if preload_track {
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let loader = self.load_track(track_id, 0);
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self.preload = PlayerPreload::Loading { track_id, loader }
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