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+#include <math.h>
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+
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+#include "tests/VectorTests.h"
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+#include "tests/Test.h"
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+#include "utils/StringBuffer.h"
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+#include "math/Vector.h"
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+
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+const float eps = 0.0001f;
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+
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+template<int N>
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+static void compareVectors(Test& test, const Vector<N>& wanted, const Vector<N>& actual, const char* text) {
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+ for(int i = 0; i < N; i++) {
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+ test.checkFloat(wanted[i], actual[i], eps, StringBuffer<50>(text).append(" (").append(i).append(")"));
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+ }
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+}
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+
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+static void testInitAndRead(Test& test) {
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+ Vector3 v1;
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+ Vector2 v2(1.0f, 2.0f);
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+ Vector3 v3(3.0f, 4.0f, 5.0f);
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+ test.checkEqual(0.0f, v1[0], "init 1");
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+ test.checkEqual(0.0f, v1[0], "init 2");
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+ test.checkEqual(0.0f, v1[0], "init 3");
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+ test.checkEqual(1.0f, v2[0], "init 4");
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+ test.checkEqual(2.0f, v2[1], "init 5");
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+ test.checkEqual(3.0f, v3[0], "init 6");
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+ test.checkEqual(4.0f, v3[1], "init 7");
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+ test.checkEqual(5.0f, v3[2], "init 8");
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+}
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+
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+static void testSetAngles(Test& test) {
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+ float root = sqrtf(2.0f) * 0.5f;
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+ compareVectors(test, Vector3(1.0f, 0.0f, 0.0f), Vector3().setAngles(0.0f, 0.0f), "angle 0 | 0");
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+ compareVectors(test, Vector3(root, 0.0f, -root), Vector3().setAngles(45.0f, 0.0f), "angle 45 | 0");
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+ compareVectors(test, Vector3(0.0f, 0.0f, -1.0f), Vector3().setAngles(90.0f, 0.0f), "angle 90 | 0");
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+ compareVectors(test, Vector3(-root, 0.0f, -root), Vector3().setAngles(135.0f, 0.0f), "angle 135 | 0");
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+ compareVectors(test, Vector3(-1.0f, 0.0f, 0.0f), Vector3().setAngles(180.0f, 0.0f), "angle 180 | 0");
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+ compareVectors(test, Vector3(-root, 0.0f, root), Vector3().setAngles(225.0f, 0.0f), "angle 225 | 0");
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+ compareVectors(test, Vector3(0.0f, 0.0f, 1.0f), Vector3().setAngles(270.0f, 0.0f), "angle 270 | 0");
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+ compareVectors(test, Vector3(root, 0.0f, root), Vector3().setAngles(315.0f, 0.0f), "angle 315 | 0");
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+
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f), Vector3().setAngles(0.0f, 90.0f), "angle 0 | 90");
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f), Vector3().setAngles(90.0f, 90.0f), "angle 90 | 90");
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f), Vector3().setAngles(180.0f, 90.0f), "angle 180 | 90");
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f), Vector3().setAngles(270.0f, 90.0f), "angle 270 | 90");
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+
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f), Vector3().setAngles(0.0f, -90.0f), "angle 0 | -90");
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f), Vector3().setAngles(90.0f, -90.0f), "angle 90 | -90");
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f), Vector3().setAngles(180.0f, -90.0f), "angle 180 | -90");
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f), Vector3().setAngles(270.0f, -90.0f), "angle 270 | -90");
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+
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+ compareVectors(test, Vector3(root, root, 0.0f), Vector3().setAngles(0.0f, 45.0f), "angle 0 | 45");
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+ compareVectors(test, Vector3(0.0f, root, -root), Vector3().setAngles(90.0f, 45.0f), "angle 90 | 45");
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+ compareVectors(test, Vector3(-root, root, 0.0f), Vector3().setAngles(180.0f, 45.0f), "angle 180 | 45");
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+ compareVectors(test, Vector3(0.0f, root, root), Vector3().setAngles(270.0f, 45.0f), "angle 270 | 45");
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+
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+ compareVectors(test, Vector3(root, -root, 0.0f), Vector3().setAngles(0.0f, -45.0f), "angle 0 | -45");
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+ compareVectors(test, Vector3(0.0f, -root, -root), Vector3().setAngles(90.0f, -45.0f), "angle 90 | -45");
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+ compareVectors(test, Vector3(-root, -root, 0.0f), Vector3().setAngles(180.0f, -45.0f), "angle 180 | -45");
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+ compareVectors(test, Vector3(0.0f, -root, root), Vector3().setAngles(270.0f, -45.0f), "angle 270 | -45");
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+
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+ compareVectors(test, Vector3(0.5f, root, -0.5f), Vector3().setAngles(45.0f, 45.0f), "angle 45 | 45");
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+}
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+
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+static void testCross(Test& test) {
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+ compareVectors(test, Vector3(0.0f, 0.0f, 1.0f),
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+ Vector3(1.0f, 0.0f, 0.0f).cross(Vector3(0.0f, 1.0f, 0.0)), "cross 1");
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f),
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+ Vector3(1.0f, 0.0f, 0.0f).cross(Vector3(0.0f, 0.0f, 1.0)), "cross 2");
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+ compareVectors(test, Vector3(0.0f, 0.0f, -1.0f),
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+ Vector3(0.0f, 1.0f, 0.0f).cross(Vector3(1.0f, 0.0f, 0.0)), "cross 3");
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+ compareVectors(test, Vector3(1.0f, 0.0f, 0.0f),
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+ Vector3(0.0f, 1.0f, 0.0f).cross(Vector3(0.0f, 0.0f, 1.0)), "cross 4");
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f),
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+ Vector3(0.0f, 0.0f, 1.0f).cross(Vector3(1.0f, 0.0f, 0.0)), "cross 5");
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+ compareVectors(test, Vector3(-1.0f, 0.0f, 0.0f),
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+ Vector3(0.0f, 0.0f, 1.0f).cross(Vector3(0.0f, 1.0f, 0.0)), "cross 6");
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+}
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+
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+static void testSetAdd(Test& test) {
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+ Vector3 v;
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+ v += Vector3(1.0f, 2.0f, 3.0f);
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+ compareVectors(test, Vector3(1.0f, 2.0f, 3.0f), v, "set add 1");
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+ v += Vector3(2.0f, 3.0f, 4.0f);
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+ compareVectors(test, Vector3(3.0f, 5.0f, 7.0f), v, "set add 2");
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+}
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+
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+static void testAdd(Test& test) {
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+ compareVectors(test, Vector3(1.0f, 2.0f, 3.0f), Vector3() + Vector3(1.0f, 2.0f, 3.0f), "add 1");
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+ compareVectors(test, Vector3(3.0f, 5.0f, 7.0f), Vector3(1.0f, 2.0f, 3.0f) + Vector3(2.0f, 3.0f, 4.0f), "add 2");
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+}
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+
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+static void testSetSub(Test& test) {
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+ Vector3 v;
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+ v -= Vector3(1.0f, 2.0f, 3.0f);
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+ compareVectors(test, Vector3(-1.0f, -2.0f, -3.0f), v, "set sub 1");
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+ v -= Vector3(2.0f, 3.0f, 4.0f);
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+ compareVectors(test, Vector3(-3.0f, -5.0f, -7.0f), v, "set sub 2");
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+}
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+
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+static void testSub(Test& test) {
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+ compareVectors(test, Vector3(1.0f, 2.0f, 3.0f), Vector3() - Vector3(-1.0f, -2.0f, -3.0f), "sub 1");
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+ compareVectors(test, Vector3(-1.0f, -1.0f, -1.0f), Vector3(1.0f, 2.0f, 3.0f) - Vector3(2.0f, 3.0f, 4.0f), "sub 2");
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+}
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+
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+static void testInvert(Test& test) {
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+ compareVectors(test, Vector3(-1.0f, 2.0f, 3.0f), -Vector3(1.0f, -2.0f, -3.0f), "invert");
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+}
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+
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+static void testSetMul(Test& test) {
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+ Vector3 v(1.0f, 2.0f, 3.0f);
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+ v *= 3.0f;
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+ compareVectors(test, Vector3(3.0f, 6.0f, 9.0f), v, "set mul 1");
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+ v *= -2.0f;
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+ compareVectors(test, Vector3(-6.0f, -12.0f, -18.0f), v, "set mul 2");
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+}
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+
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+static void testMul(Test& test) {
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+ compareVectors(test, Vector3(-3.0f, -6.0f, -9.0f), 3.0f * Vector3(-1.0f, -2.0f, -3.0f), "mul 1");
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+ compareVectors(test, Vector3(3.0f, 6.0f, 9.0f), Vector3(1.0f, 2.0f, 3.0f) * 3.0, "mul 2");
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+}
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+
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+static void testDot(Test& test) {
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+ test.checkFloat(9.0f, Vector3(-4.0f, 2.0f, -3.0f).dot(Vector3(-1.0f, -2.0f, -3.0f)), eps, "dot 1");
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+ test.checkFloat(-22.0f, Vector3(2.0f, 2.0f, -4.0f).dot(Vector3(1.0f, -2.0f, 5.0f)), eps, "dot 2");
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+}
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+
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+static void testSquareLength(Test& test) {
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+ test.checkFloat(29.0f, Vector3(-4.0f, 2.0f, -3.0f).squareLength(), eps, "square length 1");
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+ test.checkFloat(24.0f, Vector3(2.0f, 2.0f, -4.0f).squareLength(), eps, "square length 2");
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+}
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+
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+static void testLength(Test& test) {
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+ test.checkFloat(3.0f, Vector3(-2.0f, 2.0f, -1.0f).length(), eps, "length 1");
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+ test.checkFloat(7.0f, Vector3(6.0f, 2.0f, -3.0f).length(), eps, "length 2");
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+}
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+
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+static void testNormalize(Test& test) {
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+ Vector3 v1(-2.0f, 2.0f, -1.0f);
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+ Vector3 v2 = v1 * (1.0f / 3.0f);
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+ v1.normalize();
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+ compareVectors(test, v2, v1, "normalize 1");
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+
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+ Vector3 v3(6.0f, 2.0f, -3.0f);
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+ Vector3 v4 = v3 * (1.0f / 7.0f);
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+ v3.normalize();
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+ compareVectors(test, v4, v3, "normalize 2");
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+}
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+
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+static void testToString(Test& test) {
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+ StringBuffer<50> s;
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+ s.append(Vector<1>()).append(Vector<2>(2.0f, 3.0f)).append(Vector<3>(4.0f, 5.0f, 6.0f));
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+ test.checkEqual(StringBuffer<50>("[0.00][2.00, 3.00][4.00, 5.00, 6.00]"), s, "to string");
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+}
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+
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+void VectorTests::test() {
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+ Test test("Vector");
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+ testInitAndRead(test);
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+ testSetAngles(test);
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+ testCross(test);
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+ testSetAdd(test);
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+ testAdd(test);
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+ testSetSub(test);
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+ testSub(test);
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+ testInvert(test);
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+ testSetMul(test);
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+ testMul(test);
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+ testDot(test);
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+ testSquareLength(test);
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+ testLength(test);
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+ testNormalize(test);
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+ testToString(test);
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+ test.finalize();
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+}
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